Ripple Runner by DDRKirby(ISQ) 2014-05-25T03:36:00
This is really impressive. I love the use of sound/music in response to the user's actions.
Foon → Ludum Dare Explorer → Users → shasharala
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 30 | Connected Worlds | Mirrors | compo | 970 | 2.77 | 2.09 | 2.76 | 2.83 | 2.29 | 2.61 | 2.11 | 3.13 | 46 | |
| 2014 | 29 | Beneath the Surface | Deeper | jam | 739 | 2.24 | 2.12 | 2.56 | 2.85 | 1.75 | 2.96 | 51 |
This is really impressive. I love the use of sound/music in response to the user's actions.
While it took a few moments to realize exactly what was going on, once I did, and understood the UI the game was a seamless experience.
That was interesting. I have not played a game in a while that involved a parser. I recall some Sierra games having them. Of course, those were commercial productions, but they were fun. I miss them and this was a small call back to them.
@ReactorScram Thank you!
That was fun for a short while. I would like to see it fleshed out more.
I would like to note that I did receive the same error as josefnpat when I went to mine near the top of the level at some point.
Regardless, it was interesting to be able to modify the environment like that in a rogue-like. In that aspect, it reminded me a bit of Dwarf Fortress.
That was pretty interesting. At first, I found myself clicking slowly, trying to get each root to split, but I realized, after a short while, that clicking rapidly on the sprouting roots would give me the best results. Eventually I was presented with some pretty diverse branching roots that would almost reach the circle but I would get enough splits just in time. I actually did not register my failure till the game told me so on a pretty purple screen. Fun? Yes.
That was difficult. Regardless, it was amusing till the various pathogens overwhelmed me.
That was well executed and nicely polished. It was also touching. I recently underwent a large change in my life as well after starting to convince myself that every day was dream because nothing was changing.
Thank you for that reminder that going back and entering those 'comfort zones' again may not actually be for the best.
That was interesting. It has been a while since I played a NES ROM. In regards to the game, it is not difficult at all, dodging the fireballs is relatively easy till later in the game, but managing three dwarves was annoying. I actually managed one dwarf and made him do all the work while his comrades stood idly. I got pretty far doing that, but I do not imagine it was intended.
Regardless, it was fun to play with the NES again. (Or an emulator, rather.)
The binary was not executable for me on Ubuntu 12.04.4 and I was not able to compile/build from the sources, receiving an error looking for 'curses.h' which is not supplied in the source.
That was awesome! I just spent the better part of half an hour or more getting through all the levels. I really liked the 'H' levels. Figuring out what corners to cut was a fun experience.
That was amazing! Scared me very well, making sleep something to be delayed for a while.
That was an amazing concept! Seeing the theme implemented in interesting ways is what makes Ludum Dare fun for me!
Interesting. I like the take on "Beneath the Surface". The graphics were not too bad for a group of programmers as well.
I really liked the noise the glowing eyes made. It was both frightening and amusing. Besides that, I was unsure what I was to be doing, besides vainly avoiding the eyes, navigating around in the dark for a while, and occasionally finding odd colored lights that would quickly turn red. For a short while I was afraid I was in a jump-scare game, but quickly dismissed that as play progressed. Regardless, it did have good mood.
That was great! I love ASCII art. The theme was wonderfully employed and I did enjoy the cookie-clicker style gameplay.
That was a fun play. The heroic music and goofy models really made it fun, regardless of numerous deaths.
At the end, I noticed I was given infinite ammo and just shot repeatedly as I walked to the end, creating my own fireworks display.
That was difficult! Regardless, I managed to finish it!
The walk-cycle of the player-controlled character made me giggle (I thought it was cute) along with various aspects of graphics or dialogue. It was an amusing play and I enjoyed the switch in perspective from time to time.
Thank you. All of you. There is a lot more work to do on the game, especially since some routes lead to a dead-end currently and it is obviously not finished, but the warmth in your responses is very appreciated.
