Shift the Shapes by Larzan 2016-04-19T16:12:00
Nice game overall, the only thing i can really think of is have some sort of score that decreases based on how many moves you made and how long you took.
Foon → Ludum Dare Explorer → Users → Willsr71
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | Galaxy Shifter | compo | 762 | 2.83 | 3.01 | 2.49 | 3.06 | 2.03 | 1.86 | 1.83 | 2.38 | 57 |
Nice game overall, the only thing i can really think of is have some sort of score that decreases based on how many moves you made and how long you took.
Awesome, well rounded game. The only thing that was an issue was already mentioned, remembering what key was what shape.
I mean... if there were a third shape it would be perfect.
The music is not absurdly repetitive like some other games, and it appears to have a good amount of thought put into it. The only real negative thing is that it is a bit small.
This should be easy... nope. Stuck on 5.
Interesting mechanic, but there was a lack of directions. I was also unsure of how to get rid of the red block in the TOYS-2 contract.
The sound effects were actually quite funny along with with title graphic and just the idea in general. Nice job.
It was very short and there was the very limited method of attack.
The controls are mildly infuriating. Also there is occasionally some left over velocity when respawning.
There were some annoying bounding box things and the music got a bit repetitive. Other then that great!
I should have done this as well, but a loading bar is essential. Those of us with slower internet speeds just see a black screen for a bit while it loads images and such.
Update after playing a few levels: It takes 3-4 minutes for me to reload resources ever scene change, rendering it basically unplayable, however I am willing to give it a second chance if this is fixed.
The fix is actually pretty simple. Just make the third paramater in the scene start function be false. Example:
game.scene.start('MainMenu', true, false);
The third parameter is whether phaser should reload all resources.
That was actually pretty fun to play. I realized a bit in that you could only place 4 blocks at a time which gave it an added level of difficulty.
On another note, damn you mwcz! gg.
The controls were a bit difficult to get used to and it decided to start on my first monitor instead of my primary one so that was annoying, but other then that it was a pretty nice little game.