FoonLudum Dare ExplorerUsers → Soron

Soron

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201635ShapeshiftPolymorphic Menageriecompo4283.262.843.613.772.522.372.7957
201534Two Button Controls / GrowingGaia Vinejam24
201431Entire Game on One ScreenSuper Color-o RGB: Legend of the Several Starscompo8992.862.443.673.471.972.031.852.2165

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Soron

LD31 — Entire Game on One Screen

Terra by phaze0 2014-12-11T08:42:00

Nifty little program! It feels more like a tech demo than a game, but it's fun nonetheless.

And the physics is fascinating... Particularly given that there's no perceptible lag, despite all those (potential) interactions. Seeing the source would be interesting, I think.

Mini Screens by matpg 2014-12-13T02:24:00

Dude, loop your background music better next time (it's too short, and there's an obvious discontinuity when it loops).

The game drags on for a bit too long, as well - a much shorter time, maybe 2 minutes, would probably make this more fun (since then it'd be a matter of how many mini-screens you can manage to make before the timer expires).

One Last Stand by Nokifict 2014-12-10T07:59:00

Dude, you should really link to the whole thing as a single zip file.

iJ by Sakuyan 2014-12-09T07:26:00

Very nice graphics :). It's a pretty simple demo, but I'd be interested to see it developed further.

Given the amount of functionality that's present, I think the interface is what's most in need of attention: it's not quite obvious what all the buttons do, and once or twice I thought a character would have a double-turn because I got confused about the difference between the portrait and the turn indicator.

Come to think of it, I also have some SRPG code that is badly in need of art. I, uh... may have to send you an email...

Snowman's Revenge by ketura 2014-12-09T07:31:00

Chrome has flagged this as malware for some reason (Windows version). Any ideas as to why that might be?

Circuit Breaker by swinestudios 2014-12-09T07:12:00

The platforming here was non-obvious and difficult, and the disappearing "corrupt" blocks get in the way of play (pretty sure it's an actual bug). Would've been good to do a bit more bug-fixing and balancing.

Beast Master by LionelJitro 2014-12-08T08:20:00

No idea how to get past the second contract, and the ducks being slightly faster than the monster make it tedious to retry repeatedly.

containment by Symmeteer 2014-12-10T07:36:00

this is nifty and intriguing, but the LD version is woefully incomplete.

Thanks for giving a completed version - it's a nifty mechanic you've got there! However, you should probably have the first link be to the *LD* version, for the sake of propriety.

Colony: Asteroid by Space_man 2014-12-10T07:48:00

Charming little program :). I wish you'd been able to take it further (at the VERY least a way to gain more money).

Fungus War by skonkan 2014-12-11T09:03:00

Nifty idea, although seems to need a bit of balancing - it seems to get into a stalemate-y situation fairly easily, where it's not immediately obvious if you're winning, losing, or just stuck. I think the mechanics in general could do with a bit more explanation - seems like there's nifty stuff going on, but I didn't understand it at first.

Entire Screen of One Game by Tom 7 2014-12-13T03:08:00

Ow. Ow ow ow. My brain. Ow. WHY did I play that right after "The Best of Both Worlds"?

I may have to come back to this after I've done some nice, normal thinking. Like listening to relaxing music... or navigating a 4-dimensional maze... or mucking around with exotic uses of Git...

Fibonacci Grid by Andrew Adams 2014-12-08T07:17:00

Pretty neat! Ridiculously hard, but pretty neat!

If I Can Just Mine 5000 Crystals From This Weird Snowman Planet They'll Let My Daughter Go Free by sigfig 2014-12-09T07:38:00

It's amusing(ly futile), but the UI needs work. It was a bit laggy for me, and hence hard to mine or burn crystals - although I also heard my fan spin up, so maybe it's just unoptimized (I'm on a laptop, although it *usually* handles modern games well).

The Nth Dimension by Dans17 2014-12-13T02:18:00

Clever idea, although the shooting feels a bit weak - in particular, there's no feedback whatsoever when the bullets hit your enemies. A number of times I ran *towards* the enemies because the lack of feedback makes it seem like they're one-hit kills, and I was sure that I had definitely lined the shot up correctly.

Galaxia by greysphere 2014-12-08T08:06:00

I have a mine factory factory factory factory factory (...I think). Recursion ftw!

btw, download the standalone version. Depending on your browser, the web version might not play in the background :(.

Approaching Grace by Sam Oates Games 2014-12-08T09:51:00

Ah, this is MUCH nicer on the psyche than The Binding of Isaac :).

Tiny Square, Big Tower by EvilObjective 2014-12-08T06:27:00

Huh, the bouncy platforms are surprisingly fun, when you can get yourself caught between two of them :).

Also: "J" opens to an infinite-jump-in-midair exploit. Luckily, that's doesn't circumvent too much of the challenge.

