FoonLudum Dare ExplorerLD46 → Bloody Fantastic

Bloody Fantastic

By mikejzx

View on ldjam.com

CategoryRankScoreCount
Overall4973.4630
Fun4733.3532
Innovation3513.5032
Theme3313.8632
Graphics7333.1032
Audio4213.2032
Humor5812.6227
Mood4763.2531

Comments

landerack 2020-04-21 07:03

oof, this is really tricky xD I do like it though, it's got a good amount of tactic with very few rules. Great job :D I was very hooked~ Played for quite a bit (never got far though xD) well done~

mehrdadsh 2020-04-21 07:08

nice but kind of hard

horbee 2020-04-21 07:18

52 Points. Is that good? :D Nice game overall, it get's hard pretty fast. Good job!

lalada 2020-04-21 07:22

I like it. It seem like a rhythm game.

2020-04-21 07:35

Cool concept, good graphics - but there are some design issues worth addressing.

The gameplay is a function of time. The blood flows over time and the movements take time, that is an interesting tension to explore. To do so fairly would mean either limiting the maximum frequency of the blood flow to the period of time it takes to reach the farthest color, or accounting for the difference in time consumed between the colors - because each color takes up a different amount of time, and each blood cell takes time to deliver.

mikejzx 2020-04-21 07:47

To the anonymous commenter, thank you for the valuable feedback.

I sort of realised near the end that the design of the game is just a bit unfair in general. It is practically impossible to pass anything past 200 or so points due to the design.

The way I tried to address this problem was to simply give the player more points depending on how far to the left the player went. You may have noticed that if you directed a cell to a green "tube" you'd actually get more points than a magenta one. Additionally, your points are multiplied by a factor depending on the heart rate. Lower heart rate -> slightly more points. Clearly this wasn't enough :P

It was a bit difficult finding a good balance between 'too easy' and 'too hard.' :laughing:

I was honestly thinking of implementing a restriction mechanism, to lower the spawn rate if the player was to the far right of the screen. Guess that would've helped a lot.

mikejzx 2020-04-21 07:48

@horbee Ha not too bad! Personally I was able to get to around 150 or so points!

mikejzx 2020-04-21 07:48

@landerack Glad you enjoyed it!

voidsay 2020-04-21 10:55

I liked the idea to store the cells and move strategically.

As you said yourself a different spawn rate could remedy the balancing issue.

hanamigi 2020-04-21 11:31

An interesting game, it is quite hard though. Graphics are essentil but bive the right vibe, music is nice as well. I think that needing to collect the blood cells adds a lot of difficulty. Just having them pile up in the main blood vessel could be more interesting, and loss would consist in having the vessel clogged up. Otherwise increase the speed at chich the "collector" can move when the cells are coming faster (the present speed increase is not enough), otherwise it simply becomes very hard very fast.

rich 2020-04-21 18:06

Excellent game! I was confused at first on what I was moving. But once I got it down I had fun.

alex457 2020-04-22 09:03

Didn't work on mac, unfortunately :(

mikejzx 2020-04-22 10:53

@alex457 Sorry, yeah I had a feeling it wouldn't work well on Mac when I built it. For some reason Unity3D was exporting the .app file as a directory. :thinking:

bulle 2020-04-22 11:51

Really fun! - I never managed to get more than 70 points, but then again - I am not meant for keeping mammals alive! :)

I think for me, it was a bit difficult to hit the right tube (maybe on purpose?) - it was more like that I clicked and it skipped one.

Keep up the good work!

plantprogrammer 2020-04-22 12:10

I like it. Speed of the movable part could probably be increased along with the spawn rate. I particularly liked the temporary storage of up to 3 cells. That was a great design decision.

mikejzx 2020-04-22 22:34

@bulle @plantprogrammer Thanks for the feedback!

tylerstraub 2020-04-22 23:44

love how you thought outside the box for this idea

defectivemelon 2020-04-23 00:12

Pretty cool idea that got pretty hectic! Something that would've been cool - maybe progressively intense music, or at least consistently intense music, I felt like whenever the rapid drums kicked in I expected the pace to pick up, and then I expected things to calm down when the music lulled (of course, it didn't, and I died :laughing: )

axefall 2020-04-23 02:08

I really liked this idea! Very on theme! I was confused at first, I kept flicking back to the start and I didn't know what to do, but after a while I started to get in the rhythm of things (pun intended) Keep up the good work!

mikejzx 2020-04-23 05:37

@defectivemelon Ha I actually got that feeling myself while testing the game! I'd never done progressive/dynamic music before but I think I could've done it in time, especially since I'd recorded all the tracks seperately in Audacity for the panning. :wink:

mikejzx 2020-04-23 05:38

@axefall Yeah another guy mentioned that it seems like a "rhythm" game, I honestly didn't even think of that while making it. :laughing:

rongefilet 2020-04-23 16:46

Solid game, found it very hard but had fun anyway. I've not encountered anything I had gripes with (I think the difficulty is on me) so just well done!

captaindreamcast 2020-04-23 19:38

My goal was 100 points, and I managed to reach it on the dot, using maximum concentration with those speed powerups. The game got very hype during when it got fast, I liked that a lot. The powerup system was pretty neat too, that added a good variety to the gameplay. All in all a great job, well done!

mikejzx 2020-04-24 04:22

@captaindreamcast @rongefilet Glad you guys enjoyed it!

metalheart 2020-04-24 23:22

Seems like I don't have a bright future as a cardiologist :<

mantou 2020-04-26 12:00

A nice game for 48 hours. But the speed increases too quickly and there is no way to deal with it. Anyway, I enjoy it.

mikejzx 2020-04-28 11:22

@mantou Yeah, like the anonymous commenter said, the overall design of the game is a bit flawed. Glad you enjoyed it nonetheless!

jaywoody 2020-04-30 13:07

Pretty cool idea for a game! I really liked the mechanic you've built. With some fine tuning it could be really awesome. You had some power-up mechanics there as well to keep it interesting. I wasn't the best of players since I only got to 67points, but I had fun playing it! Good job!