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bogdan.tana

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201635ShapeshiftVirgin Bloodcompo2813.423.313.063.423.923.343.2770
201431Entire Game on One ScreenVoyagecompo6143.142.813.062.673.272.442.623.2661
201430Connected Worldsouthack_compo7243.052.703.052.423.353.473.4730
201429Beneath the SurfaceGrowthcompo11362.502.552.492.353.292.772.502.8469

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by bogdan.tana

LD29 — Beneath the Surface

Safety Blanket by SimonLarsen 2014-04-29T11:43:00

Simple but really fun! Graphics and sound go creepily well together. I urge you to publish this on touch devices! :D

Beneath the surface by devince 2014-04-28T21:45:00

I really like the mood of the game - that panic factor. Also, interesting take on the theme! Graphics style and audio go well together. Needs a bit of proofing here and there.

Ben Eath The Surf Ace by mess110 2014-04-28T13:31:00

Gotta love the humour :D The game is a serious mega-troller! PS: totally fell for the Ctrl+W, I usually Ctrl+F4 my way out of tabs, hahah.

Platform Hero by greysphere 2014-04-29T09:47:00

I really like the idea of combining guitar hero with a platformer! I felt a bit stressed while playing because I constantly tried to focus on the fretboard, while getting distracted by the right-side of the screen. Cool graphics, And really fun to watch someone else play.

I n e s c o by raulincze 2014-04-28T13:37:00

The game feels very atmospheric. Totally digging the art style. The squinting mechanic is fun!

Frack You by Candyhandy 2014-05-06T22:05:00

Salut!
The pipe rush mechanics go really well with the theme! The peoples' mood part feels a bit weird though, as I didn't give too much effort in paying attention to the mood bar, I just kept connecting pipes. Still, fun fun fun.

Sharks VS Jets Fingeance by NathanTurner 2014-05-04T20:34:00

Control takes a while getting used to. Other than that, crazy idea!

The Runemaker by Lythom 2014-05-13T08:32:00

Really awesome! I've been playing it a lot. I have one question, though: What can you accomplish with an extra basic attack rune (green)?

LD30 — Connected Worlds

Connected Sphere by mess110 2014-08-25T10:51:00

Great voice acting and lines!

LD31 — Entire Game on One Screen

Dads Gold by Crushenator 2014-12-09T11:31:00

Really original way to traverse a treasure map! A bit difficult to control the car across the river. Twitch is heavily influenced by crazy physics. I often pilot the car vertically, pretty fun to watch though:D Good game!

Xmas Bros by PixelOaks 2014-12-14T23:22:00

humorously funky music! pretty fun game :D

Voyage by bogdan.tana 2014-12-08T09:19:00

Found the issue, thanks a LOT for the feedback! Will fix it as soon as I can. In the meantime, you can surpass the bug if, after getting the code for the Engineering Bay, you first pass through Captain Snow's room before actually opening the bay.

The camera effect was meant to relate to panic. Without going too much into detail, functionally it triggers progression. The teleportation is heavily related to the ending.

Will post a walkthrough and event explanation soon, just to clarify what I wanted to illustrate.

Voyage by bogdan.tana 2014-12-09T08:21:00

Thank you! Yes, The Stanley Parable is actually one of the games that inspired me to create this. I wanted a darker, less humoristic tone. Alas, I had no time left for the music and effects, so there aren't any other sounds in game except for the voice recordings.

Voyage by bogdan.tana 2014-12-09T11:59:00

@Tusim, instead of implementing the theme as a functional specification, I chose to bind it to a key element in the game, namely the main room terminal, where you see your progress on the map. Eventually, it will show the entire game area on one screen.

regarding making sense:

- the room is supposed to advance the timeline. There is no actual constant flow of time, because you are experiencing some sort of sequential memory access. You are initially clueless of what has actually happened, but you will find out once you progress through the game.

I wanted to make sure that:
1) the first time the player loops, he/she gets it that new clues MAY appear. Also the best time to learn how to interact with key objects.
2) the second time the player loops, he/she gets it that new clues actually appear because a TIME ADVANCEMENT happens, but only when you've found all the clues there are in that time frame.
3) the map gives the player a hint of whether the time advancement has actually happened.

regarding suggestions:
- Yes, pretty immersion breaking, the Textmesh component in unity4.6 is behaving odd. Will solve that one way or another.
- I've searched the web about that. Screen.lockCursor = true does not seem to work properly for some reason. I actually prefer 'E' for object interaction because I'm accustomed to it from pretty much every FPS that uses object interaction.

Voyage by bogdan.tana 2014-12-09T12:01:00

@Tuism*, sorry 'bout that :s

Voyage by bogdan.tana 2014-12-09T12:07:00

@mrexcessive. Thanks for the feedback! Will add that in the post-ld version coming up soon. That goes for the sounds and sfx as well. As I said previously, Captain Snow's room advances the timeline, so you probably just need to look around the corridor (hint) after you search every corner of the captain's room and find nothing (hint) :D Good Luck!