Worms by longloaf 2014-12-08T08:59:00

Interesting little toy, here. Not quite a game, but I imagine quite satisfying for the right sort of person :P.

It'd be nice to have 2-3 death poses total, though.

Refresh by MrTedders 2014-12-08T07:33:00

Bizarre and painful to look at, but interesting nonetheless.

Lava Miner by Shane Gadsby 2014-12-07T07:09:00

Huh, a game in Angular. Interesting choice.

Compo entry, right? Mind posting non-minified source?

Lava Miner by Shane Gadsby 2014-12-08T06:38:00

Interesting little experiment with Angular, but needs a bit more to make it actually a game. As it is, I'm not sure what the goal is, how to fail, or how to make my score higher.

Also, dude, unminified source for a compo entry, or enter it in the jam :P.

Pickup Styx by tcarter 2014-12-11T08:54:00

You must have a rather large screen for this all to fit on it. And unfortunately, you do need most of the vertical screen space to play effectively :-/...

Also, the spacing of the fog needs a bit more balancing, I think (although I think you're already aware of that).

Mutitask Hero by Thalikoth 2014-12-08T09:43:00

Nifty idea, that I'd like to see taken further and polished (and given challenge in interesting forms).

The individual sub-screens are WAY too big - I've got a reasonably standard laptop monitor (1366x768), and I think I was only seeing about 2/3 of each subscreen.

Also, you've got just a few bugs ;). The "you won level 2/3!" text drew in the top-right corner for me, and somehow I got the boss into negative HP (bar going out the left) without getting a win notification.

Do Not Melt by Zarkith 2014-12-10T07:58:00

Rather nice audio :). The art was very nice as well, although it could've done with some improved visual cues in a few places (such as the distinction between pillars and edges being more obvious).

Plus, this was actually more fun to play than some of the games that HAVE been finished.

Super Resizer by foolmoron 2014-12-08T07:22:00

Interesting idea, which plays with the theme in a clever way :). Needs more game, but hey, it's Ludum Dare.

Harvestier by killthealias 2014-12-13T03:52:00

Rather fun once you get in a good groove. The graphics are nifty and good eyecandy, but I think something about the combination of colors and graphical effects could use a bit of work (though I'm not sure what, off-hand).

Not really a one screen game, though :P. Four screens, maybe.

Bugged Out by InfectionTeam 2014-12-10T09:33:00

Very nicely done :). Beautiful graphics, excellent use of the theme (you have one minigame on the front of a screen, the main game on the physical top of the screen, AND the whole thing fits the arcade definition of "single screen"), and a catchy tune.

I did find the controls a bit hard to use, though - I'm confused by the trajectory of the silk attack (left click), and the charge attack (right click) never seemed to hit anything.

Faction Master by akirassasin 2014-12-08T08:35:00

Seemed kinda basic, could do with some better graphics, and didn't *quite* fit on my screen :P.

The Best of Both Worlds by AGausmann 2014-12-13T02:43:00

That is amazing and mind-breaking. I think skewed a bit too much towards the mind-breaking, but still awesome.

Also, kudos on doing a good variation on the idea of controlling multiple things at once, which seems to have cropped up repeatedly this time :).

Glitch Adventure by unnamed1334 2014-12-08T07:07:00

Interesting concept, but there's not a whole lot in terms of gameplay. It'd be interesting to see what you'd do with a bit more time for the gameplay itself.

Mutton Mower by comatomatoes 2014-12-08T08:40:00

Ah, good, NON-minified JS :). It would've been nice to see a "source" link as well, but "view page source" is a suitable substitute in this case.

Kinda tricky, and you probably want to call preventDefault() when you handle up/down - in the embedded LD website version, up/down end up scrolling the page.

The farmer grabbing his hat constantly amused me, though :).

Escape The Creeper! by DarkCart 2014-12-11T07:00:00

The first thing I noticed when opening this was some SERIOUS lag - seems like it's in the game logic loop rather than the render loop. Without looking at the source, I'd guess maybe related to the coins jumping around constantly (poorly optimized randomization)?

The coins jumping around also seems a bit odd - I couldn't really discern enough of a pattern to really boost my score, other than staying away from the creeper. I'd suggest either having coins that move along random paths, or just having a timer as the score.

Some of the graphics were a bit odd, too - I'm fine with the simple graphics, but if you're gonna use a creeper, you should really add at least ONE frame of an explosion ;). Also, it appears that the trees aren't actually obstacles? That surprised me quite a lot - misleading visual cues.

Color Company by Vulture Tamer 2014-12-13T07:15:00

Pretty nifty idea, but I found it really tricky. Couldn't get the pixel production up high enough before I ended up being swamped by the green or the light blue.

