FoonLudum Dare ExplorerUsers → felix3456

felix3456

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201532An Unconventional WeaponFloating Island Shootoutjam2393.563.613.222.223.332.723.3828
201431Entire Game on One ScreenStraight Fightercompo7493.002.973.003.533.082.582.372.5062

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by felix3456

LD31 — Entire Game on One Screen

$2000-$3fff by ianh 2014-12-09T01:42:00

I love this! I've always imagined a game that destroys itself and was amazed at the thought. This is very neat!

Serpedelic by deltagardner 2014-12-12T03:19:00

Wow, interesting game. Did you intentionally make these effects or just mess around with code and create random glitches on purpose. I really enjoyed this, I don't know why.

Straight Fighter by felix3456 2014-12-08T23:30:00

Rabbit did you controls.txt

Straight Fighter by felix3456 2014-12-09T00:07:00

So I just changed the controls.txt to what rabbits game uses.

Straight Fighter by felix3456 2014-12-10T21:49:00

kirbytails7 and masterhyjinx, you can edit the level in level.png (more info on that in readme.txt), and the controls take getting used to, but after you get used to them they beat most games in how you can get around the level. If you master the controls you can literally jump from one wall of the level to the other flying across the screen.

Straight Fighter by felix3456 2014-12-10T21:52:00

Since alot of you don't understand the controls, or maybe don't know what you can do with them and how you can actually get around, I will try right now to upload a video to my channel if youtube won't say my video file is invalid, damn.

Straight Fighter by felix3456 2014-12-11T17:19:00

Yeah, sorlok it doesn't scale all the way, the reason is because the pixels only scale on even scaling, because if I scaled it to something like 2.4353 (depending on the size of the window) some pixels would be bigger than others and it wouldn't look as good, but maybe I should've made an option or something. I might make a game with local networking in the future, I need to learn how to use threads in C++ (oh damn, I hate how listening to packets has to wait on the code and run on a seperate thread...)

Straight Fighter by felix3456 2014-12-11T18:34:00

An AI is pretty difficult to create for these types of controls, with an AI I imagine having the computer play the game with the controls that the user has (to make it fair) and I'd have to program it to do the wall jump thing and having it inputting controls which is really difficult, it's not because it's a first entry and I'm actually surprised that I have not done Ludum Dare in the past. The tutorial, well I don't think it needs much of a tutorial, I mean read the description and you should be set and the goal is pretty obvious, kill your friend lol.

Straight Fighter by felix3456 2014-12-11T23:22:00

lol thanks monkeedude1212, for the nice comment. :)

Straight Fighter by felix3456 2014-12-12T01:40:00

Have any of you guys tried editing the level? If not, try it because it's very fun. (look at README.txt for colors of blocks)

Straight Fighter by felix3456 2014-12-22T20:18:00

@sP0CkEr2
I wouldn't even complain the controls, change them damn it. The screen couldn't of been bigger, that would break the rules of "whole game on one screen" no? this game is required to have a prebuilt level and that is fixed to 256 x 256 pixels so yeah.

Hackception by Gemberkoekje 2014-12-11T18:05:00

I think the game would've been more enjoyable if you didn't have that annoying bad connection effect, I think a better way of doing a "bad camera" effect is to create a low pixel canvas (for fast pixel setting) and create a TV static effect, but have each pixel's R and G and B transfer in a float/decimal value that get's distorted, I've done this before as an experiment and it looks sick.

Hackception by Gemberkoekje 2014-12-11T18:41:00

I see, so you've already written code for drawing pixels. About speed, so this renders with the standard windows forms thing (GDI)? Have you tried using OpenGL to render pixels fast? (Create a texture, update pixels, render) This is faster than using windows forms. If you're going to deal with pixels, I'd recommend using something more low-level. GDI isn't very good for doing stuff like this, I used to use GDI then I moved to Java (LWJGL) and then C++.

Hackception by Gemberkoekje 2014-12-11T18:52:00

Yeah, messing with pixels is fun. Later on make sure to try something fast, it's even better.

Hackception by Gemberkoekje 2014-12-11T19:04:00

That's actually pretty cool.

Duck, Jump, Die by Divitos 2014-12-09T02:58:00

This is a nice little game.The player looks like he is dancing the whole time. Is there a flying saucer that comes every so often or am I just seeing things?