Leaving by My Sweet Whomp 2014-12-12T04:51:00
Totally amazing, but it takes a while to figure out.
Foon → Ludum Dare Explorer → Users → Raxsus
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 32 | An Unconventional Weapon | Brick Breaking Space Invading Actiony Game Awesome | compo | 14 | |||||||||
| 2014 | 31 | Entire Game on One Screen | Squadron Commander | compo | 749 | 3.00 | 3.06 | 3.03 | 3.22 | 2.78 | 2.66 | 2.81 | 61 |
Totally amazing, but it takes a while to figure out.
Very cool, nice music, and I can honestly say that I have never seen a game about ballet.
I've never seen a game like this before; very interesting concept. The only thing's that could be added are sound/music, better graphics, and the enemies spawning outside the rooms border (when they just appear inside the room, it looks unpolished).
Very challenging but still fun.
Very nice! The two kinds of stars look very similar though.
Very cool. The only things that could be added are a clicking noise when you switch satellites, and a counter telling you how many satellites you're maintaining (maybe it could act as your rating; 5 satellites, 5 star satellite coordinator.).
Very fun game. A bit addicting too.
Very simple, yet very fun.
Pretty fun. Wasn't able to beat it though.
Fun and very innovative. I've never seen a game structured like this before.
Pretty fun. But in the end, I was just playing to see what the name of the next illion was.
Probably the most amazing music I've heard so far. The game was okay though; the ax was unwieldy and difficult to use.
That was pretty fun. I liked how the enemies looked like cardboard cutouts on sticks.
Pretty difficult, but I played around five times anyway.
Fun, but the sound effects gave me a headache.
Took me a while to learn that this was actually Snake and not a 3D asteroid shooter. Very good use of the theme.
Pretty good, but there were a few holes in the design. None of my plants ever got stolen, the things that would steal them only ever came from the bottom of the screen, and part of the end game text message was off the screen. It would also be nice if the seeds were a different color. Still, nice game.
Pretty fun, but it would be nice if you had more time to fight the enemies.
Reminded me a lot of Atari games. Amazing how much fun it was!
Pretty fun, and a lot more mechanics than any other game I've seen so far.
Nice game, but it doesn't really follow the theme at all. The music was also very cool.
That was pretty interesting. Sound/music would have been nice though.
Pretty fun. The battles were quite interesting.
I've never played a game that showed what it was like in a city being bombed. Good music too.
It was okay, but it wasn't very fun. Maybe if there were different types of pyramid boys, like ones that are barely visible, or ones that go and back and forth across the screen and never attempt to destroy the wall.
I added sounds. The Compo is still going on, so I think it was legal for me to do that.
I'm very sorry about the difficulty; I should have given each ship at least three hit points. After the jam is over I'm probably going to improve this a bit; lower difficulty, better graphics, multiple levels, and a shop to buy different kinds of ships.
I've started working on the new version that addresses all of the problems this one had. So far I've added warnings that note when a ship is a approaching, and multiple hit points for each ship. Here's a GIF I whipped up to show you what I'm talking about. https://33.media.tumblr.com/89d6b184ed93b820975ee37d380f6812/tumblr_ngdu40gZiD1rjzjuno1_400.gif
Demo of the post-LD version is up. http://gamejolt.com/games/arcade/squadron-commander-2/41580/
@monkeedude1212 Ugh, I wish I had checked that sooner. I added humor now; thanks for rating it.
I agree with you; clicking and dragging is cumbersome, but I'm trying to find ways to make it less so. Hopefully the post-LD game won't feel as cumbersome as this one.
I keep dying, but then why do I keep playing. Very fun, and a good use of the theme.
Pretty fun, funny, and interesting. I don't think I finished it though.
Awesome game. Reminds me a lot of Super Crate Box.
Pretty interesting, but I didn't find it very fun.
It was nice, and the sounds were nice, but it wasn't very fun. There also wasn't really an ending; you just bump into the dock, request permission, are accepted, and the game goes back to the main menu.
Interesting take on the theme, and quite fun. I think the explanation and game over screens could have been better (maybe combining the explanation with the start screen so the player moves straight into the game.)
Ton of depth, but you should probably have told everyone that its F4 to toggle fullscreen. The graphics were great and it was fun, but I found the sounds and music a bit grating (might've been my speakers though).
The upgrade that draws the path of the ball gives you an idea of what its going to hit and where its going to be. Since the angle the ball bounces when it hits the paddle is determined by faulty physics (the nearer the edge of the, the more angular the shot) and not real physics, the line gives you an idea where you should position the paddle.