rabbit 2014-12-08 22:02
Controls should be WASD IJKL or something like that. Having all of the controls in a line is really counter intuitive to what people are used to playing.
Foon → Ludum Dare Explorer → LD31 → Straight Fighter
By felix3456
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 62 | ||
| Graphics | 568 | 3.08 | ||
| Audio | 630 | 2.58 | ||
| Humor | 647 | 2.37 | ||
| Innovation | 652 | 3.00 | ||
| Theme | 655 | 3.53 | ||
| Fun | 666 | 2.97 | ||
| Overall | 749 | 3.00 | ||
| Mood | 920 | 2.50 |
Controls should be WASD IJKL or something like that. Having all of the controls in a line is really counter intuitive to what people are used to playing.
I think it's a good concept, I love the wall jump thing.
I see you can change the controls in a file which is cool but your regular controls are still really weird tho.
Rabbit did you controls.txt
So I just changed the controls.txt to what rabbits game uses.
Set up a game with a friend of mine using teamviwer, we had lots of fun!
So cute, man! but i have trouble to use the controls (i think the problem can be me) kkkkkk
Controls are Jank. i think the 2 player game works fairly well. but the resolution was messed up for me.
Nice pixels!
Nice first entry! I'd recommend organizing your files better next time. Also, 5 seconds for power-ups to despawn seems to short; I can't travel across the screen in that amount of time, I feel.
I've never seen a fighting game in an LD Compo. So congrats on that. I like the concept but the level could have been a little easier to get around since the wall jumping is kind of hard to do. I didn't have two people to play with so that part was lost on me.
kirbytails7 and masterhyjinx, you can edit the level in level.png (more info on that in readme.txt), and the controls take getting used to, but after you get used to them they beat most games in how you can get around the level. If you master the controls you can literally jump from one wall of the level to the other flying across the screen.
Since alot of you don't understand the controls, or maybe don't know what you can do with them and how you can actually get around, I will try right now to upload a video to my channel if youtube won't say my video file is invalid, damn.
Some cool ideas, like portals and wall-jumps. This game seriously needs local networking, though. Also, it didn't scale to the full window on my machine. Great job regardless!
Yeah, sorlok it doesn't scale all the way, the reason is because the pixels only scale on even scaling, because if I scaled it to something like 2.4353 (depending on the size of the window) some pixels would be bigger than others and it wouldn't look as good, but maybe I should've made an option or something. I might make a game with local networking in the future, I need to learn how to use threads in C++ (oh damn, I hate how listening to packets has to wait on the code and run on a seperate thread...)
Funny game.
It felt a bit small, the graphics were nice, i think it could use a bit more of a tutorial, as well as ideally an AI to fight against :P But I can imagine that not being viable, especially in a first entry. Still a nice concept.
An AI is pretty difficult to create for these types of controls, with an AI I imagine having the computer play the game with the controls that the user has (to make it fair) and I'd have to program it to do the wall jump thing and having it inputting controls which is really difficult, it's not because it's a first entry and I'm actually surprised that I have not done Ludum Dare in the past. The tutorial, well I don't think it needs much of a tutorial, I mean read the description and you should be set and the goal is pretty obvious, kill your friend lol.
Tight controls, good feel, great sound effects and music. Good stuff for 48 hours.
All it needs is graphics scaling, maybe some music, and networking for the multiplayer, and I'd say it's better than 95% of the competition entries!
lol thanks monkeedude1212, for the nice comment. :)
Have any of you guys tried editing the level? If not, try it because it's very fun. (look at README.txt for colors of blocks)
Cool concept. This could definitely be expanded on!
My 5s for the fun, my roomate and I had a lot of fun. All my respect for the C++ thing, though.
As it was said before, maybe you could polish a bit the power-ups, but anyway, great job!
WOW, really cool concept, and really cool game! :D
controls are strange - tiny screen - needed little more pizzaz - nice job
@sP0CkEr2
I wouldn't even complain the controls, change them damn it. The screen couldn't of been bigger, that would break the rules of "whole game on one screen" no? this game is required to have a prebuilt level and that is fixed to 256 x 256 pixels so yeah.
Really good game. Controls could need some tinkering. Love the artstyle and sound effects.