Micromancer by radmars 2015-08-30T11:27:00
Nice game! Pathfinding could be better, minions tend to stack up instead of attacking. But still enjoyable and fun!
Foon → Ludum Dare Explorer → Users → Matzigon
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 36 | Ancient Technology | The Golem | jam | |||||||||||
| 2016 | 35 | Shapeshift | Amelie the Amazing Amazon | jam | 744 | 3.02 | 3.19 | 2.84 | 77 | ||||||
| 2015 | 33 | You are the Monster | Eternal Rest | jam | 359 | 3.41 | 3.00 | 2.61 | 3.51 | 4.14 | 3.47 | 2.00 | 3.42 | 82 |
Nice game! Pathfinding could be better, minions tend to stack up instead of attacking. But still enjoyable and fun!
Controls would have been easier if the UI is not rotating.
The visuals are pleasing but sometimes glitching, chunks disappearing from the left.
Good job otherwise! :)
Who would plant trees in the middle of the highway?! :)
It is fun otherwise, but some minor tweaks could make it better, like better visibility for tunnels, collision of other cars, and less deathtrap patterns.
Good job! :)
Nice one! It is a bit strange that the more creature you control is the less you do. But the game is fun. :)
One of the bests. Great game, nice graphics, intense action. :) Well done.
The best game I saw so far! 5/5 :D
Made me smile and interested for the whole length. Bravo.
Nice game. The gameplay needs some tactical elements, but good job! :)
The graphics are really good! I think it could be more fluid if you could attack while moving. Great game!
Depressing story but great game. A sprint button is very much needed. :)
Quite nice entry. Could have been a bit more challenging or complicated. Good job! :)
Not bad, but the controls are weird, especially with a QWERTZ keyboard. :)
Ups... the perma invisibility is a development cheat. I'll fix it today.
Thanks everyone. :)
@Sypanite: The graphics is entirely the work of my artist friend. You can get the meshes and textures in the source repo. Feel free to use it, just don't sell it as yours. :)
@Druid: Different enemies unlocked up to the 6th level. It changes the gameplay quite a bit. Especially when there are more special enemies.
Nice graphics and mood. Good job!
I knew people love the old school graphics but this is really old. :D
I expected something scary all along, but the punchline was a hit without a scare. Well done!
Nice one. Sadly the obstacles are too demoralising. There is a lot of untapped potential in the mechanic.
Some walls are not rendered at all (WebGL version), and the adventurers not respecting the laws op physics (sometimes enter walls).
Would be much more interesting if the opponent would do anything besides moving. :) But the theme and graphics is strong. Good job.
Gameplay is fun, only a bit too slow. Well done! :)
Not just good, but educational as well! :)
Could use some finishing touches. Good job!
Lemmings man! :) Great game, good execution. Well done.
Awesome game! The only thing I did not like is that the music starts over every time I die. Good job!
Nice game! A bit too much spinning, but otherwise good. :)
Nice use of theme, decent aesthetics, well done! :)
Solig work! Losing abilites on damage is a nice idea, but most often than not it can lead to situation where you cant continue. But it's nice that you have conditional visibility on the upgrades, so clever design can mask this. :) Also, could have been longer.
Nice game. The middle hole is just too hard, the bottom and top ones are fine. A different camera and a bit bigger holes might have helped.
Looks and feels nice. The map would have been smaller, or could have some check points. Other than that it's good. :)
Nice entry. I found a bug in the webgl version where at last tile of the platform prevents you from moving left. Usually near water that means inevitable death.
Not bad for a fist entry! :)
It's a nice but simple game. It is extremely easy make a mistep and it's hard to recover from there. Also displaying the score at the end would be nice, as I had no chance to check it during the game.
So well done! :)
Nice game! :) I could probably live with less screen shake, as shooting massive hordes of enemies tends to give a lot of kills. But it has a simple and effective graphics, so the execution is nice.
The style is not my cup of tea, but the game is well done. Visuals are nice. :)
Nice game, the striped lasers really throw me off usually. :)
Nice idea. A bit hard to control, but I guess this is part of the challenge. :)
Great esthetics. The collision sometimes is a bit too strict. Easy to get stuck on trees and on the wood stuff. Jumping an the perspective is strange, but at least you don't die when fall off the land. :) Nice entry!
I really wanted to try this, but the anti-virus stopped me. :(
Vegetarian propaganda! My bloodthristy monster can't possibly live on apples and the blood of his enemies alone! :D Nice game.
Interesting experience, not exactly a game, but it's always good to experiment. Nice job. :)
Interesting take on the theme! :) I'd really like to know the unit of speed on the biking part, I went above 1000.
