Society, Man. by floppya 2015-12-19T08:10:00
Well done. Fun to play.
It'd be good to have a timer of how long you were able to survive before going broke.
Foon → Ludum Dare Explorer → Users → richardboegli
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Co | |
|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 34 | Two Button Controls / Growing | Sam and Mas Two Button Attack Game - MULTIPLAYER ONLY, two people required to play | jam | 1120 | 1.87 | 1.70 | 2.20 | 56 |
Well done. Fun to play.
It'd be good to have a timer of how long you were able to survive before going broke.
Well done. To make the traffic part more interesting, would have been to have a car pass counter or something.
Otherwise people just feel like they want to crash the cars.
Having people get impatient and running the red light was a nice touch.
Couldn't play web version:
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Agreed, should have been called shoot for the stars as there was no moon to shoot for.
Game Mechanic was good.
Interesting game. Some levels were really challenging.
Quite fun to play. Easier with keyboard.
Fun to play, but the A+D for jump makes it a lot harder then if there was another button. But good work on finding a way to jump while still keeping to theme restriction.
Lots of fun to play, great use of the theme. LOLed when I read the instructions and everything was A key. :)
This is great! You should make another game using the same characters, music and art style, but just make it coop a platformer.
The two button control works fine for this gamejam, but what you have already could be used for so much more!
Adder & Squoji - Daily Grind 2 (For the 2d version) :)
Sound effects worked really well.
Very nice graphics but was hard to match the beat. I wasn't able to get the hang of it.
Unity Player crashed when I tried to run it through web
Unity Player crashed when I tried to run it through web.
But it worked find on GameJolt??
LOLed as soon as I read the title.
Thought it was a innovative game.
Music matched the style.
Game overall was really good.
This game really shows how the business world really works... :P
Oh forgot to add, option to use WASD would have been really good addition.
It was like a variation on pinball.
Got a score of 80 the first time around.
Liked the idea.
LOLed "Demon truck drives on its own hellish free will"
ROFL Rawket Lawn Chair!
Welldone great game.
LOLed as soon as I saw it was a pinball game.
"Authentic Roman History Simulator" indeed :)
Good job. I found that I could punch myself in the head. Not sure if it actually did any damage.
This is similar to the game that we made, but we had no animation and instead of moving, we blocked instead.
http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=60190
@FairyBlossom03 Sorry about lack of animations, but we were just focusing on gameplay at the time. It was a 50 / 50 decision and as there were only two of us, TrollPiggy vetoed as he was the lead ;)
@sharpfrog4 Yeah no worries. We will be releasing it on a few platforms when time permits.
@IAmSpencer
> non-the-less it's a fun little party game when you want to break your keyboard and lose friends haha
We really loved this quote. The keyboard got a serious hammering during playtesting and quite a few words were exchanged :)
Thanks for everyone's feedback.
Here are our answers.
@Tasgardyen
> I dont know.. I didnt really like the game.. its actually hardly a game
Fair point, we were going for pure gameplay, so it is lacking from what most people would expect in a traditional game. We'll be adding animations later.
@Raphi
> It's an original concept,
...
> But it still fun :)
Thanks.
> but sadly the combat system is too mess,
We made it purely so that the player would try to psych each other out.
Think of how cycling sprints work in velodrome, they will follow each other slowly and then sprint when they think they can get the upper hand.
This is why there is very little on the actual screen itself.
There is like a meta game built in :)
> for me it would be more fun if the attacks
> had a cooldown and with a notion of timing
> (to block or attack).
Technically it does have a cooldown, the attack and block build up again over time. Or is this not what you meant?
@marod
> I understand the concept of the game, but I think that it's poorly executed
Would care to elaborate? We are working on a version which will have more visual feedback. Actual animation for punching and blocking.
@Monochrome Bears
> Too poor game
Care to elaborate? See above.
@justinooncx
> Kinda bare-bones, but it works.
Thanks. That was the intent
@danidre14
Really simplistic, almost too easy.
Thanks. That was the intent
@Oye Beto
> It's ok if you don't want to add animations but at least some feedback of what's happening would improve your game.
> Maybe just overlapping a sword when attacking and a shield when blocking.