I appreciated a game about an extreme case of introversion. Certainly our protagonist could be a bit more happy if they chose a different perspective, but that's just the problem, isn't it?
That was a solid game. Well done!
That was really fun! I played all the way till the end and was amused at the boss.
I think what really did it for me was how solid it was. The music was outstanding, the graphics were interesting (how were the models done?), and the gameplay was not overly complicated and worked.
Wow. This is somewhat inspiring. I have been stuck since the jam began, going over what languages I am familiar with and what I feel comfortable using to make a game. Most of my skill is in HTML and C++. Alhough, I have not done anything in C++ in years, not to mention that I never did deal with graphics and games back when I did do C++, so it has not been a option I have been considering for this jam. ( Even though I would love to strengthen that skill at a later point.)
For my project I have been working with Twine, but I really prefer being able to see the code and manipulate everything at a smaller level. While it is possible to edit the source of the HTML file Twine outputs there is a lot of text I do not understand, seeing as the program implements various classes, variables, etc. without the user's interaction.
Long story short, seeing this, made in Dart, has made my day. I am going to learn Dart! I do not even care if I finish my game in time for the jam. I am going to give it one heck of a try, of course, but this is going to be fun!
Thank you, for the inspiration and for what is actually a really fun and minimalist game about the human condition. I have not finished it yet, after playing for a bit I had to take a look at the code to see what was making it tick, but this is beautiful so far.
Cheers!
This is a really fun little game! I really like the mechanics, they are easy to get a hang of in a very short amount of time, allowing for the gameplay to take off right away.
The lack of story or anything, besides racking up points and killing those fish is refreshing, actually. It does well to support the theme of "Beneath the Surface" but in an amusing sort of way, as its satisfied, not only with fish, but glitches, suggesting all is not as it seems.
That was refreshing. I really liked how as the game unfolded a story progressed that only the player would understand.
Our silent protagonist simply wanted a delicious, fresh bone but for us, the player, we got much more than that.
That was fun! I liked how the more powerful I got the harder it got for me to maneuver.
Eventually I ended up traveling one direction, keeping myself slim against my opponents, but that didn't last long.
It would be interesting to see where this could go with more time.
Interesting art assets. It's nice to see something hand-drawn in such a short amount of time.
Wow, I really liked that. A very respectable approach to the theme.
Oranebeast. Unavailable? That's interesting! It's hosted on Github Pages.
I'll see if I can't set up a mirror, haha, on itch.io
What simple but intriguing concept. I really liked the minimalistic soundtrack and working each level out.
That was certainly amusing.
That was very nice! The theme was applied very well.
Wow. For being a sandbox that was really well designed.
I liked playing with the gravity around that center bit and was pleasantly surprised to find planets from earlier orbiting around the center, spiraling back onto the screen.
What really impressed me was how the sounds of planets falling into the center merged perfectly with the main song.
Overall, a great job. I would love to see it taken further.
Oh that is really neat! And super cute!
I really like how our friendly protagonist appears to be hopping from foot to foot.
That was interesting.
While I wouldn't presume to know what it was about, I did get an idea for the presumed connections the red character would have with others in their environment.
Do they connect with them? Follow them? Abuse them? Stay alone?
Human interaction is so complicated, simply reducing it to its motions can be a bit obtuse.
I'm not entirely sure I understand what the game is about.
While the mechanics are solid and I didn't see anything broken I wasn't sure what I was doing!
Oh, I love puzzles.
That little melody at the beginning was quite nice and relaxing as well.
I have yet to finish this... and have had some issues resetting some houses (I assumed leaving and entering them worked?), but this was a fun little game.
Very interesting! I had a very difficult time identifying objects, but I think the take on the theme was innovative.
Very nicely done! It felt very smooth.
I can't even begin to express how amazed I an my friends were upon happening on this game. Astounding! More! Please do more!
Ooo, I love it! Especially the parser! Gotta love tab auto-completion.
Awesome job.