FoonLudum Dare ExplorerUsers → shasharala

shasharala

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201430Connected WorldsMirrorscompo9702.772.092.762.832.292.612.113.1346
201429Beneath the SurfaceDeeperjam7392.242.122.562.851.752.9651

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by shasharala

LD29 — Beneath the Surface

Ripple Runner by DDRKirby(ISQ) 2014-05-25T03:36:00

This is really impressive. I love the use of sound/music in response to the user's actions.

Magnum by jsspiegel 2014-05-03T23:27:00

That was interesting. I imagine there could multiple levels added (with a similar ending, of course) with words.

broken by Chaoseed 2014-05-04T07:24:00

That was enjoyable. I really liked the unique take on the theme.

I would like to see this idea explored more.

Cull Shot by halogenica 2014-05-03T23:40:00

While it took a few moments to realize exactly what was going on, once I did, and understood the UI the game was a seamless experience.

Beneath the Sur(e)face by Potato & Taco 2014-05-04T03:13:00

That was interesting. I have not played a game in a while that involved a parser. I recall some Sierra games having them. Of course, those were commercial productions, but they were fun. I miss them and this was a small call back to them.

Spacehack by Gallefray 2014-04-30T23:29:00

The latest build appears to be a .love file and a readme. I am uncertain what to do with the .love file.

Spacehack by Gallefray 2014-05-01T02:35:00

@ReactorScram Thank you!

That was fun for a short while. I would like to see it fleshed out more.
I would like to note that I did receive the same error as josefnpat when I went to mine near the top of the level at some point.
Regardless, it was interesting to be able to modify the environment like that in a rogue-like. In that aspect, it reminded me a bit of Dwarf Fortress.

Let the Tree Live by lullul 2014-05-03T23:56:00

That was pretty interesting. At first, I found myself clicking slowly, trying to get each root to split, but I realized, after a short while, that clicking rapidly on the sprouting roots would give me the best results. Eventually I was presented with some pretty diverse branching roots that would almost reach the circle but I would get enough splits just in time. I actually did not register my failure till the game told me so on a pretty purple screen. Fun? Yes.

Bio Defence by fued 2014-05-04T03:26:00

That was difficult. Regardless, it was amusing till the various pathogens overwhelmed me.

I Remember Alice by Linus Lindberg 2014-05-01T00:12:00

That was well executed and nicely polished. It was also touching. I recently underwent a large change in my life as well after starting to convince myself that every day was dream because nothing was changing.
Thank you for that reminder that going back and entering those 'comfort zones' again may not actually be for the best.

Dwarves Manager, NES Game by Khopa 2014-05-04T00:17:00

That was interesting. It has been a while since I played a NES ROM. In regards to the game, it is not difficult at all, dodging the fireballs is relatively easy till later in the game, but managing three dwarves was annoying. I actually managed one dwarf and made him do all the work while his comrades stood idly. I got pretty far doing that, but I do not imagine it was intended.

Regardless, it was fun to play with the NES again. (Or an emulator, rather.)

ColinQuest by barrucadu 2014-05-04T10:24:00

The binary was not executable for me on Ubuntu 12.04.4 and I was not able to compile/build from the sources, receiving an error looking for 'curses.h' which is not supplied in the source.

Series Of Choices by joe40001 2014-05-04T07:16:00

That was awesome! I just spent the better part of half an hour or more getting through all the levels. I really liked the 'H' levels. Figuring out what corners to cut was a fun experience.

Close Your Eyes by AestheticGamer 2014-05-04T11:43:00

That was amazing! Scared me very well, making sleep something to be delayed for a while.

[Work in Progress] by Jon Fischer 2014-05-03T21:55:00

That was an amazing concept! Seeing the theme implemented in interesting ways is what makes Ludum Dare fun for me!

Obolos by TeamEagle 2014-05-01T00:53:00

That was so touching. Being led along by another I deciphered everything.
I was impressed and filled with great sorrow.

