Turtle Simulator by chikun Dev Team 2014-04-29T03:58:00
lol so funny
Foon → Ludum Dare Explorer → Users → Marjie62
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 37 | One room | Alien Rooms! What Do They Know? Do They Know Things? Let's Find Out! | jam | |||||||||||
| 2016 | 35 | Shapeshift | Jack Shift | jam | 229 | 3.60 | 3.71 | 3.50 | 3.96 | 3.79 | 3.91 | 3.27 | 3.43 | 47 | |
| 2015 | 33 | You are the Monster | You Are What You Eat | jam | 677 | 3.04 | 2.88 | 3.58 | 3.58 | 3.29 | 3.48 | 3.26 | 3.00 | 42 | |
| 2015 | 32 | An Unconventional Weapon | Backfire | jam | 64 | 3.93 | 3.66 | 3.98 | 3.31 | 4.07 | 4.00 | 3.26 | 3.54 | 45 | |
| 2014 | 30 | Connected Worlds | Bullets, Enemies, Portals | jam | 487 | 3.06 | 24 | ||||||||
| 2014 | 29 | Beneath the Surface | Enlightened | jam | 258 | 3.38 | 2.83 | 4.03 | 3.69 | 3.36 | 2.42 | 3.45 | 67 |
lol so funny
Looks really nice. It's a pretty standard obstacle course style game, which I'm not super into, but it is very well executed, particularly the tension building near the end
Overall this is pretty polished and fun! The sound was nice, and the visual style was interesting. I wasn't sure why you couldn't see your enemy's head, which seems especially strange since that is one of your targets. I also would have liked it to be a bit more fast-paced, although perhaps it gets faster later on - I didn't get all the way through.
I can understand why some people are finding it confusing, but I think the problem is not that the game is complicated, but rather that it doesn't do a good job of giving positive feedback when you do something right. When you miss a step, you hear bad sounds. When you get it right, all you get is that flashing "focus" effect, which for one thing is ambiguous (My friend looking over my shoulder thought it was telling you to focus, i.e. try harder) and for another thing is hard to link to a specific event - you don't process it fast enough to link it to getting a step right. A green flash around the circles, or greying them out, or some such visual effect when you get them right (plus maybe a good sound) would make this a lot more clear, and also more satisfying.
I looked at your game because you left a nice comment on mine :) (Enlightened) I wanted to let you know also that we actually already have a newer version of our game with AI and up to 4 players, and also some minor interface improvements. The link to it is posted in the comments on the game's page, but I'll leave it here too, if you're interested:
https://dl.dropboxusercontent.com/u/14279010/Enlightened_web.html
Very pretty looking! I like the secret rooms. I agree that the player movement is too slow, especially compared to some of the enemies.
Took me a few minutes to catch on. It is possible to just dig straight down for a long time and not build anything, which at first I thought was boring, but when I understood the victory condition (build power sources and charge up to full) and when the pace of the bombing got a little quicker, it was quite exhilarating. I agree that the digging was to slow, and the game was slow to start, but that's a balancing issue
Awesome visual style and theme - and I love the idea of building the robots, although that doesn't seem to have been fleshed out much yet. The controls were a bit buggy and unclear, and there wasn't much content, but it has a lot of promise
Nice job, for starting over twice :P
Wow, quite fun and original. It took me a minute to understand that the people stayed where they were even after you could no longer sense them. I felt like the quantity of meaningless and identical shrubbery was more confusing than helpful. I wish that you could see people on the lower map when you are really close to them or something. Although I haven't mastered using the upper view yet, so maybe that is why I feel this way. Very challenging, and lots of replayability!
Swimming backwards?
A neat idea - you have to throw flares to maneuver in otherwise absolute darkness - however, in practice I found it almost unplayably difficult
Very polished. Lovely art, and sound effects were a nice touch. There wasn't too much there yet game-play wise. Not sure what to do with that silver and gold :)
Neat, this was fun! Like people have been saying, I found it a little too hard - maybe the earth should spin slower to start with and speed up. It would also be nice if there were some random mountains to start with, rather than always the same couple you get from landing. It was unique and interesting though!
Got more laggy as I played
Simple and fun, although I did feel like I was constantly expecting some more complexity to come up. The way the pink wedge would appear by itself for a bit between "levels" - was that a glitch, or was I supposed to try to get to it while it was exposed? Also left and right are backwards!
Looked very nice, and functional, but way too hard. I played for like 10 minutes and couldn't get past the first level (which is really short)
Very nice graphics and sound! Also an impressive amount of content. The game was complex enough to keep me learning rules and progressively understanding what I was doing more and more, which was neat. Them biggest shortcoming is that it was a bit lacking in goals. I also saw the issue where a whole bunch of viruses suddenly spawned and then lagged up the whole thing until I had to quit
Fun idea. Controls were difficult; I had a lot of trouble moving and changing directions in order to shoot.
