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Sam and Mas Two Button Attack Game - MULTIPLAYER ONLY, two people required to play
Sam and Mas Two Button Attack Game - MULTIPLAYER ONLY, two people required to play
By richardboegli
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 3 | 56 | | |
| Innovation | 994 | 2.20 | | |
| Fun | 1093 | 1.70 | | |
| Overall | 1120 | 1.87 | | |
Comments
Hey, great game! But, I don't think that no animation what-so-ever is really helping because me and my friend played and it took a while and several random turns to figure what in the world was happening. Other than that it's a neat game! Quite original but it took a while to understand.
Interesting concept, but the minimalistic lack of sound and animation makes it hard to play. Kudos for putting it on the web instead of a download though :)
I agree that the lack of animation does make it sort of hard to tell what's going on, but non-the-less it's a fun little party game when you want to break your keyboard and lose friends haha
@FairyBlossom03 Sorry about lack of animations, but we were just focusing on gameplay at the time. It was a 50 / 50 decision and as there were only two of us, TrollPiggy vetoed as he was the lead ;)
@sharpfrog4 Yeah no worries. We will be releasing it on a few platforms when time permits.
@IAmSpencer
> non-the-less it's a fun little party game when you want to break your keyboard and lose friends haha
We really loved this quote. The keyboard got a serious hammering during playtesting and quite a few words were exchanged :)
I dont know.. I didnt really like the game.. its actually hardly a game
raphi
2015-12-17 09:42
It's an original concept, but sadly the combat system is too mess, for me it would be more fun if the attacks had a cooldown and with a notion of timing (to block or attack). But it still fun :)
marod
2015-12-17 09:53
I understand the concept of the game, but I think that it's poorly executed
Too poor game
Thanks for everyone's feedback.
Here are our answers.
@Tasgardyen
> I dont know.. I didnt really like the game.. its actually hardly a game
Fair point, we were going for pure gameplay, so it is lacking from what most people would expect in a traditional game. We'll be adding animations later.
@Raphi
> It's an original concept,
...
> But it still fun :)
Thanks.
> but sadly the combat system is too mess,
We made it purely so that the player would try to psych each other out.
Think of how cycling sprints work in velodrome, they will follow each other slowly and then sprint when they think they can get the upper hand.
This is why there is very little on the actual screen itself.
There is like a meta game built in :)
> for me it would be more fun if the attacks
> had a cooldown and with a notion of timing
> (to block or attack).
Technically it does have a cooldown, the attack and block build up again over time. Or is this not what you meant?
@marod
> I understand the concept of the game, but I think that it's poorly executed
Would care to elaborate? We are working on a version which will have more visual feedback. Actual animation for punching and blocking.
@Monochrome Bears
> Too poor game
Care to elaborate? See above.
Kinda bare-bones, but it works.
Really simplistic, almost too easy.
oye-beto
2015-12-18 04:57
It's ok if you don't want to add animations but at least some feedback of what's happening would improve your game. Maybe just overlapping a sword when attacking and a shield when blocking.
@justinooncx
> Kinda bare-bones, but it works.
Thanks. That was the intent
@danidre14
Really simplistic, almost too easy.
Thanks. That was the intent
@Oye Beto
> It's ok if you don't want to add animations but at least some feedback of what's happening would improve your game.
> Maybe just overlapping a sword when attacking and a shield when blocking.
That was what was planned for initial build. It was a 50 / 50 decision and as there were only two of us, TrollPiggy vetoed as he was the lead ;)
We'll be doing a revised version based off the comments through out Ludum Dare 34, so thanks everyone for taking the time to comment!
To echo others, the lack of any kind of feedback makes the mechanics largely unclear.
Even if you want to avoid animations, having something simple like a text log would at least explain the combat flow better. The only feedback you get right now is a few counters, which don't really tell you much about what's really going on.
felilix
2015-12-19 08:22
Nice idea for a simple two player game! Some more player feedback would have been great. A fun game to play in such a short amount of time :)
nizar89
2015-12-19 09:51
A bit hard to play/understand, but I get the idea. I was wondering: did you intentionally make a game without feedbacks to "focus on gameplay", or it was more a matter of time available?
@FireSlash
> Even if you want to avoid animations, having something simple like a text log would at least explain the combat flow better.
The log idea is a interesting one and we'll give it a go in the next version. Just thinking as to where it should appear and if streaming just the blocks and attacks or also when the attack and block counter increment.
@felilix
>Nice idea for a simple two player game!
> ...
> A fun game to play in such a short amount of time :)
Thanks.
> Some more player feedback would have been great.
Yeah we'll try @FireSlash suggestion of a log, but the plan is to have some animation in the next version.
@Nizar89
>A bit hard to play/understand, but I get the idea.
Thanks. The intent was to have very simple gameplay.
>I was wondering: did you intentionally make a game without feedbacks to "focus on gameplay", or it was more a matter of time available?
Sorry about lack of animations. We did have enough time to work on a simple attack and block animation / indicator, but we were just focusing on gameplay at the time. It was a 50 / 50 decision and as there were only two of us, TrollPiggy vetoed as he was the lead ;)
We will be doing another version which will have attack and block animation.
The gameplay is enjoyable, but some feedback to the players about what is happening is really needed.
@TomenLuca
>The gameplay is enjoyable
Thanks.
> but some feedback to the players about what is happening is really needed.
Sorry about lack of animations, but we were just focusing on gameplay at the time. It was a 50 / 50 decision and as there were only two of us, TrollPiggy vetoed as he was the lead ;)
nizar89
2015-12-19 14:55
Ok, good luck for the next version ;)
blobo
2015-12-20 21:01
pretty cool, but some sound effects could've helped.
@Nizar89
> Ok, good luck for the next version ;)
Thanks!
@Blobo
> pretty cool
Thanks!
> but some sound effects could've helped.
Noted.
aaranos
2015-12-20 23:11
I'm not sure if it is supposed to auto attack and defend, but the numbers rise without doing anything.
Visuals and audio, even simple would of lended to the game.
@Aaranos
> I'm not sure if it is supposed to auto attack and defend, but the numbers rise without doing anything.
There is no auto attack or defend.
The attack and block counters act as a cooldown so that the players cannot constantly spam the attack and block buttons. The game increments these counters, the player decrements them by pressing attack or block.
> Visuals and audio, even simple would of lended to the game.
Sorry about lack of animations, but we were just focusing on gameplay at the time. It was a 50 / 50 decision and as there were only two of us, TrollPiggy vetoed as he was the lead ;)
kowalski
2016-01-02 08:47
Interesting concept. I have to agree on my previous commenters though, that it's difficult to play.
big-cow
2016-01-05 00:35
You took minimal to the maximum level! It is a game and actually has more gameplay dynamic than some other games I have played in this compo :) There is not much to it but interesting concept so nice work