Depths by nexust 2014-05-04T08:01:00

There was a lot of atmosphere that I imagine could be built upon. Outside of that there was a definite lack of things to do after a short while. I look forward to seeing it fleshed out more.

this is kevin by hbocao 2014-05-04T09:33:00

Interesting. I like the take on "Beneath the Surface". The graphics were not too bad for a group of programmers as well.

Escape the Terror by okeyboy99 2014-04-30T22:26:00

I really liked the noise the glowing eyes made. It was both frightening and amusing. Besides that, I was unsure what I was to be doing, besides vainly avoiding the eyes, navigating around in the dark for a while, and occasionally finding odd colored lights that would quickly turn red. For a short while I was afraid I was in a jump-scare game, but quickly dismissed that as play progressed. Regardless, it did have good mood.

Space Driller by floz 2014-05-04T10:02:00

That was great! I love ASCII art. The theme was wonderfully employed and I did enjoy the cookie-clicker style gameplay.

The Underground Millionaire by Neonian 2014-04-30T23:59:00

That was a fun play. The heroic music and goofy models really made it fun, regardless of numerous deaths.
At the end, I noticed I was given infinite ammo and just shot repeatedly as I walked to the end, creating my own fireworks display.

Divernaut by Garris 2014-05-03T19:15:00

That was difficult! Regardless, I managed to finish it!
The walk-cycle of the player-controlled character made me giggle (I thought it was cute) along with various aspects of graphics or dialogue. It was an amusing play and I enjoyed the switch in perspective from time to time.

Deeper by shasharala 2014-05-01T02:40:00

Thank you. All of you. There is a lot more work to do on the game, especially since some routes lead to a dead-end currently and it is obviously not finished, but the warmth in your responses is very appreciated.

I Rarely Go Outside by Blokatt 2014-05-03T21:15:00

I appreciated a game about an extreme case of introversion. Certainly our protagonist could be a bit more happy if they chose a different perspective, but that's just the problem, isn't it?

Infection by InfectionTeam 2014-05-03T19:55:00

That was a solid game. Well done!

RAW by ekun 2014-04-30T23:28:00

That was really fun! I played all the way till the end and was amused at the boss.
I think what really did it for me was how solid it was. The music was outstanding, the graphics were interesting (how were the models done?), and the gameplay was not overly complicated and worked.

Drowning in Problems by Notch 2014-04-26T15:58:00

Wow. This is somewhat inspiring. I have been stuck since the jam began, going over what languages I am familiar with and what I feel comfortable using to make a game. Most of my skill is in HTML and C++. Alhough, I have not done anything in C++ in years, not to mention that I never did deal with graphics and games back when I did do C++, so it has not been a option I have been considering for this jam. ( Even though I would love to strengthen that skill at a later point.)

For my project I have been working with Twine, but I really prefer being able to see the code and manipulate everything at a smaller level. While it is possible to edit the source of the HTML file Twine outputs there is a lot of text I do not understand, seeing as the program implements various classes, variables, etc. without the user's interaction.

Long story short, seeing this, made in Dart, has made my day. I am going to learn Dart! I do not even care if I finish my game in time for the jam. I am going to give it one heck of a try, of course, but this is going to be fun!

Thank you, for the inspiration and for what is actually a really fun and minimalist game about the human condition. I have not finished it yet, after playing for a bit I had to take a look at the code to see what was making it tick, but this is beautiful so far.

Cheers!

Deepweb by alect 2014-05-01T02:02:00

That was a good experience. Quite difficult, but in a swell way. Reminded me a tad of Minesweeper which I played extensively as a child.

Ridiculous Glitchez by Steven Colling 2014-05-03T20:58:00

This is a really fun little game! I really like the mechanics, they are easy to get a hang of in a very short amount of time, allowing for the gameplay to take off right away.