A cute game. It seems like a natural time management game, but it wasn't quite fast-paced enough. I got confused the first time about the torch movements being queued up. I clicked all over the place and was like, why is torch not moving?? Then I realized it was just really delayed because it had a huge queue of actions. It might be nice to see what the torch's queued actions are and be able to remove them - or else not queue them at all and just give it a current and a next action to take.
Where is the game part?
A fun and potentially challenging idea. More levels would have been nice obviously. I also would have liked to see a solid (or closer to solid) line instead of those hard to follow dots. Hit boxes seemed to have some problems (I didn't always get the melons even when my character was overlapping with them)
Hi guys, we've been working on this since the jam; We've done some bug fixes, tweaked balancing, and improved some art assets and usability issues. Hoping to work on AI and/or LAN multiplayer this weekend! We're going to keep providing the up to date version via this link: https://dl.dropboxusercontent.com/u/14279010/Enlightened_web.html
Cute; seemed like it was close to being really fun but not quite there. It feels like a speed based game, but it didn't get fast enough. Also, there was a pretty debilitating bug where planting locations would get "stuck" in place on the screen even when you walked around, and stay there for the rest of the game, covering up other things.
Looks amazing, but I had a lot of trouble getting it to work. The ants would all freeze after playing for a few minutes. At first I thought it was because I blocked off their only path, but that didn't seem to be the case the later times I played. Also, it was very difficult to pan to the right, because of the toolbar. The ants didn't seem to attack each other when they met
Very silly, I laughed a lot. It was very difficult to aim, since you both aim and look with the mouse, and you are always moving forwards
Nice little speed game - graphics very good. Bad pathing made it a lot more difficult than it needed to be. Also audio was annoying :/
+1 can't play
It was fun and intriguing, with a lot of branching and unstated goals. I did get a little frustrated after a while, not really understanding what effect my decisions had. We seem to have eventually found the "good" ending where you accept your fears :)
Looks really nice. Pretty limited in scope, and very difficult since your only attack is very slow, difficult to aim dynamite. Jumping on the heads of the swarming enemies indefinitely was funny (although sometimes you randomly die when doing that. Not sure which one is the bug).
Awesome! Couldn't pick up a salt shaker at one point, though.
No feedback when I did things. What causes :) and :( to appear? Is it correlated with choosing the 'right' thing to purchase? Unrelated?
I got like 120 points without realizing that I could push guys off the edge :P Are the points just the number of seconds you survive? Might be nice to get points for killing things too? I also didn't really see a good reason to suck. In fact, I had the most luck just running in a big circle, doing a little push every time I lost my lead on the massive swarms of red guys.
I had a lot of fun playing this :) I was screaming and shouting a lot. I got 4500 :)
Ingenious idea; couldn't figure out how to choose which upgrade I got, though :-D
Very smooth controls; it was very playable. Simple but well implemented.
Wow, such an interesting game! It does a phenomenal job of telling it's story... the way that the game as originally laid out turns out to be irrelevant, and the inane elements become the important part blew me away. Also good job of hinting about the F key without giving it away. Very polished too. The golfing part was rather dreary unfortunately; mostly the movement was very strange and slow and difficult to use. Also, I couldn't tell when I was in range of the golf ball.
Wow, stunning! I played through twice, first time shooting runners and thinking about escaping to Sweden; second time just letting everyone go and being as nice as possible. I loved how much your actions and thoughts affected the ending. Really nice polish on everything!
Would have liked to get some feedback about how much farther it was... like how much distance I have left to go, rather than how much I have gone, because I didn't remember how far it said the base was. I don't think I made it to the base either time, but it seems the game lets you win once you lose all but 1 prisoner... was a little confused about that.
This was fun! Reminds me of Spy Hunter.
Was having a blast, until I got stuck in a ditch :( It was a little bit after that first ramp jump, car somehow got stuck in a little dip in a corner such that wheels can't touch the ground.
It was fun to control, a little on the high-sensitivity side, but that made it more silly.
Good concept, great realization, nice graphics and fun gameplay!
Not sure if there was supposed to be audio, but I couldn't hear anything.
The idea is brilliant and the art is actually better than many other games I tried :P
It only lacks variety and audio.
Very nice concept and fun to play! I don't see the connection with the "monster" theme though ...
Very cute, we played several times :)
We ran into problems with (I think) the keyboard not supporting enough keys pressed at once. So one player holding down a button might prevent the other player from doing something :/ Too bad since that's not really your fault.
This was crazy fun! I played it for like a half an hour straight. I got up to 7 kills! Amazing job, beautifully difficult, and fits the theme to a t.
It was a cute game! It must have been fun for you guys to come up with box related sex jokes. Good job getting Unity to do pixels right.
Oh my goodness, so hilarious! Really nice polish. It brightened my day, even though it took like 15 seconds to play.