That was what was planned for initial build. It was a 50 / 50 decision and as there were only two of us, TrollPiggy vetoed as he was the lead ;)
We'll be doing a revised version based off the comments through out Ludum Dare 34, so thanks everyone for taking the time to comment!
@FireSlash
> Even if you want to avoid animations, having something simple like a text log would at least explain the combat flow better.
The log idea is a interesting one and we'll give it a go in the next version. Just thinking as to where it should appear and if streaming just the blocks and attacks or also when the attack and block counter increment.
@felilix
>Nice idea for a simple two player game!
> ...
> A fun game to play in such a short amount of time :)
Thanks.
> Some more player feedback would have been great.
Yeah we'll try @FireSlash suggestion of a log, but the plan is to have some animation in the next version.
@Nizar89
>A bit hard to play/understand, but I get the idea.
Thanks. The intent was to have very simple gameplay.
>I was wondering: did you intentionally make a game without feedbacks to "focus on gameplay", or it was more a matter of time available?
Sorry about lack of animations. We did have enough time to work on a simple attack and block animation / indicator, but we were just focusing on gameplay at the time. It was a 50 / 50 decision and as there were only two of us, TrollPiggy vetoed as he was the lead ;)
We will be doing another version which will have attack and block animation.
@TomenLuca
>The gameplay is enjoyable
Thanks.
> but some feedback to the players about what is happening is really needed.
Sorry about lack of animations, but we were just focusing on gameplay at the time. It was a 50 / 50 decision and as there were only two of us, TrollPiggy vetoed as he was the lead ;)
@Nizar89
> Ok, good luck for the next version ;)
Thanks!
@Blobo
> pretty cool
Thanks!
> but some sound effects could've helped.
Noted.
@Aaranos
> I'm not sure if it is supposed to auto attack and defend, but the numbers rise without doing anything.
There is no auto attack or defend.
The attack and block counters act as a cooldown so that the players cannot constantly spam the attack and block buttons. The game increments these counters, the player decrements them by pressing attack or block.
> Visuals and audio, even simple would of lended to the game.
Sorry about lack of animations, but we were just focusing on gameplay at the time. It was a 50 / 50 decision and as there were only two of us, TrollPiggy vetoed as he was the lead ;)
Great job.
Love the pace of the game, you had to have the timing perfect.
Gave up on Level 2, as I just could not get the timing right.
Had a similar issue where Jump would not respond sometimes when pressing direction key.
Had to remap and use A and D for Left and right (Personal Preference) using AutoHotKey.
MAJ = Shift for slide, you should edit the description.
Music fit in with the style of the game.
Great point and click game.
Artwork was very well done.
More content would have been great, but you achieved what was required.
Need to make the random text appear for slightly longer, sometimes to quick to read.
Being able to interact with other things in the room would have added to longevity.
Well done. It was fun to play.
Music track was good.
Speed of gameplay was good.
Good fun. Lots of chaos with hands crossing over each other.
Fun, Well done. Found myself killing myself accidentally when trying to move items into the pile.
@Drauthius
> Would have been good if failing a sequence a number of times showed it again, since it's easy to forget them sometimes.
Agreed
@nopogo
> The level of detail in the graphics is REALLY impressive. The memorizing bit starts of as difficult but gets easier with more playthroughs. Also liked the humour in the written parts.
Agreed.
@NoWandStudios
Super original game!
Agreed
I quoted others as they basically said what I was going to.
Really well done game, if numbers were used instead of keypresses it would have been easier.
I just assigned left and right as 1 and 2 in my own head so that I could play :P
The story and text for things to vote for were funny.
LOLed "All but two of the kingdoms buttons have been stolen"
Nice game. Was a bit slow between walking to each enemy, but I'm impatient :)
Feedback
It was fun for a while, but got very repetitive.
Suggestions
Need more variety of weapons and enemies.
Space for jump would have helped me.
Upgrading to become bigger seemed to be a hindrance as I couldn't jump up to the boss platform anymore.
Good job. Like @karlipoppins said, played easy to see what it was like, then struggled on hard. The corners are just the right size.
Freestyle mode was fun, drew a few different things :)