FoonLudum Dare ExplorerLD46 → Oregano Thanks

Oregano Thanks

By veesus-mikel-heir

View on ldjam.com

CategoryRankScoreCount
Overall5903.3621
Fun1963.7220
Innovation7972.9421
Theme2054.0021
Graphics10332.1321
Audio6412.8020
Humor1993.4719
Mood5803.1320

Comments

madbookstudios 2020-04-20 03:54

Nice game. Immediately knew what to do when rocks came flying at me. Intuitive, corny art and good SFX. Music would have been a nice addition I think!

samsdevlog 2020-04-20 04:02

This is a prime example of graphics not making the game. Incredibly fun, I was really surprised by how fun it was to protect the plant. I would say you could improve on the UI the most, I couldn't tell what all the bars on the screen ment, but I had fun blasting away!

courtmac 2020-04-20 04:03

Definitely one of the most fun games I've played on Lumin Dare 46. The graphics are low-budget but that adds to the charm and all in all it was a fun experience and a half

decadedecaf 2020-04-20 04:08

I like the difficulty scaling. Feels really natural, especially since you keep getting upgrades. The heavy use of particles didn't really match the graphics in my opinion, and I was wishing for some music, but it was a fun and conceptually-interesting entry overall!

veesus-mikel-heir 2020-04-20 04:51

>The heavy use of particles didn’t really match the graphics in my opinion

Heh, I think you're right. I used them in this project because I don't have a lot of experience with what they're capable of, so I wanted some practice. Thank you for the wonderful feedback!

ilprinny 2020-04-20 05:13

One of the most fun games so far, I will say it took me much longer than it should have to realize you can shoot the boulders (pretty sure the game litterally told me I could i just did a dumb). At first the graphic seems a bit plain, but the main characters little knee bend honestly was just too perfect with the goofyish tone I felt at the start with the Title screen joke. The game play is satisfing, when I blocked some of those end waves it was sick! Fun entry. If I had any sujestions it would be make the background contrast with the boulders better, they were a bit dark and while not super hard to see, defiently would become an issue if the game had more levels / was harder.

dooskington 2020-04-20 06:57

Great little game. Thought the characters walking animation was funny

dpeet1 2020-04-20 08:52

This was a very fun little game!

jahwffrey 2020-04-20 18:48

Well that got stressful and out of control - really fun game! One thing to note, I'm playing on a laptop with a trackpad and can't left & right click at the same time, so I can't use the portable shield. Well done!

capital-asterisk 2020-04-23 00:25

It wasn't that hard as a fan of shooter games. I think the portable shields are a bit overpowered. The text that pops up on the middle of the screen is also kind of distracting. I'd use a different sound for when a meatball hits the plant, as it was sometimes hard to tell if I was successfully shielding being so close to the plant. Besides being mostly programmer art, it's still very enjoyable overall.

rojola 2020-04-23 17:02

Not sure if you can fail in this game :D Anyway for a while it was fun and hectic! Pretty mesmerizing.

abdurrahman-khallouf 2020-05-03 09:34

the game is too easy. but I enjoyed it regardless.

I think the game would benefit from making upgrades choices. and some difficulty.

ryjcio 2020-05-03 19:50

Lol, it was weirdly fun :D I like the tempo of the game

cheesepencil 2020-05-06 01:22

It gets a little frantic but I don't think I started to lose until I got a little lazy. Great job for compo, 48 hours is so little time but this has a good gameplay loop.

plantprogrammer 2020-05-06 08:25

For a first game, great use of the engine and playing around with mechanics. From a game design point of view, this feels more like a toy than a game and I would have loved to have an indicator along the lines of: "Stage 1 - Grow to plant level 7 without getting it more than 20 times." I understand 48 hours is a very short time and I am not suggesting having multiple levels, but I feel games with win conditions or at least some kind of highscore you can compare with friends is worth adding, even if this means other content has to stand back. But again, great first time project :)