Foon → Ludum Dare Explorer → Users → TurboCorp
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 37 | One room | Heavy Industries | jam | 24 | 4.24 | 4.28 | 4.08 | 3.80 | 4.44 | 4.08 | 3.88 | 4.29 | 56 | |
| 2015 | 32 | An Unconventional Weapon | Get Rich! | jam | 33 | 4.03 | 4.07 | 3.28 | 3.66 | 4.34 | 3.86 | 3.52 | 3.48 | 56 |
Graphics are nice, but careful if you animate a walk loop for walking forward and your character mainly moves sideways.
Gameplay fell a little flat once I found out I could aim the mouse elsewhere once I was engaged with an enemy so I could aim to the next one. There where many enemies by the end, but I managed to find a way across them, not killing most, to the end, resulting in a pretty easy experience.
Graphics are really good.
Wish the enemy soldiers also had names, so the writer could be a bit more neutral in his telling of the story.
Also, it was nice that I could write "[Soldier Name] fires her gun" and it would work, but then the game kept referring to all characters as male.
Oh, and you should be able to erase the sentences that didn't register a command.
This game looks absolutely fantastic! great job!
The time constraint is just a pain, I just wantes to solve the thing at my own pace.
Water puzzle seem to be broken, the toilet says it has no water in it no matter how much I pour in it.
I could barely play it, because it crashed a couple of times when I got through like two rooms.
I said two rooms and I already regret it. I feel like the idea is that the room itself is getting bigger. It would be interesting to see everythinig remain from one level to another, just adding more enemies each iteration.
As said by others, the controls make you stop in place a lot, but that should be a not-so-hard fix.
Good job!
Really cool idea! love the ammount of abilities & weapons you got in, too. With a little sense of progression and some balancing this could be a really great game!
Moving left and right when on the top of the screen and sides is kind of weird, but oh well.
This game is too adorable. I wish fire grew in random places, sort of broke the magic to see it was always in the same spots.
Oh, and the game starts you almost out of the house not yet knowing what's going on. Maybe spawning the player by the fireside would help linking gameplay and menu.
Good job!
I love games with multiple endings! Nice work!
Nice simple mechanics. Takes a while for it to get hard, though.
Turning the camera is a really clever effect, and it's probably the only thing that makes it clear its a modern game.
Good job!
The abstract look of the room is really great, it turns the fight with the controls a weird (in a good way) experience.
Gameplay-wise it's what I'd say Bennet Foddy would do were he to make a game about planes.
Nice concept, but attack animations run for suuuuch a looong tiiime that they get in the way of playing
Really great game! balance is a bit off, some variation on enemies would be better than just more and more bugs, but overall a great game, love the resource management mix with the twin stick shooter
This was ridiculously fun. Great to see a music game that isn't about punishing people with a bad sense of rythm.
When I got to 100 happy dancers I had to quit the game because the computer was lagging, maybe you could've optimized the physics computing a bit.
Oh, and the music is awesome. Good job!
Really interesting idea. The rotation was disorienting just as (I assume) intended.
The controls were more confusing than they should, better feedback when you actually pressed something and a less hidden HUD would go a long way.
Good job!