windowframe by managore 2016-04-22T22:19:00
Super innovative idea and the way you introduced all the mechanics was brilliant. Really top notch tutorial sequence.
Foon → Ludum Dare Explorer → Users → apalade
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | Second Hand | jam | 182 | 3.66 | 3.79 | 3.79 | 3.81 | 3.21 | 3.29 | 3.39 | 75 |
Super innovative idea and the way you introduced all the mechanics was brilliant. Really top notch tutorial sequence.
Guys, this is really cool. The music is awesome (congrats!), the art style has real personality and the bike physics are spot on. It's really fun to just drift around and I like how you've added a little bit of randomness to the drifting.
The only thing that bugged me was the tune starting out every time you restart. I also felt that the theme was tacked on but then I thought... hey, Shapeshifting biker, that's pretty cool.
Anyway congratulations. Really great work.
Shout out to Transylvania! :)
Good take on the theme and I like the pixel art. It felt a little strange that it mixes real time play with a turn-based mechanic (bat form lasts for X tiles, right?) but I think that actually makes it interesting.
Cool little puzzle game. Congrats!
Creepy...
Good job!
I like the western tunes and the setting. I think some animations (even really basic ones) would make this feel much better.
Nice concept!
One the most solid games I tried in this Ludum Dare! Please keep developing that game!
Really atmospheric. I liked the abstract art and the ambiental music. Agree with the others that the delay after dying should be shorter.
I liked it!
Mmmm... polymorph. :D
It took a bit to figure out the controls but once they clicked it was easy. Clever idea!
Interesting combination of mechanics and good presentation. A fun little game.
My only problem is that progression is meaningless. The better you do (and more money you make) the more expensive everything becomes. I would've added a goal to reach $10,000 or something and scaled the cost/reward differently.
Really trippy visuals and sound. The concept seems cool but I couldn't get the hang of how to actually play it.
Very polished for 10 hours. Great work! It definitely exploits the addictiveness of this type of game and I got that "one more round" feeling from the start.
High score: 25. :)
I was actually a little creeped out when I got to the bottom of the tower. Flight could be smoother but the game is very atmospheric. Eerie!
Reminded me of Miami Hotline but funnier. Nice controls and funky overall. Great work.
Thanks guys. We are seriously considering continuing with the concept. Glad you enjoyed it.
@Paploum: Yeah, we fixed the elusive Singleton bug yesterday and submitted an updated version that restarts when you win or lose.
Hey Jupiter Hadley! I've watched a few of your LD videos. Thanks for playing Second Hand. I was screaming "pick up some leeeeeeegs!" all throughout. :)
Very nice artwork! The movement is a bit slow but overall the mood is nice and relaxed.
Good job!
Clever interpretation of the theme! I liked it.
Cool graphics, nice story but the mechanics need more work. It's really hard to control and kinda frustrating that you can only jump up and then have to switch.
Small UI tip: When you put a sequence of Next, Next, Next buttons, like you do in the introduction, don't put the "Exit" button in (almost) the same place on the last screen.
Really cool to see a story though. I haven't seen many games with a story in the Ludum.
Amazing! Really innovative idea and I loved the story. Graphics and sound are great too. I just loved everything about this one.
The cow made me laugh. It made no sense and the proportions were completely out of whack but it was funny.
I really liked the aesthetics and the mood. Great work on the lights, fog and the rest of the visual polish. The gameplay isn't revolutionary and the theme seems more like an afterthought but the style makes up for it.
So I just quit my job two months ago after 10 years working in the company. I did this to pursue my dream of developing games so this one really hit home for me.
I only got to the apartment stage in real-life. No super-car... :'(
I loved this game and would want to play more of it. It really reminded me of "Where in the world is Carmen Sandiego?".
Amazing soundtrack, great pulp art and a fresh idea. My favorite game so far!