Hazard Lab by JohnGalt 2014-12-08T09:14:00

Nifty idea. Level 1 is fun, level 2 was irritating (took too long to generate, and there wasn't much indication of what I should do).

Also, get less bleepy audio :P. Or gen less bleepy audio, if you were using sfxr.

Dry Land by funkysquid 2014-12-08T08:43:00

Nice little melody in the background :). I'm just gonna let that keep playing for a bit, I think. Amusing end, too!

Fill the bar by SMASH BASH 2014-12-08T08:54:00

NICE job, dude! The voiceover was great, and a nice opening to the little world you've got. I'm only sad that I "died" before seeing all of the things :(.

Psychologist Simultor 2015 by Moee 2014-12-11T08:03:00

Amusing twist on the theme :). I also like this emerging trend of playing two or more games simultaneously - it's quite satisfying for my hyperactive mind.

Inventory by TheMeorch 2014-12-11T06:50:00

Nooo! Jeff :(! Poor, delicious Jeff... And I suppose Todd, but who cares about Todd?

EGOS by Mopz 2014-12-08T08:27:00

Nice :). I would've liked to have the music in the main game screen, as well as the title screen. But, other than that, very solid entry!

Pail & Shovel by Junuxx 2014-12-11T08:19:00

Sand! Sand sand sand sand! SAAAND GAAAAME ^_^! I like digging in sand :).

Pretty nifty start you've got, it's a shame that you didn't get more in for the LD itself. I do look forward to future changes, though :). (also, perhaps you could say what license you want to apply?)

Super Color-o RGB: Legend of the Several Stars by Soron 2014-12-11T08:07:00

Thanks for all the feedback :). Lots of good comments here. Overall, I'm pretty happy with the result - with the obvious exception of not paying enough attention to playability.

Note to self: find more playtesters next time.

Quiet Life by VDZ 2014-12-12T23:39:00

Pretty nifty and ambitious. It does get kinda monotonous after you get a stable food supply, though - but, I suppose that's just a limitation of the 2 day time limit.

Some of the sounds were a bit confusing, though - given that there aren't any animations, and there's a BIG set of tiles to assess every turn, I didn't always know what some of the beeps were for.

Also, I had a bit of a sheepaggedon by late winter... maybe put a cap on the number of sheep that can exist at any given point?

LD34 — Two Button Controls / Growing

Don't Mess With Totems by winesays 2015-12-15T23:58:00

Absolutely beautiful graphics. I am impressed.

Floppy Frog by walaber 2015-12-15T02:56:00

HAHAHA awesome :D! Incredibly hard, but in a hilarious way. Then again, I like I Am Bread, so maybe I'm just weird.

13VS25 - 2D Space Shooter by TripleW 2015-12-15T02:33:00

Nice visuals! Difficult gameplay, though.

The Lonely Slime by tukisboolukis 2015-12-15T02:18:00

The Linux script isn't playable :(. Looks like it was saved with Windows line endings (which screws up .sh files), and when I removed the \r characters, it said that the jar was corrupted.

Can you upload just the jar file? THOSE I can usually run.

Zombridge by danthedev 2015-12-15T12:13:00

Trapping the humans/zombies inside the bridge is amusing. Not sure if it's intended, but it's amusing ;).

LD35 — Shapeshift

Rayshifting by ponk 2016-04-22T08:16:00

Wow, that is trippy and cool. Well done!

Hellet Bull by Allydither 2016-04-18T22:26:00

That's not a web build, that's a web page about the game. The link named "Web" made me think it would run on Linux :-/.

Getting shifty by Ithildin 2016-04-22T06:17:00

Awesome! Nice visuals, fun gameplay, solid controls. Very well-made. Just needs some difficulty scaling (which I see that you're already addressing, in the post-compo version).

Monster Village by RadioLemon 2016-04-25T11:43:00

Hangs without spawning a window on Linux :(. Oh well.

Flutterby by BrianSChung 2016-04-19T09:01:00

It was a bit hard for me to see what was going on, visually. Then again, it's possible that I had render bugs (playing in Chrome on Linux, and I saw a bunch of black volumes that looked like they were supposed to be shadows of some sort, etc.).

Galaxy Shifter by Willsr71 2016-04-22T07:55:00

That was fun! It would be nice if the difficulty increased a little more slowly, so that it's easier to get to high numbers of sides.

Neounobtainium by Pfeyffer 2016-04-18T11:59:00

This is really fun! I was disappointed when the game ended. Two bugs that I encountered: (1) on a Samsung S6, using Chrome, tapping seems to cycle the ball twice (e.g., medium->little->big in one tap); (2) on the second level, you can end up moving fast enough that you phase through the wall. Phasing through the wall is probably not intended, but is amusing nonetheless :).

rain contact by remmy 2016-04-19T22:21:00

Wow, that was rather interesting and unique. I'm not quite sure what the story was, but definitely a neat idea!

