The Mighty Writer. by Miltage 2015-04-22T13:39:00
Wish the enemy soldiers also had names, so the writer could be a bit more neutral in his telling of the story.
Also, it was nice that I could write "[Soldier Name] fires her gun" and it would work, but then the game kept referring to all characters as male.
Oh, and you should be able to erase the sentences that didn't register a command.
LD37 — One room (11)
Downside Up by oh_cripes 2016-12-24T12:12:00
Nice concept, but attack animations run for suuuuch a looong tiiime that they get in the way of playing
Herboto by cottontrek 2016-12-24T11:49:00
Really great game! balance is a bit off, some variation on enemies would be better than just more and more bugs, but overall a great game, love the resource management mix with the twin stick shooter
SpaceBeaver by OWC 2016-12-24T11:40:00
Really cool idea! love the ammount of abilities & weapons you got in, too. With a little sense of progression and some balancing this could be a really great game!
Moving left and right when on the top of the screen and sides is kind of weird, but oh well.
4/4 Room by Remicy 2016-12-24T11:33:00
This is a really clever game, balance is quite off (compo-version) but it's overall a pretty great game. Good job!
ONE ROOM - DANCE CLUB by cgd11 2016-12-14T23:42:00
This was ridiculously fun. Great to see a music game that isn't about punishing people with a bad sense of rythm.
When I got to 100 happy dancers I had to quit the game because the computer was lagging, maybe you could've optimized the physics computing a bit.
Oh, and the music is awesome. Good job!
Oscar's chamber of darkness by nilead 2016-12-14T23:19:00
This game looks absolutely fantastic! great job!
The time constraint is just a pain, I just wantes to solve the thing at my own pace.
Water puzzle seem to be broken, the toilet says it has no water in it no matter how much I pour in it.
Sweet Home by JuDelCo 2016-12-13T23:48:00
This game is too adorable. I wish fire grew in random places, sort of broke the magic to see it was always in the same spots.
Oh, and the game starts you almost out of the house not yet knowing what's going on. Maybe spawning the player by the fireside would help linking gameplay and menu.
Good job!
Escape Pod by creativwhisper 2016-12-13T23:33:00
Really interesting idea. The rotation was disorienting just as (I assume) intended.
The controls were more confusing than they should, better feedback when you actually pressed something and a less hidden HUD would go a long way.
Good job!
Leave The Room by Irioder 2016-12-13T23:25:00
I could barely play it, because it crashed a couple of times when I got through like two rooms.
I said two rooms and I already regret it. I feel like the idea is that the room itself is getting bigger. It would be interesting to see everythinig remain from one level to another, just adding more enemies each iteration.
As said by others, the controls make you stop in place a lot, but that should be a not-so-hard fix.
Good job!
NINJA ROOM by josemwarrior 2016-12-13T23:14:00
Nice simple mechanics. Takes a while for it to get hard, though.
Turning the camera is a really clever effect, and it's probably the only thing that makes it clear its a modern game.
Good job!
Real Room Lander by asierarranz 2016-12-13T23:05:00
The abstract look of the room is really great, it turns the fight with the controls a weird (in a good way) experience.
Gameplay-wise it's what I'd say Bennet Foddy would do were he to make a game about planes.