The lack of story or anything, besides racking up points and killing those fish is refreshing, actually. It does well to support the theme of "Beneath the Surface" but in an amusing sort of way, as its satisfied, not only with fish, but glitches, suggesting all is not as it seems.

Where Is My Bone? by Ellian 2014-04-30T22:42:00

That was refreshing. I really liked how as the game unfolded a story progressed that only the player would understand.
Our silent protagonist simply wanted a delicious, fresh bone but for us, the player, we got much more than that.

LD30 — Connected Worlds

Annex Worlds by dvdking 2014-08-25T07:01:00

That was fun! I liked how the more powerful I got the harder it got for me to maneuver.
Eventually I ended up traveling one direction, keeping myself slim against my opponents, but that didn't last long.
It would be interesting to see where this could go with more time.

Seminecata by blackcode 2014-08-30T13:48:00

Interesting art assets. It's nice to see something hand-drawn in such a short amount of time.

Any Moment by Jakub Koziol 2014-08-26T05:33:00

Wow, I really liked that. A very respectable approach to the theme.

Mirrors by shasharala 2014-08-25T07:50:00

Oranebeast. Unavailable? That's interesting! It's hosted on Github Pages.
I'll see if I can't set up a mirror, haha, on itch.io

Close Your Eyes by nonetheless 2014-08-25T07:08:00

What simple but intriguing concept. I really liked the minimalistic soundtrack and working each level out.

A Rainbow by Treeaza 2014-08-25T23:17:00

Huh... it seems to run extremely fast on my system as well rendering it unplayable. The idea is interesting, though.

Crossworld Club by Artamus 2014-08-25T09:44:00

That was certainly amusing.

Dead Weight by ponywolf 2014-08-25T23:10:00

That was very nice! The theme was applied very well.

orbit by JRPGKING 2014-08-25T07:20:00

Wow. For being a sandbox that was really well designed.
I liked playing with the gravity around that center bit and was pleasantly surprised to find planets from earlier orbiting around the center, spiraling back onto the screen.

What really impressed me was how the sounds of planets falling into the center merged perfectly with the main song.

Overall, a great job. I would love to see it taken further.

Galeas by magmaCrab 2014-08-25T09:01:00

Those towers are packing some form of new technology! They are tough!
Regardless, I found the graphics very pleasing and smooth.

Inbetween Lands of Grass by From Smiling 2014-08-25T07:30:00

Oh that is really neat! And super cute!
I really like how our friendly protagonist appears to be hopping from foot to foot.

No Metro by Indiestry 2014-08-30T14:01:00

That was interesting.
While I wouldn't presume to know what it was about, I did get an idea for the presumed connections the red character would have with others in their environment.
Do they connect with them? Follow them? Abuse them? Stay alone?
Human interaction is so complicated, simply reducing it to its motions can be a bit obtuse.

ggLD by member_of_jabber_conference 2014-08-25T08:41:00

I'm not entirely sure I understand what the game is about.
While the mechanics are solid and I didn't see anything broken I wasn't sure what I was doing!

Konigsberg by kblaney 2014-08-25T07:49:00

Oh, I love puzzles.
That little melody at the beginning was quite nice and relaxing as well.
I have yet to finish this... and have had some issues resetting some houses (I assumed leaving and entering them worked?), but this was a fun little game.

Delving by kakuremino 2014-08-25T06:50:00

Very interesting! I had a very difficult time identifying objects, but I think the take on the theme was innovative.

LD31 — Entire Game on One Screen

Honey, Where's my honey? by Vidsneeze 2014-12-09T14:27:00

Very nicely done! It felt very smooth.

Parable of the Broken Window by Akurn 2014-12-09T12:38:00

I can't even begin to express how amazed I an my friends were upon happening on this game. Astounding! More! Please do more!

Communications Control by PapyPilgrim 2014-12-09T14:05:00

Ooo, I love it! Especially the parser! Gotta love tab auto-completion.

Awesome job.