FoonLudum Dare ExplorerLD31 → Communications Control

Communications Control

By papygaragos

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CategoryRankScoreCount
Coolness1100
Theme364.37
Innovation554.08
Mood743.68
Overall2333.54
Audio2993.13
Fun5153.12
Graphics6013.02

Comments

raptor85 2014-12-08 06:27

very clever take on the theme

shasharala 2014-12-09 14:05

Ooo, I love it! Especially the parser! Gotta love tab auto-completion.

Awesome job.

ky533541 2014-12-10 03:06

Ah so nice, 5/5 on the theme, really unique

raxsus 2014-12-10 14:24

Pretty interesting, but I didn't find it very fun.

pjimmy 2014-12-10 14:38

cool, very solid gameplay, well done

oskardevelopment 2014-12-11 21:15

Solid gameplay, the story and gameplay were really well made! Fit the theme well and was fun. Could've had a deeper story, though I understand that you had the timelimit that hindered you. Thanks for the game and Merry Christmas!

6downstudios 2014-12-13 01:45

Clever interpretation, and a real neat little simulation, elegant and quite user-friendly with that TAB key. I quite like it!

Lucariatias 2014-12-14 12:52

This was fantastic - the only thing I really felt lacking was content, but the concept is really really good. With a little more content (and perhaps a little more control over things like going back to the galactica, it would be nice to do that sort of thing yourself rather than letting the game autoplay), you could definitely make something sellable. The audio is subtle, which enhances the mood greatly. The graphics were simple, but beautiful. The story was neat, there were a couple of typos, but it felt very polished. Good job.

rnlf 2014-12-14 13:25

Yes, really cool thing to use an actual DRADIS screen ;-)

Being a command line junkie myself, this was much to my taste!

Good work!

billrizer 2014-12-14 13:34

Can't seem to play either version of web (http://d.pr/i/15vgc)

rockhoppergames 2014-12-14 13:35

Excellent use of the theme! I'm very interested in seeing where this could go! Good luck in your post-jam work!

qwefasd 2014-12-14 13:43

Nice, but really slow.

qwefasd 2014-12-14 13:43

Nice, but really slow. Anyway 5/5.

ams 2014-12-14 13:58

Awesome, I like the innovative gameplay, well done!

jannesn 2014-12-14 18:27

Nicely done!
Took me a while to figure out what to do, but i really like the console style input!

p1x3lruckus 2014-12-15 09:55

Dude I love this game, I just played the compo version but now I'm gonna go through the most recent. I really liked the way the game didn't handhold which commands you used, it added a little mystery and trial and error. good work.

eforen 2014-12-15 10:23

I really like your implementation of the theme and your Parser Dat tab-completion man! Good job!

shampop 2014-12-15 10:45

Really loved it ! Didn't hunderstand everything inmediatly, but after a bunch of time it became clear and it was really cool to play. Great job !

valeour 2014-12-15 12:37

Very interesting idea, way outside the kinds of genres I like to play normally which may be the reason which whilst I found it pretty engaging I just didn't find it all that fun, certainly one of the most novel games I've played of this jam.

feiss 2014-12-15 15:02

This is cool!! more complex than mine indeed, but similar in some way :D I love the mood, the sounds, and the polished gameplay of it. Great work!

ryannielson 2014-12-15 19:32

Really neat game, the concept is cool and the graphics and sound are fantastic. I wish it didn't take as long to get into though. Also I'm having a weird issue with typing input not working everytime I press keys using Chrome and Mac. It may be something with my machine though.

Well done overall! It's certainly unique.

suppagumma 2014-12-16 23:07

Great take on the theme! The TAB key didn't work for me sadly, but I enjoyed the compo version to the end anyway :)

xanjos 2014-12-17 00:03

It's a shame this is woefully short because it got me wanting more after the first mission. Definitely an entry that deserves to be worked on even further (heck if this comes out on Steam I'll buy it since I enjoyed Papers Please).

rjhunter 2014-12-18 09:11

Very interesting! I'm pleased you kept working on this, I want to see where the story goes.

I sometimes felt a bit railroaded (commands not working when I wanted them to, or they worked but interrupted the story). I'd prefer feedback like "command temporarily unavailable" than either of these outcomes.

