Damned Scouts! by Lama 2014-04-29T11:25:00
Nice Game. As some previous person said, some death are quite difficult, but the game is cool anyway. Graphics are very nice !
Foon → Ludum Dare Explorer → Users → Nizar89
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 34 | Two Button Controls / Growing | Greenvenge | jam | 231 | 3.63 | 3.48 | 3.63 | 3.94 | 3.72 | 3.50 | 3.45 | 65 | ||
| 2014 | 29 | Beneath the Surface | Charly's Psyche | jam | 469 | 3.05 | 2.31 | 3.25 | 3.09 | 3.89 | 3.24 | 1.71 | 3.46 | 45 |
Nice Game. As some previous person said, some death are quite difficult, but the game is cool anyway. Graphics are very nice !
It seems quite good, but I didn't understood the purpose of the empty rooms.
It was still a great idea and execution anyway. Big potential!
Sympathic game, but the rythme is too slow. You should try to accelerate it, or you should add event that makes the trip interesting. Nice minimalist graphism !
Very nice and original graphics!
It was a great experience.
The concept is quite fun, but the sound is awful !
Very funny game with good graphics. As some people said before, with improvements like different interaction between the aliens or even a coop mode, it could be very fun.
It was fun, but it's difficult to evaluate the distance in first person. You should be more permissive. I liked the skybox.
I wouldn't call it a great game, but I was really impressed by the engine. Keep going!
A bit too easy, but this was great!
I was a bit disappointed by the ending.
Interesting game: the addictive part of the experience works well. But it will be better if the ressources you collected could be used to buy upgrades or companions to farm more.
You also need to push the player to fight against monsters, because it's to easy to drill all over the level without fighting a monster.
The music is very cool: when it changes, you shoud add more feedback with the air gauge. It will help the player to make the link between those 2 elements.
Fun and crazy!
Too bad you couldn't find time for some audio feedbacks, but this is already quite impressive.
I don't think I would have done anything close to that my first time (or even my 5th) in 48h :). Keep going!
Hi, joe40001
Thanks for playing the game and congratulations for being the first to finish it. We are very happy you liked it.
We agree that many elements in the game can be improved. We like your idea of giving different opacity for giant objects, it surely would improve the atmosphere of the game
Many people complained about the controls and that's a point we identified early at the beginning of the jam: we worked during the first 24h to create a fine moving feeling but we faced many problems (rotations or physics) linked with the spherical environment.
The level design is kind of tricky but you’ve played very well and managed to unlock the "secret end". This assures us that the game is playable and not too difficult to finish. The video at the end was found on YouTube (since we didn’t have time or tools to do it ourselves). We probably do not have permission to use it. If the rules are broken, we are totally disposed to make the version of the game without it (even if it will completely ruin the ending).
Thank you very much for your comment.
Interesting game. Quite sad but intelligent. I felt it as a poetry.
As theire is no sign at all on where the mines are, I felt like random is everything here. I died more than 10 times on the first 5 sec.
Still, the special effects are cool!
Great special effects and audio! I liked to control this little ship.
Awesome!
Wow, this was impressive!
It felt like a complete mobile game. It might need some signs, the game seems a bit hard.
I can't post because I can't write my name ><
That retro feeling is just perfect.
Reminds me somehow of "We the Giants". But I didn't understand a thing before reading your description :D. Maybe the game should be more explicit?
Very nice idea on how to use the theme. Congrats!
Very fun to play :)
Thanks all for the feedback!
@CustomPhase: it's a bug, due to physics and animation with Unity (and my own stupidity). It could be fixed, but I'll need time.
Cool idea, loved it.
Maybe a bit too slow, which lead to frustration in my case.
The only black spot is the audio, it was painful after a couple of minutes
Very interesting but a bit laborious to play.
A bit hard to play/understand, but I get the idea. I was wondering: did you intentionally make a game without feedbacks to "focus on gameplay", or it was more a matter of time available?
Ok, good luck for the next version ;)
I liked the concept. Great realisation.
I have two concerns tho: a second binding for non-qwerty keyboard would have been nice (like the arrow key)
I'm not sure I understood all of the defeat conditions, dunno if it's a bug or a lack of feedbacks.
Still, great game!
Very cool, sound is awesome, my only problem is with the control that can be weird sometime.
Congrats for completing it ;).
The game is fun, even if it feels a bit too "simplistic".
Amazing production, very beautiful and polished, but even now i don't understand what you're supposed to do in this mini game.