Theseus by TheMeorch 2016-04-22T12:21:00

Awesome. Top marks all around. I noticed a couple nice quality-of-life features, as well, such as hinting about the restart button when the player starts seeming stuck.

Thank you for adding a web build of the jam version, as that means it's playable (without bugs!) on Linux :).

Theseus by TheMeorch 2016-04-22T12:31:00

Level 19 is evil, you clever clever dev. Or maybe it's a sign I should go to bed :P.

Pacifist Hill by wavertron 2016-04-18T11:49:00

The shield-changing is a neat idea, but yeah, the arc is the only one I really used in the end.

Polymorphic Menagerie by Soron 2016-04-18T12:30:00

TLansdale - you and me both! I wanted to get flying and burrowing forms into the game, but ran out of time.

Polymorphic Menagerie by Soron 2016-04-22T11:49:00

I think I'll make a full-sized sequel/post-jam version for this. People seem to like the core gameplay, I really liked it myself (and would love to do more with the game), and I've got some good ideas for how to handle a jam -> experiment -> full release path in this case.

I'll try to get some details and/or a post mortem posted over the weekend.

I'm glad you all enjoyed it :). I certainly had a lot of fun with it!

The Esoteric Order of Shapeshifters by Somnium 2016-04-19T09:25:00

Neat concept, though it turns into a bit of a slog after a while. I definitely see a promising idea in here, though - it would be interesting to see what you come up with in the future!

Goo Shift by Arg410 2016-04-22T08:02:00

I like the aesthetic. I encountered a lot of bugs related to getting stuck in the ground, though. Ah, collision detection...

Origami Ride by MartinFernandez 2016-04-18T12:03:00

Neat game. Would be handy if there was a shadow or something to help you tell when you're about to touch the water. My score: a little over 250m

Forge Rampage by Riftpoint 2016-04-19T22:44:00

Awesome music, lovely sprites, addicting gameplay. Your team seems to know what it's doing :).

Eggplant’s Dynamic Chimerization by DAT.NOT.MY.GAME! 2016-04-18T22:15:00

Nice art/audio, and amusing presentation. The gameplay is a bit tedious, though - I feel like I'm just running around aimlessly.

Color shift by tozzi_a 2016-04-18T11:42:00

I have no idea what this is or why you're giving us a 17 lines of demo-ish Python code as a "web" game.

Shape Soup by jeroenwimmers 2016-04-18T12:20:00

Did you almost make a game with hyperbolic geometry? I think you almost did. Cool!

FTWL by ooku 2016-04-22T09:07:00

I'm sure there's something interesting in here, but I kept getting lost and disoriented. Nice visuals and ambient music, though.

Shiftah by GaryS 2016-04-22T09:38:00

Very nice. Loved the music :). There were a few places where the game behaved differently than I expected (walls not harming you, 4 shapes rather than the triangle/circle/square everyone else seems to have used), but having a fresh perspective is nice. And once I got into the rhythm of it, it was really fun!

My main critique is that it's hard to tell which shape is coming up next. That's probably because the indicator is down in the bottom-left, where it's out of the way and hard to notice. Maybe put it top-center, and make it transparent? Hopefully that would make it (a) easy to see at a glance, and (b) not too distracting to the player.

Scientist clicker by kariamoss 2016-04-19T09:03:00

Aw, no Linux build (nor even a .sh file in the source) :(? But you have Tux in your credits screen...

Make Aliens Dead by Kazetsukai 2016-04-18T12:13:00

I'm sure this would be awesome in co-op. It's pretty tricky in single player, because of how quickly the bugs charge at you. Gonna have to practice if I want to beat it...

Shifty Shapes of Grey by goibon 2016-04-19T09:35:00

Wee, that was fun :). It's awesome that actively changing your shape actually matters in this game - there doesn't seem to be a clear best shape to use.

Binary Shift by JHemmings 2016-04-19T22:26:00

Interesting, though very tricky. Could do with a bit more opportunity to guess, I think.

Shape Tycoon by ThePaperPilot 2016-04-18T05:25:00

Interesting little diversion while listening to the fun music tracks :). Different music for each shape!

Will it Shapeshift? by plantprogrammer 2016-04-19T22:04:00

Aww, what a cute little chick, I'll just help you-- NOOOOOO ;_;.

Now how much atrocity do I have to commit in order to have my conveyor belts clog up?

Robot Snake by eduardogacn 2016-04-25T23:19:00

Simple yet innovative and fun core mechanic :). I was sad when I realized I'd reached the last level. Well done!

Color Control by EvoGenGames 2016-04-25T11:56:00

Neat idea, but I found it a bit overwhelming due to the combination of having barely any feedback about what's going on, fast-paced actions, and no pause functionality.

Still, I look forward to seeing what you can do next time around!