Using an hour long sound track has an unfair advantage. :) Jumping coul be bigger, the biggest challange was not to fall from everything. Graphics are nice! :)
Not bad, especially for 8 hours. But it is a bit strange that the shapshifting happens on the same key you move with.
Nice job! :)
Pun-tastic game. :) Well done.
Nice and round. :) Get it?!
Interesting choice of forms, at least they are not like in all the other games. :) The tutorial is a bit too long, and giving so many abilites and things to look for at once is a serious stopping power on players. I'd recommend to add tutorial step by step, and raise the challenge accordingly. Other than a few physics bug the game is quite solid. Well done!
Nice game, looks really good, too bad it's not finished as it should be. Keep working! :)
Interesting idea. Sadly the gameplay did not support the story, at least I did not feel it did. Other than that, nice work. :)
Controlling the game is next to impossible, but the cat sound effect worth it! :) Also, the shader is nice on the vision changes.
The voice-over is brilliant. :)
Rainbow metal ponie skeletons. Or skeleton rainbow metal... or... so weird. :D Nice execution, good graphics and audio.
Nice game. Not a ton of replayability though, missing some score or distance system to keep playing.
Wheeeeye?! :D
Interesting little game, and nice execution. Seems a bit easy for me 1400 points and could have got more. Funny game! :)
Nice grahpics. I find it a bit strange to randomly switch and having to match the elements without showing the arrows. The first dozen shift was missed because of that. :) But still nicely polished.
Nice ending! :) A bit short and moderately frustrating, which cancel each out more or less. :)
Interesting twist, but some polish would really add to the game. :) Nice job.
Nice and simple with the shapes and colors. Good job. :)
The atmosphere is wonderful. Good job! :)
Too bad it is quite unfinished. The moving window mechanic is if not brilliant but a nice touch. DEfinitely worth more time to polish it!
The art is really nice, also the theme is creativelly used! So well done! Some sound and music would really add to the mood. Also the game ends rather abruptly when Red reaches the cottage. I took the table from the house and used that to block almost everywhere, it made the game even easier. :) One of the best so far.
Interesting idea, only it's too short. It has nice potential. Well done.
Nice graphics, but the controls are a bit hard. Also enemies tend to spawn in clusters, so it is extremely hard to kill them sometimes. I mean other at the beginning. Powerups are good, but the basic character is too weak, what makes the game hard to enjoy early on.
And the bloom is a bit too much, everything is blurry of it. Luckily it can be turned off, so no big deal.
Also I like that there is proper UI in the game.
Nice environment but a bit lacking in variety otherwise. I see that the difficulty ramps up after 6-7 minutes, but some additional upgrade would have been nice. Oh and the "shapeshift into explosion" is quite a funny strech. :D
Solid work! :) The challange partly comes from the sticky keys warning, but other than that it's fun. Simple, but nice visuals, audio, and even controls. Also I love the checkpoint system, usually people neglect that.
Nice and simple. Also a different take on the same theme, which is good. I really like that there is a decent tutorial. Good job!
Nice netry all in all. However if you'd like to fix one thing I'd say fix the camera. It is too limiting sometimes, and the abrupt changes make it hard to navigate even on simple places.
The game UI is nice in its minimalistic way. So well done! :)
Congratulations on your first LD! :) Nice game, a bit too simple, but next time will be better.
Splitscreen roadkill simulator! :D It is funny that you go fater if you inflat both tires, thus turning is actually releasing one of the arrow keys. Nice game overall. :)
Real shapeshifting! :) I mean shapeshifting to more then a predefined set of shapes is great. If the character would move a bit faster it would be even better. Also like the exploration aspect and the knockout sound effect. Nice!
Ooooh... I see what you did there! :D Shapeshift...
Good design, nice visuals, innovative puzzle. Could have been a bit longer. :)
Blackhol Simulator 2016! :) The graphics are nice, I like the procedural look. Playing it is a bit hard, that is for sure, could not get more than zero point. But still nice. :)
Nice visuals and audio. Dragging crates in the web version was strange, they had an offset from the cursor. Also, the only thing you can't change is the shape of the crate. :D
Decent graphics and relaxing gameplay. I made 1200 point, then after a long empty section suddenly came something and I did not react in time. Sneaky game. :)
Kind of a strange game, but in a good way. :) Did not get rewarded in the end, sadly.
Great mood and feel, true retro gameplay and graphics. :) Nice entry.
Weapons could have feel a bit more different, to spice it up, but still managed to collect a nice pile of head before the end.
@JorgeGameDev The most was 165. A great axe and a bit of jumping around helps a lot. I personally would have added a bit of regeneration on killing enemies or at least at the end of the wave to not have to wait for a potion constantly.