Foon → Ludum Dare Explorer → Users → mattrified
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 34 | Two Button Controls / Growing | Grominows | compo | 193 | 3.63 | 3.58 | 4.21 | 37 | ||||||
| 2014 | 29 | Beneath the Surface | Coffin | compo | 388 | 3.34 | 2.75 | 3.48 | 4.14 | 3.57 | 3.12 | 1.90 | 3.73 | 52 |
A little short but the idea is interesting.
Better than Notch's Drowning in Problems.
Not bad. I lost the first couple of times though because I didn't know where to return to, but the mechanic and idea are solid.
Nice! I really liked it. I think if the keys blinked on the beat of the song, it'd be even better. It's a minor note that other music games like DDR do, but it was still fun! Good job!
Best was 33. Very interesting patterns. Nice job.
To everyone, you can win. Don't click. Just hold the left-mouse. Here's a video of me completing it if you don't believe me: https://www.youtube.com/watch?v=aKYhRjJh7tE Thanks for playing, :)
Interesting. Seems to have potential to be an Oculus game. Some of the text gets cut off by the screen though.
Feels like it could be the next Flappy Bird, or at least gets that quick, fun mechanic concept down.
Didn't feel like I was deflating properly, but a simple yet fun idea.
I like the combination of trying to get score and to the furthest level. There's a funny strategy that involving going all the way in one direction until you just past every floor. Obviously, you won't get a good score doing that, but it's still funny. Level introductions were good too; the level with the bad guy was introduced but with no spikes.
The music is awesome, but the theme and it doesn't seem to relate. It has this sinister circus theme, but I feel the art could be pushed further to tie it to that or some other theme.
Also the game is really hard. A health system would have benefited I think.
Overall though, nice job!
I really liked the layered music.
(SPOILERS!)
Very cool concept and fun play on the theme. I will say I sorta wish there was a health system. It was annoying to die at phase 3 before I understood it and then had to replay through phases 1 and 2. Minor thing. Nice job!
Nice take on the classic game. When blocks appeared adjacent to walls, it became pretty hard to dodge, but as a snake fan, nice job, :)
I like how his head began to roll; I was wondering what was going to happen when he got too big...didn't know it was going to be game over, but makes sense.
I can't get it to work, :\
I WON!!!
Interesting game. The absorption twirl motion and correlation between absorbing and growth was cool.
Nice job, :)
Nice visuals. The growing stuff is really cool.