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TurboCorp

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201637One roomHeavy Industriesjam244.244.284.083.804.444.083.884.2956
201532An Unconventional WeaponGet Rich!jam334.034.073.283.664.343.863.523.4856

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by TurboCorp

LD32 — An Unconventional Weapon

Bad Buns by nopogo 2015-04-22T12:29:00

The puns are great. This game absolutely needs some screenShake :D

Backfire by Marjie62 2015-04-22T12:03:00

Sounds became a bit repetitive.

The nanobots are absolutely lovely, and the gameplay is pretty cool, kept me engaged until I finished it.

Cake War by eric777 2015-04-22T12:12:00

Sound was way too repetitive and annoying.

Movement was a bit too slippery. I understand that's the point of the game, but just a little bit less slippery would make it much more playable.

Confetti is the foundation of any good game. Well done.

Get Rich! by TurboCorp 2015-04-21T18:22:00

Thanks everyone for the kind comments!
@petey, Use the period key on the keypad to add a 2nd player

Crazy Baker by Hammer Games 2015-04-21T19:39:00

Graphics are nice, but careful if you animate a walk loop for walking forward and your character mainly moves sideways.

ScarKrow by Carduus 2015-04-21T19:45:00

Gameplay fell a little flat once I found out I could aim the mouse elsewhere once I was engaged with an enemy so I could aim to the next one. There where many enemies by the end, but I managed to find a way across them, not killing most, to the end, resulting in a pretty easy experience.

Graphics are really good.

The Mighty Writer. by Miltage 2015-04-22T13:39:00

Wish the enemy soldiers also had names, so the writer could be a bit more neutral in his telling of the story.

Also, it was nice that I could write "[Soldier Name] fires her gun" and it would work, but then the game kept referring to all characters as male.

Oh, and you should be able to erase the sentences that didn't register a command.

LD37 — One room

Oscar's chamber of darkness by nilead 2016-12-14T23:19:00

This game looks absolutely fantastic! great job!

The time constraint is just a pain, I just wantes to solve the thing at my own pace.

Water puzzle seem to be broken, the toilet says it has no water in it no matter how much I pour in it.

Leave The Room by Irioder 2016-12-13T23:25:00

I could barely play it, because it crashed a couple of times when I got through like two rooms.

I said two rooms and I already regret it. I feel like the idea is that the room itself is getting bigger. It would be interesting to see everythinig remain from one level to another, just adding more enemies each iteration.

As said by others, the controls make you stop in place a lot, but that should be a not-so-hard fix.

Good job!

SpaceBeaver by OWC 2016-12-24T11:40:00

Really cool idea! love the ammount of abilities & weapons you got in, too. With a little sense of progression and some balancing this could be a really great game!

Moving left and right when on the top of the screen and sides is kind of weird, but oh well.

Sweet Home by JuDelCo 2016-12-13T23:48:00

This game is too adorable. I wish fire grew in random places, sort of broke the magic to see it was always in the same spots.

Oh, and the game starts you almost out of the house not yet knowing what's going on. Maybe spawning the player by the fireside would help linking gameplay and menu.

Good job!

Sweet Home by JuDelCo 2016-12-14T11:03:00

I love games with multiple endings! Nice work!

NINJA ROOM by josemwarrior 2016-12-13T23:14:00

Nice simple mechanics. Takes a while for it to get hard, though.

Turning the camera is a really clever effect, and it's probably the only thing that makes it clear its a modern game.

Good job!

Real Room Lander by asierarranz 2016-12-13T23:05:00

The abstract look of the room is really great, it turns the fight with the controls a weird (in a good way) experience.
Gameplay-wise it's what I'd say Bennet Foddy would do were he to make a game about planes.

Downside Up by oh_cripes 2016-12-24T12:12:00

Nice concept, but attack animations run for suuuuch a looong tiiime that they get in the way of playing

Herboto by cottontrek 2016-12-24T11:49:00

Really great game! balance is a bit off, some variation on enemies would be better than just more and more bugs, but overall a great game, love the resource management mix with the twin stick shooter

4/4 Room by Remicy 2016-12-24T11:33:00

This is a really clever game, balance is quite off (compo-version) but it's overall a pretty great game. Good job!

ONE ROOM - DANCE CLUB by cgd11 2016-12-14T23:42:00

This was ridiculously fun. Great to see a music game that isn't about punishing people with a bad sense of rythm.

When I got to 100 happy dancers I had to quit the game because the computer was lagging, maybe you could've optimized the physics computing a bit.

Oh, and the music is awesome. Good job!

Escape Pod by creativwhisper 2016-12-13T23:33:00

Really interesting idea. The rotation was disorienting just as (I assume) intended.

The controls were more confusing than they should, better feedback when you actually pressed something and a less hidden HUD would go a long way.

Good job!