floatingghost 2016-04-18 21:58
This got really difficult to control around the plinth level - sometimes I couldn't roll the cube in a specific direction.
Otherwise, this was a pretty decent game, and a fun one :)
Foon → Ludum Dare Explorer → LD35 → ShapeShift
By doombox
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 61 | ||
| Graphics | 116 | 4.20 | ||
| Overall | 139 | 3.74 | ||
| Theme | 175 | 3.83 | ||
| Fun | 189 | 3.55 | ||
| Innovation | 293 | 3.37 | ||
| Mood | 571 | 3.07 | ||
| Audio | 578 | 2.70 | ||
| Humor | 787 | 1.71 |
This got really difficult to control around the plinth level - sometimes I couldn't roll the cube in a specific direction.
Otherwise, this was a pretty decent game, and a fun one :)
Beat all the levels, then went back to beat all the levels trying for the fewest shifts. 11 for all the levels. I could have made 2 fewer on level 4 but I got frustrated trying to line the cube up with the tunnel =(. Very Fun!
The graphics look quite nice! Seems like a pretty well done game overall. Reminds me of the games I made when I first was learning, but you've done a really good job with the visuals.
I'm not a huge fan of the static cameras and the awkward switching camera angles. I think a fixed camera that actually shows the level would have been a better choice. There are lots of places where it is unclear where you are supposed to go.
One note - your "settings" menu won't let you quit out of it, you have to restart the game.
This game is pretty. I loved the simple menu, and the end-level box.
The camera movements are pretty well done (it makes the game so much more dynamic). However, since the position on the active camera decides how the wasd-keys impact the cube/ball, it can be very annoying sometimes, especially on thin platforms.
Another problem is the game-feel and the physics : I feel like there is way too much inertia. When I press a key, I feel the consequence a second latter and I already want to change direction. Combined with the camera problem, its extremely annoying.
And the moving-carpet-thingy behaviour is bugged. It makes the cube behave tilt, and slings the ball at the speed of light.
Apart from those comments (that should be considered positive feedback), if found the aspect and graphics cool (once again I like the camera-handling).
There is so many levels, something we don't see enough in Ludum Dares.
The scene loading is smooth, I like it.
Congratulations to the team !
Fun game! Polished, puzzles were pretty good. Would have liked to see the shape shifting used more than the platforming though.
Good controls and at times I thought I was stuck (started at level3) but just had to shift a few times. Captured the theme perfectly!
Wish it would have been on mac or something! Cant play it :|
Wish I could play this, consider putting up a web and/or Mac OSX build! :)
I'd love for you to check out my game, Tito's Revenge!
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=65699
Nice netry all in all. However if you'd like to fix one thing I'd say fix the camera. It is too limiting sometimes, and the abrupt changes make it hard to navigate even on simple places.
The game UI is nice in its minimalistic way. So well done! :)
Pretty nice! Camera relative controls can trip you up in places but nothing major!
cool game but nothing amazing
The graphics are really well done, and it looks like you spent some time getting the timing of the puzzles just right. It gets quite difficult to control after the first few levels though, as you can't move the cube in a very straight line.
Graphics and controls are very good, very addicting. Couldn't stop playing. Though I had trouble with sound. It just wasn't there, no music, no sfx.
Very nicely done, really enjoyed the art style and the gameplay was quite challenging but fun.
I do feel however that the controls were a bit unresponsive. A second issue I found was that the camera changes made the wasd a bit inconsistent, which was frustrating at times.
fun and challenging game.
i like the graphics and level design. i would increase the button size or make them flatter because it's really uncomfortable pressing them.
Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
I loved the graphics, mood and the following camera. The controls were too awkward, though, I couldn't play further than 2nd level.
Wow, this was a very polished game. It's very impressive.
One issue- you cannot jump while moving as square.
Nice!