FoonLudum Dare ExplorerLD29 → Ogre's Gold

Ogre's Gold

By asotelo94

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CategoryRankScoreCount
Coolness360
Graphics2623.66
Innovation2993.17
Mood3913.03
Audio4132.97
Overall4633.06
Theme5112.86
Humor5402.14
Fun6182.44

Comments

cr2crstudios 2014-04-28 23:47

Really impressive animation and effects. It's really hard to tell what I'm doing with all the darkness, though. :)

scottyb 2014-04-29 02:30

i really want to play this, but it's taking literally forever to download. dropbox is not serving speedily.

marjie62 2014-04-29 02:34

A neat idea - you have to throw flares to maneuver in otherwise absolute darkness - however, in practice I found it almost unplayably difficult

dalbinblue 2014-04-29 02:58

Very impressive from both a graphics and audio standpoint especially for the timeframe; but I will be honest, I didn't get into the gameplay. I think part of the problem is that the ogre moves so slow while the torch moves so fast, it was very hard to judge how far you move from torch to torch. The jump was very hard, and if I failed at it, I would have to take a long time to get back to that point because of how slow the ogre was.

asotelo94 2014-04-29 03:56

Oh really scotty? that's odd. I am uploading the game to Kongregate anyway.

micdoodle8 2014-04-29 04:18

Nice job! Great aesthetics

kddekadenz 2014-04-29 17:12

Can't play this, Unity webplayer is not available for Linux OS. Feel free to send me a tweet @tinyworlds if you export a Linux executable and I'll play your game.

shigor 2014-04-29 19:47

Almost unplayable on the multiscreen desktop (mouse look without locking cursor means serious problems.

And also kinda too hard - didn't see almost anything with the torches :(

thecolorman 2014-04-29 22:03

This is an amazing game! I like the goblin character model, and I really like the unique mechanics of using light to navigate the levels (and making me feel like a greedy stupid goblin on the first level when I bee-lined the treasure and fell into the abyss :P)

asotelo94 2014-04-30 00:52

Shigor: there is a bug that locks the camera, idk if that's what you meant. Also you are right about the illumination we wanted to add more, though the time was up.

victordoval 2014-04-30 07:23

great animation, atmosphera and sounds, but it´s so dark... :D

lazyparia 2014-04-30 19:27

Wow, really nice game, i'd love to see a bigger better version ! :D

kddekadenz 2014-04-30 20:39

The Linux version links to the Windows version. Anyway, I was able to emulate it and left you a rating ;)

munkeebacon 2014-05-01 01:41

Nicely made adventure game, the character animations are very good!

asotelo94 2014-05-01 05:07

Alonso says: Thanks MunkeeBacon! :)

gigitrix 2014-05-01 19:46

Really like the concept, but I found it rather hard!

byexlusive 2014-05-02 07:58

Great idea!!!

awppy 2014-05-03 01:36

It started off interestingly enough, but the torches you throw are completely useless once the ogre starts chasing you and are frustratingly weak in general, and the fourth stage is unreasonably difficult. Once the ogre spots you it will not stop chasing you, and because you have to stop to throw a torch that will only light one or two paces ahead of you, it becomes unwinnable. Enjoyed the first 3 stages a bit more than the 4th

mark-goetz 2014-05-03 18:00

I really like how you made the lighting part of the gameplay - that's pretty innovative and impressive for the timeframe. But honestly, I think incorporating that into a 3D platformer (already a genre that's difficult to judge and control) didn't work out as well as I'd like. I got disoriented pretty easily. But I do like the darkness aspect of it thematically and gameplay wise.

rojo 2014-05-07 04:21

Fun idea. 3D is always pretty impressive for LD. I feel like the torch radius could have been just a little bigger. Another idea is maybe some kind of audible feedback as you approach an edge in the dark.

_waterman7_ 2014-05-08 16:02

Really engaging concept, and nice execution. Good job!
The difficulty curve was a bit too steep for my taste.

paps 2014-05-08 17:36

Good game. Too bad the flares could not be thrown further