Foon → Ludum Dare Explorer → Users → PlantProgrammer
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Chain Reaction | compo | 997 | 2.79 | 2.92 | 3.50 | 1.80 | 2.07 | 1.50 | 2.25 | |||
| 2017 | 39 | Running out of Power | Electrify | compo | 648 | 2.35 | 1.90 | 3.05 | 3.45 | 1.85 | 1.42 | 1.82 | |||
| 2016 | 35 | Shapeshift | Will it Shapeshift? | compo | 532 | 3.14 | 2.97 | 2.97 | 3.07 | 2.50 | 3.17 | 3.97 | 2.83 | 58 |
Until the very last level I did not understand there is an order to shifting. When I finally found out, it was obvious, though.
Great game, enjoyed it very much, would like to see more :)
Only issue I had, is that the jumping control and collisions with platforms acts a bit weird in some places.
I am not nearly skilled enough for this kind of game, but in the 20some seconds of survival, I really enjoyed graphics and sound.
Well done :)
For me the game was way too hard :( Had no fun.
A very cool puzzler.
Connection of the tiles provides a nice challenge.
Putting a compass on the board might improve the game, as I failed on the first level right away, placing the floating crates in the wrong orientation.
I enjoyed playing your game to the end. Good job :)
A very lovely game. Great job for the small amount of time available. I especially enjoyed the music :)
Wow, quite an experience. I was constantly switching between "this is sooo disgusting" and "This is hilarious"
Great job :)
I have to say, I don't particular like music based games.
It is in interesting take on the genre to combine it with shapeshifting "pulses" that you have to catch with the correct shape for best score.
PS: When I pressed reset, the game reset, but the score did not :D
I was already totally hyped about the rain mechanic during development. But still you managed to exceed all my expectations.
Great work :)
I don't like this kind of game mechanic in general (thus I won't vote in the fun section). But still I think this is a very well designed entry to ludum dare. I especially like the visuals and the dark, eerie mood.
This was quite a nice gaming experience :)
I played the original compo version and with the description provided above, I had no problems understanding and using the UI.
That is quite a smart idea for a game. Visuals and audio might use some polishing.
I totally enjoyed it :)
Great game. I especially liked the shapeshifting into whatever you can find :)
Graphics are ok. Sound is a bit annoying after some time, softer sounds while shifting would be appreciated.
The ending is hilarious xD
Overall a very fun experience 4/5
An excellent entry :)
Despite the wobbly/glitchy controls, I loved playing it.
This is a pretty good game. It is a simple and to the point beat em up.
Sometimes I had the feeling, though, that collecting souls made me shift into a weaker character (needing more hits to kill a mob).
I think the choice of music and graphics produces a nice overall atmosphere. Thanks for sharing :)
Besides the lack of sound this is a very good game. I especially liked the level design and difficulty progression.
Solid game for LD35.
It is fun to play. Yet I was missing something. Maybe a twist or variety to the game?!
Sound was a little bit annoying (mainly because my speakers were set to rather loud ^^)
I like it, 3/5 :)
Nice idea and implementation. Hilarious background story xD And some creepy firefly sounds ;)
Good job.
This was quite enjoyable. Especially liked the sheep textures :P
Whoa, these graphics are nice. As non-native speaker it was difficult to follow the dialogue speed, though. And I would have expected the shapeshifting theme to be more central to the game.
But still I had a very good overall experience. Good job :)
I was positively surprised to see a game jam entry shipped with an editor right away :)
For unskilled people like me it might be a bit too difficult to play.
I especially like how you apply the theme in both aspects, shifting yourself and shifting other objects.
Well done :)
Great game.
Since I've had a peek during development, I just want to add:
Graphics and sound really work well together.
Graphics of the mineturtle don't blend in, but no one cares because MINETURTLE xD
Anyways, I'd love to see a soft, cyberish soundtrack and maybe some highscores (reached 300 with 103 shift power left or reached 300 in 3.76 seconds) being implemented.
Thank you for this very nice game :)
Nice graphics. (Except for the color flashing that is. I did not quite enjoy that)
A bit confusing shifting order (abcbabc...) at first.
The soundtrack is AWESOME, I love it :)
That was ... stressful :D
Very nice idea that I haven't seen anywhere before.
Good job :)
After 30 minutes of playing I said to my room-mate: "I can't believe I'm still playing this"
It was a fun and addictive experience :)
I didn't like the soundtrack too much (is very repetitive and annoying after a while)
Very good job!
I like this take on pinball. Unfortunately, I didn't get the shapeshifting aspect until I read the comments. For me it was just changing rooms (which is a very cool feature). Also I was a bit confused, what to do with the gold (is it just score, can you spend it somewhere for upgrades?).
Then again, graphics and sound are very nice.
My overall impression is that you created a very lovely pinball game. Thank you very much :)
Could not run it on OS X. Downloaded the source, but Unity unfortunately shows a compiler error.
I got it running from source now, after updating Unity.
Unfortunately, at this point the game does feel a bit unfinished.
I like the idea and it fits into the shapeshifting theme.
A few decorative ( and/or moving, e.g. leafs, tumbleweed, etc.) items along with the character animations (for which you ran out of time I understood) would probably improve the visuals a lot.
A very nice idea :) The game has a very steep difficulty increase in level "crossed concerns".
Also, making the rows and columns of the target tiles fixed, might help avoid "cheating" the level design by just moving the target to the people.
I like your game. Good work :)
I love the art. Also, the music is fitting very well.
Good job :)
Medieval SimTower \o/
Loved it.
Only drawback is the rather long late game where you just have to wait for your builders to get their work done.
Not my type of game. But that said, very well executed, congrats. I like the way of interacting with objects only through indirect control.