Voyage by bogdan.tana 2014-12-09T17:14:00

@duon44, due to the compo's deadline, yes. I initially wanted something more sophisticated instead of the big white nothing, but ended up cutting queues :P

@kruemelkeksfan, there was a temporary problem even after that update, but it eventually got fixed again.

I agree regarding what you said about the art being very repetitive. Had a couple of more things that I didn't finish.

The Engineering Bay was going to be something more than a couple of boxes stacked, and the final room, well, it would have looked like an actual deck :D Also, would have integrated the information you get (from the small message sheets) into more proper forms, like id cards, med sheets, pagers, mobile phones, etc. Maybe on the next occasion :D

Yeah, I feel really awful regarding the music and sfx, but I will have a post-compo version in a couple of days with what was intended, just for the sake of not letting the game be so silent :D

Voyage by bogdan.tana 2014-12-16T21:44:00

Thank you all for all your awesome feedback!

@GeorgeBroussard, interesting view. I have never looked at the keycodes as puzzles themselves, rather more as progression mechanics, along with the captain's room. The 'puzzles' would be the exploration and the object interaction. If I could actually call them puzzles. All in all, it's more like a visual novel of some sort (regardless that it lacks part of the vibe - effects, music; lol). Thanks for the feedback! :D

Voyage by bogdan.tana 2014-12-22T11:32:00

@DonovanWu, thanks for the feedback, I don't have any plans for it, or at least not in this form, maybe part of something bigger. It was more of an exercise :D

Voyage by bogdan.tana 2014-12-29T15:48:00

@MintArcade, @PapyPilgrim, thanks for the awesome feedback!

Yes, something like a diary would have been completely fair, given just a little more time.

The camera effect was to be part of a mechanic through which your character would have actually died/lost the game if exposed too long (sort of like a sanity-meter). But I never got to implement it. Oh well :)

Laundry Day by Omiya Games 2014-12-16T22:33:00

Never thought a laundry day could be so fun lol. Congrats! :D

Snowbotron by Elrobo 2014-12-14T23:13:00

The crawling zombie snowmen are a blast :D GG

No More Boxes by Tuism 2014-12-09T12:18:00

Totally digging the polished graphics :D Really fun to play!

Room Nr.6 by PriorBlue 2014-12-09T11:00:00

Cool take on the theme!

I Am Technician by Murchurl 2014-12-09T11:15:00

I always wondered when a surgeon simulator with PCs might hit the interwebs! Cool graphics, cool music, the physics feel funky enough, but maybe a couple of in-game hints would somehow make the game a bit less confusing.

Houston, We've Got a Problem by MrBadIvan 2014-12-09T15:36:00

Got 703 days! I like the idea that the "entire game on one screen" theme is actually explained by objects IN the game, and not just a functional specification. The graphics are nice, music creates a good space mood. Texts are sometimes pretty funny. Fun to watch the outcome in the logs. :D

GTAlien by Pulsartronic 2014-12-09T11:36:00

Crazy fun stuff! Wish I could grab/throw the officers as well:P Good game!

Asterion by TiagoJDFerreira 2014-12-09T15:24:00

Good graphics, good audio (although it feels a bit weird to hear all the people screaming over such a cozy harp:D ) Gameplay feels a bit monotonous, but it's definitely enjoyable because of the fast pace. Just a small suggestion of what I would add in terms of difficulty: Have more soldier ranks for the minotaur to slaughter progressively. Like having to slaughter every normal unit before being able to slaughter Thesee's second in comands, then him. Either way, gg! :)

SPIN-2 by hypnoticbytes 2014-12-09T17:21:00

Funky game :D Totally digging it! The "black-jack" element feels just right.

Boing! by Evergreen Games 2014-12-08T14:57:00

A pretty cool take on platforming :D Gets a bit frustrating at some point. Totally digging the level transitions!

Communications Control by PapyPilgrim 2014-12-29T19:00:00

Great one :D I felt really immersed for a text-based. Also, original take on the theme! TAB was a cool 'cherry-on-top'. I know this type of games isn't for everyone to enjoy, but it definitely caught me :) Cheers!

Pengie by GeorgeBroussard 2014-12-16T22:03:00

Really, really fun game :D Although pretty difficult, I think it feels just right for this kind of gameplay (thinking of Super Crate Box, Muffin Knight, etc).

Also, I find it really cool that you've integrated twitter for score sharing, it's something definitely worth doing for this type of games. Could get really competitive/viral. Congrats!

LD35 — Shapeshift

Virgin Blood by bogdan.tana 2016-04-18T02:13:00

Seems there's a problem with the WebGL build. Will fix ASAP.

Virgin Blood by bogdan.tana 2016-04-18T03:11:00

Removed shadows from WebGL build because they seem to cause some odd behaviour.

Some glitches still present, will update with a post-jam version soon!