I think you got the balance down just fine! It certainly kept me playing. You get right close to getting an upgrade the first couple times, then you get and upgrade and it RULES! Then you die. Beautiful game, brilliantly difficult, and fun.
I couldn't run in Chrome, but worked in Firefox
I was struggling a lot with the controls. They were very hard to remember in the first place, but also some of the buttons listed were working sometimes and not other times. For example, I used M to enter a small room, then I couldn't use M to get out of it, I had to use C. Pretty sure something similar was happening with the mouse catching key too.
Very nice art though, and a cute concept.
The gameplay is fun but a bit repetitive. I liked the monster design!
Concept and graphics are over average. Gameplay is a little frustrating, since the bars move so fast I ended up the second time clicking actions quickly without really reading what they were saying.
Overal very nice entry!
Doesn't work on my mac
Good for you getting your game out there :) No bugs I could find. One thing I really noticed is that the character's movement speed felt too slow. Playing with speed and acceleration of movement could make the game feel a lot smoother.
FYI, the inline web player doesn't seem to be working. Also, the "windows" version is a .swf file, so I think any browser can play that, not just windows.
Really interesting game! It took me a few minutes to grasp what was going on, and I'm still not sure I understand exactly when kills count and for which side, but it's a very unique concept and I think it works. I didn't end up getting super far in the game, since I died several times and got burnt out, but I think with a few tweaks and additions it could be a lot more engaging. For example, having a more compact map would help a lot, as I spent a lot of time just running back and forth. And having a way to heal also would be nice.
I was also really impressed with the graphics and the whole look and feel; very simple but elegant. And with simple and effective animations.
Awesome game.
I keep dying and I don't know why. I'm not walking into a slime, a red tile, or a bomb. Is there some difference between the differently colored grey tiles?
Hi Chaserbrown - thanks for playing the game!
As for your trouble with shift, I'd bet that you are not holding the shift button long enough. The sound effects for holding shift are a bit misleading, which has been confusing people. You need to keep holding it until a +1 appears.
That was so much fun! I played it all the way through. Great game. 5/5
Nice entry! I liked the variety in weapons, and particularly the tension that induced between employing a favorite weapon (ice beam!) and picking up what you need to move in the key's direction, or sometimes a compromise between the two.
I have to agree with the nits others have raised (floaty controls and camera too zoomed in). The audio can get to be a bit much with the pew pew pew at times, perhaps varying the sound slightly with each shot would help with that?
I played this game until I wanted to cry and then I kept playing it. :P High score 24
Amazing graphics and sound track!
I would have greatly appreciated lower difficulty options. Also, at the rate at which you die in this game, not cutting the music when you die could have made this a much smoother experience. Finally, I experienced some screen tearing, which I think made the game a lot more difficult.
It wouldn't play for me. It showed the Unity loading screen, then hangs and quits.
WOW.
Simple. Fun. Surprisingly deep. I kept thinking I'd figured out what I needed to be optimizing for and threw myself a curveball (trapped myself in corners of increasing complexity) over and over. I'd love to write an AI for this game :)
The game's really nicely polished, I particularly love the way that things fade into view when you start a new game.
Having a big-but-not-infinite world felt kind of weird. I found myself wondering how the game would play as more of a pure puzzler, with just a few tiles in the level, and you need to get all of them.
Final random thought - I love how much room there is for elaboration on top of this base. There could be some statefulness to your shape (e.g. some tile that changes your color but not your shape when you enter it, or vice versa) to throw a wrench in any strategy that's based on simply finding the longest path in a partially visible graph.
Awesome! Wonderful!
Great concept! I love the attention to detail in the graphics. The 'Don't Do It' sign is a nice touch :D
I found that in later levels (maybe 10 and onwards?) the dogs and people started to jostle each other in a way not that distinguishable from shapeshifting. Also it didn't always turn when I pressed A or D; I couldn't deterministically reproduce the issue. I feel like increasing the shape shifter's sophistication somehow would be a better way to scale the difficulty.
This was fun, take THAT aliens and sec men. But can you ever get to the VIP?
It took me a while to figure out what changing shapes is for, but once I did - I like the idea a lot. I like how the controls are tuned in terms of the player's speed vs that of the bullets, etc. Good job balancing there!
The biggest issue I had was that it was surprisingly difficult to differentiate between circles and squares once the boss came on screen (is that remotely near the end? I couldn't beat him, I suck at shmups), since he shot so many at you so densely packed. I found myself dying very unexpectedly until I got used to it.
Looks and sounds amazing!
I think this is basically the same comment as everyone else, but the movement speeds etc. need tuning, I found it almost impossible to play, and was just constantly falling off the first ledge.
The main character didn't load for me. I could hit space bar and it would make an eagle noise and side scroll a little. Windows 10.
Gotta agree with rjhelms - I didn't see that ending coming. Amazing.
I wish there was a way to see which combinations I'd already tried, and what they resulted in.