That is a very unique piece with astonishing visuals. Very well crafted. I had a hard time understanding the connection between certain slider levels and the two measures power and population, which is probably part of the experience.
Very good game. I am impressed, such complexity is even possible in a compo. I was a bit disappointed the map would not scroll. I really enjoyed the tension. If you don't want to fail, you need to act fast.
Great game :)
I had a good laugh when my first try ended with "You have overdosed" :D Just like real life ... Neat little game. Not too much depth though. I played it for about 5 minutes and did enjoy myself.
Overall, good job :)
I don't know if you can still change it, but the game is submitted as Compo, even though rules state that multi person projects should be submitted as Jam entry.
@endurion Yes, players get eliminated, when they can't take a turn anymore (i.e. the board is completely filled with other players' neutrons). I played it a few times with my wife and I believe a two player round is on the order of 15-25 minutes. Will take your feedback to work on my presentation, so thanks a lot <3
@phlip45 Wow, thank you for taking the time for such an extensive feedback. I agree that there are super exciting modes possible. I'll let it sit for a few weeks after the Jam and see if I can make a more polished version of it. Many things weren't implemented simply for the time constraints, because I roughly had 15 hours (hands-on work time, with brainstorming a bit more) for this jam.
This game looks beautiful. I didn't have a lot of fun playing it, because I just don't like / understand platformers, but I'd like to thank you for the calm and relaxing mood this game conveyed <3
I would love to see this more as a narrative driven game, getting rid of all fights and making compelling story points to discover instead. While boss figths could be envisioned as the need to trick them into hurting/fighting themselves instead of attacking.
This game is super hard (okay okay, it's probably not meant to be played with a touchpad, I guess). I'm astonished, this has been written from scratch with vanilla JavaScript, not using a game engine. Great job. What I like most in this game is that the zombies get agitated once you shoot at them and don't continue in their regular pace like other games in this genre. And in case you haven't seen the reply in my comment section, thank you again for the awesome feedback <3
I love the idea of using sentiment analysis. Would love to see that in more games. It took me a bit to understand where I had to interact, as the screen was quite busy.
I didn't understand how to find out where mom is, without leaving the room, at which point it is too late to turn back. In general I like the style and atmosphere of the game. Good job, keep creating <3
I love these graphics. The whole tamagotchi meets tower defense mechanic seemed a bit random, but hey, it's a game. I didn't find out how to replenish my own health (except for respawning, which might be the only way). I second the suggestion of health bars on the enemies (or states of decay, if you want to spend even more time). It was super fun playing, and this is by the way my first 5* Graphics rating during this jam evaluation. The graphics are nice, clear and comprehensive, and the color design was cleverly put together to convey information about the effect on the unicore. Thank you for creating this experience <3
That was fun, simple and well-paced. Thanks for creating this <3
Me after quarantine. With a derp face, barely able to see my legs, and then dying from a bowl of vegetables. xD Hilarious game. I enjoyed it. :) The Camera angle was very difficult in some areas (in-between two houses for example).
Haven't played yet, though found a minor inconsistency in the rules, it reads: "Player Area 1. It’s their turn, they have rolled a three and a five and have drawn two researchers." right at the end. The image however shows 3 and 6 as dice roll ;) I'm looking forward to try it tomorrow :D
Congratulations on finishing the compo. The amount of content is quite solid, while there are a few design flaws. I think all have been mentioned already: Reload before empty gun, blurred Tutorial text (due to post-processing), weird collider shapes. Besides that, it is a solid entry to the compo. On a side note, the youtube link in you menu is not working.
@aret24 I only tried Youtube Link in the Web version. It said something along the lines of: Youtube doesn't allow this connection. An error message I've never encountered before. Please double check, though, because my internet connection had a few hiccups already today.
This game is amazing. You never realize how much of a power horse your brain is until you have to mash a bazillion buttons in parallel, all with different demands. This game hast just nailed it. Thanks so much for this experience <3
It took some time to understand the mechanics, but I think they were very well executed. It is a take on the match-x genre that I haven't seen so far. For me personally it wa a tad too easy and at week 120 (first playthrough) I just clicked on to see the lose condition. On the other hand, hey, I played your game for like 30 minutes :D Thanks for this experience <3 I could envision a campaign mode that also has win conditions on each level, if you plan to extend this after LD.
Had me chuckling for the music right away. While I don't particular enjoy this genre, I love your writing, it was just the right amount of silly <3 Keep creating.
I like it. Speed of the movable part could probably be increased along with the spawn rate. I particularly liked the temporary storage of up to 3 cells. That was a great design decision.
Had some pollution spawn outside of reach on the edge of my screen. I like the idea of the game. I could envision some kind of interaction that allowed you to recover as well and have a timer / score running for competition with friends :D Keep creating <3
I'm not mad at you, just disappointed :D Lovely game. A bit wonky to steer, but that might be just me. By the way, I'm impressed by your tileset. I've seen many levels here that are very dull and repetitive annd yours looks very natural, I love it <3
For a first game, great use of the engine and playing around with mechanics. From a game design point of view, this feels more like a toy than a game and I would have loved to have an indicator along the lines of: "Stage 1 - Grow to plant level 7 without getting it more than 20 times." I understand 48 hours is a very short time and I am not suggesting having multiple levels, but I feel games with win conditions or at least some kind of highscore you can compare with friends is worth adding, even if this means other content has to stand back. But again, great first time project :)
I like how well graphics and topic play together here. Besides I didn't really like it. I can't pinpoint it though, so it might be the overall topic.
Great job in completing, anyways :)
@sinamon Why would you need to play with one ........ ewwwwwww xD