Keep up the good work!

redsigmagroup 2014-12-19 03:43

Overall this was really great, I hope to see an expanded version of this. It could be quite interesting. I was surprised that even though it was through text your co-pilot felt like a friend. I'm so lonely. Good work!

sestren 2014-12-19 10:46

Pretty neat take on the theme. I see a lot of potential with this, depending on where you take it.

markusfisch 2014-12-19 15:29

As a command line lover, I just have to love this game! Very good atmosphere with really nice music. Definitely a different game! Very well done and I just got my feet wet by rescuing FRET-4 :)

taro 2014-12-20 01:16

The Compo version is...not really much, to be honest. I was only following directions, and it didn't give me any freedom or leeway.

Frankly, I'm conflicted with it. It's an interactive fiction that uses commands to provide that technological feel, but the fact that every command is locked doesn't give me much interesting decisions or discover new, unimportant facts about the universe we live in. I'm fine with the interface as it is, but not so fine with the lack of control I have.

papygaragos 2014-12-20 10:38

@rjhunter @omiya_games

First of all, thanks for the feedback: props to you for saying something more than "oh i like XX and YY ! good job"

I agree with both of you : The game is very low content-wise. I am actually quiet disapointed with what the compo turned up to be, but I didn't wanted to push rushed-and-broken features in... hence the post-compo version :)

As for the railroad part... Yes it is absolutly true. I felt it was necessary though. I had time to playtest it during the compo and every single tester felt overwhelmed and lost... I had to take them by the hand. Sadly this took a lot of time and I couldn't

So yes, the compo version is nothing more than a long tutorial and is very railroaded because of it. It was a deliberate choice on my part, and the mission I added in the post-compo version doesn't suffer from it since the way you react to a given situation is handled (you can totally disobey orders, and I handle it).

You can try other "command line" compos (http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=38819 or http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=16086) for an exemple of the problem I was trying to solve: those compos are great, but only once you figured what you are supposed to do

alfadur 2014-12-21 01:52

This plays quite nicely, if a bit slow, I would definitely like to see more of it! Though it desperately needs a log if players are to make sense of what's happening in longer scenarios.

While not really compo-related, I played the new version for a bit, and it felt like there's room for putting the command line to more extensive use. For example, instead of scanning a ship's engine automatically, there could be a two step process: first scan the ship to discover its parts, then scan a specific part to discover its state.

Also, it won't let you run "INTERCEPT MC-BETH". :)

panda 2014-12-25 05:02

Very nice! And you even have tab completion, much nicer than my own text game! I like it, only wish that there was more content, and more to the story - I want to know what happens next! It would also be nice if it were less linear.

dunin 2014-12-27 23:01

just played the compo version yet, nice idea (and so better with tab-key completion). I hope we are more free in the post-compo version (no time to test today)...

hexagore 2014-12-28 10:17

Original take on the theme. It does feel like there could be something to this if you continued developing, too. Parser seems to work really well.

One bit of constructive criticism might be that asking us to hide various ships... well we don't know which ships it's safe to hide. We don't know what we're supposed to be interested in or not. Probably better to start with only a few ships and get us to show things based on class of ships. "Show all the civilian ships" etc?

Otherwise very interesting.

tomvert 2014-12-28 11:20

Excellent game, I was stuck quite early though, is there a walkthrough somewhere ?

thopis 2014-12-28 12:16

Very well done!love it!

sk16games 2014-12-28 16:15

Really creative and fun game!! 5/5! Can't wait for the "commercial" game

bogdan-tana 2014-12-29 19:00

Great one :D I felt really immersed for a text-based. Also, original take on the theme! TAB was a cool 'cherry-on-top'. I know this type of games isn't for everyone to enjoy, but it definitely caught me :) Cheers!

javadocmd 2014-12-29 21:13

Great concept! I can definitely see this turning into something really fun.

shadow64 2014-12-30 00:59

Really good idea that was definitely stymied by time. I'm pretty positive this will go far once you've built up on it more. I'm going to check out the post-compo entry later, but I wanted to make sure that I reviewed it.

Things were a little unclear as far as the commands go. You introduced the first few and that was nice. Hopefully in the future you'll have a mission that forces the player to utilize all of them as a tutorial of sorts.

Obviously that's not something I expected you to have done in such a short time frame and what you did accomplish was really cool. Thanks for entering and showing this off and thank you very much for checking out Natquik and commenting.

Take care!