joris 2014-12-08 14:41
I didn't like it that the text obfuscated the screen. Really interesting visual style though.
Foon → Ludum Dare Explorer → LD31 → Hackception
By gemberkoekje
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 59 | ||
| Innovation | 147 | 3.79 | ||
| Graphics | 205 | 3.70 | ||
| Mood | 231 | 3.32 | ||
| Overall | 476 | 3.27 | ||
| Theme | 571 | 3.59 | ||
| Humor | 613 | 2.41 | ||
| Fun | 666 | 2.97 | ||
| Audio | 798 | 2.24 |
I didn't like it that the text obfuscated the screen. Really interesting visual style though.
I can't seem to move with the arrows keys, I'll check back later and try again. Not rating this promising premise till I feel it in action :)
Interesting concept :)
@Joris Thank you for the feedback, maybe I can make sure, for a post-compo version, that there's a way to hide and show the text so it's not so.. in the way :)
@davesoft Sorry for that. Do you have any more information, because unfortunately I cannot fix something I cannot reproduce!
Great graphics, but the game feels laggy, not sure if it's meant to be this way, or it's running slow.
I really liked the concept and the style of the game! Good job! :)
@Gouda while the game should feel 'laggy', and it is indeed partially by design, it could also be that, on slower computers, it starts to be more a drag than a feature, so be aware of that!
I like it with these glitch visual effects. Good job!
I've added a video, please have a check, if the game runs (much) slower on your PC, it might not be playable, unfortunately, unless I do some serious optimization... and that wouldn't really be in check with the rule not to really change your game other than bugfixes!
Like someone else in the comments, Nothing happened when I tried to move. I ran the game, got into the tutorial, and when it said "use the arrow keys to move" ...I did and nothing happened. No idea why...
I've changed the entry point/hallway a little bit; it's now a room. I'm hoping that will solve the confusion of moving for most of you.
Its a neat concept. It is very visually interesting. I feel like the "screen" (can I call it that?) doesn't update fast enough. So it is hard to tell what is going on. Although maybe that's just me not listening to TUTORIAL and going too fast.
The game also crashed on me during my playthrough, by the way. I was in the blue-looking part, and presumably I typed the exit command where I wasn't supposed to.
Still, great job!
@OttersDen thanks for playing! :) Unfortunately, due to the way I've implemented it, the updating is bound to the speed of your computer.
I've also had a report from a friend saying the same bug happened to him, I'll go ahead and see whether I can reproduce it tonight.
Excellent job with the theme and innovating. It needs a little work on the execution. I think it's too hard to tell where you can go or it simply takes too long to wait for the scanline. There is a lot going on, possibly to the detriment of the game, but it sort of works. I like the hacky/blocky/computer terminal artwork and transitions which fits the theme of the jam well.
Similar to both scan lines http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=2075 and flying blind http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=23945. I recommend you try at least scan lines.
I love the idea, but it felt a bit too glitchy for me.
i love the visuals.
Like @davesoft, cant move with the arrows. Not rating yet so :)
If you're having trouble with the arrows, please download the DEBUGHELP version and send me the Log it generates after playing, so I can see what's going on and hopefully fix it!
Oh I like this minimalistic style so much! I'll be your biggest fun!:)
I can't imagine the amount of work that went into making this feel intentionally laggy/glitchy, but it definitely paid off! This is hands down the coolest game I've seen thus far in this LD. Such a simple concept, but executed so well!
Didn't get it at first, but slowly figured it out. Didn't find a use for "COMMAND". Also, didn't seem to be any sound. But I did beat the game and I enjoyed that it took me a bit to figure out what was going on.
Really dug it, good work. :)
Thanks everyone, I have a load of ideas for the post-compo version, and all your nice words really motivate me to make it XD
Hey, you played our game! Thanks! ^.^
@ZNCatlaw I try to play the games of everyone who played my games and commented, that's the least I can do, right?
Nice idea.
Great style, great sound, interesting concept.
I think the game would've been more enjoyable if you didn't have that annoying bad connection effect, I think a better way of doing a "bad camera" effect is to create a low pixel canvas (for fast pixel setting) and create a TV static effect, but have each pixel's R and G and B transfer in a float/decimal value that get's distorted, I've done this before as an experiment and it looks sick.
@felix part of the reason for the effect is that it actually is drawing the pixels, so without some refactoring I can't really do anything different. Still, for a post-compo version I have some ideas on how to increase the speed massively, which will allow me to control the speed of the scanline and make the game more enjoyable for everyone. I hope :P
I see, so you've already written code for drawing pixels. About speed, so this renders with the standard windows forms thing (GDI)? Have you tried using OpenGL to render pixels fast? (Create a texture, update pixels, render) This is faster than using windows forms. If you're going to deal with pixels, I'd recommend using something more low-level. GDI isn't very good for doing stuff like this, I used to use GDI then I moved to Java (LWJGL) and then C++.
@Gemberkoekje : sent you a message on Twitter because dont know where to send it!
@felix yeah, I just wanted an easy way to manipulate pixels, realising that it wouldn't be quite as fast as maybe possible. I still had a lot of fun doing it :P
@jhice yes, i found it. It's really weird, it seems to just crash or block for no reason that i can discern.
Yeah, messing with pixels is fun. Later on make sure to try something fast, it's even better.
@felix I've done more stuff with pixels, check out my demo reel: https://www.youtube.com/watch?v=LgJJhjZO4Us&list=UUzPfZTro-zRKoagmstZ_j2g It's just been a while, cause I mostly stopped doing it when I finished school and started working on mortgage software.
That's actually pretty cool.
Hi mate, could you include the source in your debug version for me? I get reeeeeally strange warnings when I run it and press a key
So the graphics are really nice, but it's waaay to laggy. I feel that the controlls are completely responsive, but thats just too much forced screen update lag.
Besides from that a great game and very nice interpretation of the theme!
@davesoft added.
at first i thought arrow keys weren't working then I realized that im controlling the orange square in the upper left corner, behind the text
rendering system is pretty cool, i like the scan line effects
entering the first terminal felt really cool
rendering and game feels laggy, like you might be doing something wrong on the low level rendering.
let users press ~ to toggle the terminal on and off. and have it slide down like the half life debug console
needs to be more commands available, like as you progress you discover new commands by finding them in the sub-terminals
I won!
when you type exit from the highest level it should quit the game
i didn't hear any sound or music
cool concept, you should keep working on it!
Finally got it goin, great concept well done mate :D
I would like to suggest a “clear” command to clear out the text on the screen. The game also felt a little too laggy for my taste but other than that I really liked the concept!
Really good graphics and ideas, I would love see a post-mortem version !
fantastic sound)))