Virgin Blood by bogdan.tana 2016-04-19T20:03:00

@mutonizer: Regarding the bug... strange. collider is separated from actual geometry. I am unable to reproduce it. Regarding the theme, I appreciate the honest feedback. It's not a 'deep' take on the theme, indeed. But I do consider it a proper mechanic.

Virgin Blood by bogdan.tana 2016-04-19T20:04:00

@Autodevelop: Thanks! :)

Virgin Blood by bogdan.tana 2016-04-19T21:32:00

@apalade: Thanks! :D

Regarding the turn-based + real-time combination, I guess what I wanted to do is to have that kind of moment when you say: "This is the plan, I just have to wait for the right moment. Ready, set, go!". Happy you enjoyed it!

Virgin Blood by bogdan.tana 2016-04-20T18:49:00

Well this sure feels uplifting :D Thank you all for your feedback! SFX and music will soon arrive in a postjam version of the game ^_^

Virgin Blood by bogdan.tana 2016-04-25T18:53:00

Thank you all for the awesome feedback! ^_^

@Steve The guards always see you when you are in their 'cone of sight' which is very wide - 180 degrees. This means the guard will spot you whenever you're not even at least a bit behind them, or when you're missing cover. It's a bit punishing, I know. It was a choice, so that I would be able to design the levels faster.
Also, the guard turns to you automatically when you're detected (for an enhanced visual effect). Thanks for the feedback! :D

Virgin Blood by bogdan.tana 2016-05-02T21:08:00

@PixelStuff You can also use arrows. Funny thing about WASD and AZERTY mismatch, it hasn't occurred to me until now :))

@Alphish Yup... Difficult times for the Count.

Regarding the control, tile-based keyboard movement feels pretty odd. Definitely learned my lesson there :P Guess I was so caught up in what I was doing that I completely ignored all the other (far better) alternatives. If I'd have done it again, probably it would have been tile-based point-and-click.

princess, castle, etc by Steve | tacospice 2016-04-25T18:08:00

Short but worth it! Played both endings just to see what happens :D Cool art&graphics! Congrats

Stoopid Robats by Gravedrinker 2016-05-09T21:36:00

Well-polished, simple to understand and fun!

Sheep Shift by CodeNMore 2016-05-05T20:50:00

I think it needs a steeper difficulty curve. Pretty nice for 12h, though :D Congrats!

The Incredible Vending Machine by Alphish 2016-05-02T15:34:00

Reminds me of Doodle God / Doodle Devil, in a way, only way wackier :D

The logic behind the transmutations feels a bit random, but that's probably because the player isn't offered too much information about the process.
How I remember the people who made Doodle Devil handled it, there was a clear sense of progression based on the items you unlocked (i.e. from fire/earth/sin all the way to technology)

Curious where this is going :D
Congrats and good luck!

Square Peg Round Hole by RealityCheck 2016-04-22T19:50:00

This is really fun! A straightforward, yet challenging set of rules. Audio and graphics define a proper atmosphere.

Aether Crypt by Tselmek 2016-04-25T18:19:00

Wow. The mood, the graphics, the sound, the idea... Brilliant execution, guys :)

Hart of the Forest by adsilcott 2016-05-09T21:30:00

Really content-rich concept. I definitely want to see more of this.

Shape Shifters by Autovelop 2016-04-19T20:18:00

Feels fun and even though this is the first review I'm wrinting this LD, I feel that it definitely is a different take on the theme than most of the games in this LD. Congrats!

Regarding the choice of graphics: First run I found it difficult to figure out why the bodies get stuck in mid air, until I managed to see that it's an object in the foreground that they're stuck on. My guess is that the edges of the shape are blending too much with the background image.
Anyways, congrats! :)

Morphing Maria by Frozen Fractal 2016-04-22T20:04:00

The level design is juicy! Fun to play, funny setting, great entry :D Congrats!

Second Hand by apalade 2016-04-19T20:56:00

Digging the clumsy physics and the mayhem!
Cool sounds, also cool easter egg with the TV hahah :D

EXTREME DUNGEON MEGA SHIFT RPG PINBALL DELUXE by Somelife 2016-04-19T20:39:00

Pretty fun and definitely an exotic approach to dungeon crawling! Sound effects are cool and I feel they match the graphics properly :D

I came here - on my reviewer's page - with high hopes. Now how is THIS not a... ehm... "game with the theme squeezed in as a twist" :D :D Anyway, good job! And definitely great job for your first LD!

The Shamankeeper by Mystical 2016-05-05T19:29:00

One thing's for sure... the character, camera & control feel proper. Would definitely give it another shot after you'll update it with extra gameplay. Congrats and good luck!

NeoTrap by omarhuseynov011 2016-04-19T21:09:00

It's fun, but it feels like I'm getting 'blueballed' when I die.

I mean the first track is an exceptional choice for the mood it transmits, but it feels extremely punishing to one-shot-kill the music.

I'm surprised you've taken out the 'graphics' and 'mood' voting options.

Anyway, groovy take on the theme:D