$2000-$3fff by ianh 2014-12-09T01:42:00
I love this! I've always imagined a game that destroys itself and was amazed at the thought. This is very neat!
Foon → Ludum Dare Explorer → Users → felix3456
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 32 | An Unconventional Weapon | Floating Island Shootout | jam | 239 | 3.56 | 3.61 | 3.22 | 2.22 | 3.33 | 2.72 | 3.38 | 28 | ||
| 2014 | 31 | Entire Game on One Screen | Straight Fighter | compo | 749 | 3.00 | 2.97 | 3.00 | 3.53 | 3.08 | 2.58 | 2.37 | 2.50 | 62 |
I love this! I've always imagined a game that destroys itself and was amazed at the thought. This is very neat!
Wow, interesting game. Did you intentionally make these effects or just mess around with code and create random glitches on purpose. I really enjoyed this, I don't know why.
Rabbit did you controls.txt
So I just changed the controls.txt to what rabbits game uses.
kirbytails7 and masterhyjinx, you can edit the level in level.png (more info on that in readme.txt), and the controls take getting used to, but after you get used to them they beat most games in how you can get around the level. If you master the controls you can literally jump from one wall of the level to the other flying across the screen.
Since alot of you don't understand the controls, or maybe don't know what you can do with them and how you can actually get around, I will try right now to upload a video to my channel if youtube won't say my video file is invalid, damn.
Yeah, sorlok it doesn't scale all the way, the reason is because the pixels only scale on even scaling, because if I scaled it to something like 2.4353 (depending on the size of the window) some pixels would be bigger than others and it wouldn't look as good, but maybe I should've made an option or something. I might make a game with local networking in the future, I need to learn how to use threads in C++ (oh damn, I hate how listening to packets has to wait on the code and run on a seperate thread...)
An AI is pretty difficult to create for these types of controls, with an AI I imagine having the computer play the game with the controls that the user has (to make it fair) and I'd have to program it to do the wall jump thing and having it inputting controls which is really difficult, it's not because it's a first entry and I'm actually surprised that I have not done Ludum Dare in the past. The tutorial, well I don't think it needs much of a tutorial, I mean read the description and you should be set and the goal is pretty obvious, kill your friend lol.
lol thanks monkeedude1212, for the nice comment. :)
Have any of you guys tried editing the level? If not, try it because it's very fun. (look at README.txt for colors of blocks)
@sP0CkEr2
I wouldn't even complain the controls, change them damn it. The screen couldn't of been bigger, that would break the rules of "whole game on one screen" no? this game is required to have a prebuilt level and that is fixed to 256 x 256 pixels so yeah.
I think the game would've been more enjoyable if you didn't have that annoying bad connection effect, I think a better way of doing a "bad camera" effect is to create a low pixel canvas (for fast pixel setting) and create a TV static effect, but have each pixel's R and G and B transfer in a float/decimal value that get's distorted, I've done this before as an experiment and it looks sick.
I see, so you've already written code for drawing pixels. About speed, so this renders with the standard windows forms thing (GDI)? Have you tried using OpenGL to render pixels fast? (Create a texture, update pixels, render) This is faster than using windows forms. If you're going to deal with pixels, I'd recommend using something more low-level. GDI isn't very good for doing stuff like this, I used to use GDI then I moved to Java (LWJGL) and then C++.
Yeah, messing with pixels is fun. Later on make sure to try something fast, it's even better.
That's actually pretty cool.
This is a nice little game.The player looks like he is dancing the whole time. Is there a flying saucer that comes every so often or am I just seeing things?