This is damn cool, I love puzzle types of games and with a bit more enemy variety, I could definitely see myself spending a few hours playing this one!
The game is a tad hard, but I got quite far on easy mode. It would be make a cool twin stick shooter, if you could shoot in all directions rather that just to the right.
I like the ethos of the game, it's kind of like those feng shui sand gardens that people rake, there's no real goal it's just to relax you in some way. I think the only thing this entry was missing was some light music :D
I like the level layouts, you did a great job with the procedural generation! Very clean and polished, I had a lot of fun playing it and getting good with shape swapping :)
A cool concept, I made it all the way to the end and didn't get stopped by a bug, so good going! It might have been easier to have the shifting keys to be the numpad rather than the Fn keys, but other than that it was great!
This was a lot of fun once you get a hand of the '1234' mechanics. Definitely a great achievement for a 48 hour game!. I loved the drift mechanic, if you were to keep working on it, perhaps it would be better without the 'shifting' mechanics and more of a straight up, top down multiplayer racer, like the old micro machines games.
This is probably my favourite game so for of Ludum Dare 35, so easy to play and addictive :) I did sometimes find it hard to differentiate between the pentagon and the hexagon, these are probably the two shapes that I failed the most on!
764! It's a hard game but that's ok! I would have preferred a slightly longer time limit for the time you could be out of the square. Other than that, good job!
As pretty much everyone else has said, your illustrations were excellent! I also had trouble getting my way past the guard in the upper level, perhaps it would have been good to have some smaller collision boxes for the guards... :D
The game reminds me a bit of Tiny Barbarian, which is a good thing! It might have been a better idea to let the stamina refill to max as soon as the player touches the floor, rather than just waiting around. Similar to what Munchy2007 said, this would be a solid, simple platformer if you had been able to fix the issues with the player getting stuck on the purple blocks :)
Interesting game, it would have been cool to start with a random pickup instead of having to collect them, however I particularly liked the exploding rabbits :D
This had a great puzzle learning curve! I didn't feel the need to be told what to do/how to do it, the intuitiveness(?) was really well thought out. Some minor criticisms, as someone else said, a retry button would have been useful and the game ran very pretty slowly in my browser. Other than that though, great job!
The 'phase' mechanics was definitely very cool! As a few others said though, the last level was pretty difficult, it would have been good to have it split in to two to show off the mechanics a bit more :)
LD35 — Shapeshift (24)
Shape Shifter by Slothmachine 2016-04-21T17:21:00
This is damn cool, I love puzzle types of games and with a bit more enemy variety, I could definitely see myself spending a few hours playing this one!
(Web) Pyramid Escape by lukethecoder64 2016-04-21T00:39:00
An interesting game, I like the exploration focus of the game but knocking over the boxes to get through the hallways was really tough!
Ludo's Shifty Adventrue by LordKawaii 2016-04-21T00:01:00
Although it's quite simple, you can see that a lot of thought went in to this. Nice one!
CDO by A_Cupcake 2016-04-20T23:52:00
It's good the way the squares turn green when you have them in the right position/size etc. although it did take a bit of figuring out what to do.
Galactic Wars by Sanka-X 2016-04-20T17:18:00
The game is a tad hard, but I got quite far on easy mode. It would be make a cool twin stick shooter, if you could shoot in all directions rather that just to the right.
Polymorphic Menagerie by Soron 2016-04-19T23:13:00
Interesting idea, I liked how the critters grew after some time.
Will it Shapeshift? by plantprogrammer 2016-04-19T22:23:00
A unique interpretation of the theme! It was all going well until I shapeshifter myself. Sad times.
Congrats on your first Ludum Dare entry!
55 Days by V4lesti 2016-04-19T21:48:00
A really super polished game! I'm not sure if it fits well with the theme but so good regardless!
Evolution by 3rdChance 2016-04-19T21:15:00
Fun with great audio and visuals, but a little too simple on the gameplay side.
Vikings by timtipgames 2016-04-19T16:58:00
A pretty solid game, I found no bugs and i twas pretty entertaining! A few varied enemies would be nice, but otherwise great job!
Cloud Sculptor by Naca 2016-04-19T15:54:00
I like the ethos of the game, it's kind of like those feng shui sand gardens that people rake, there's no real goal it's just to relax you in some way. I think the only thing this entry was missing was some light music :D
ADAPT by cabezotta 2016-04-19T15:45:00
I like the level layouts, you did a great job with the procedural generation! Very clean and polished, I had a lot of fun playing it and getting good with shape swapping :)
Evolved by FinGamer 2016-04-19T15:34:00
A cool concept, I made it all the way to the end and didn't get stopped by a bug, so good going! It might have been easier to have the shifting keys to be the numpad rather than the Fn keys, but other than that it was great!
Drift Shift by Bailman03 2016-04-19T15:10:00
This was a lot of fun once you get a hand of the '1234' mechanics. Definitely a great achievement for a 48 hour game!. I loved the drift mechanic, if you were to keep working on it, perhaps it would be better without the 'shifting' mechanics and more of a straight up, top down multiplayer racer, like the old micro machines games.
dos by Pibeex 2016-04-19T15:00:00
This is probably my favourite game so for of Ludum Dare 35, so easy to play and addictive :) I did sometimes find it hard to differentiate between the pentagon and the hexagon, these are probably the two shapes that I failed the most on!
The adventures of Wizard Hamster: The epic battle with dreadful Robot Cactus! by Shizor 2016-04-19T14:36:00
A fun quick game, I loved the artsyle! I also liked how you could throw an item if it was too close to another, so well thought out there. Nice!
shifted by akirassasin 2016-04-19T13:18:00
764! It's a hard game but that's ok! I would have preferred a slightly longer time limit for the time you could be out of the square. Other than that, good job!
The Witch & The Witcher by PixVox 2016-04-19T13:10:00
As pretty much everyone else has said, your illustrations were excellent! I also had trouble getting my way past the guard in the upper level, perhaps it would have been good to have some smaller collision boxes for the guards... :D
Shape Shifted by Simple Potential 2016-04-18T23:47:00
This is my kind of game I think! Simple to pick up and no bugs as well so well done! It's a bit slow, but I think that is personal preference!
Feuding Space Blobs by lkr 2016-04-18T23:19:00
A great idea, it's a good Tower Defense style game. It could be made a bit harder, with perhaps more than one 'core' spawning in hard mode.
PuzzleShift by KunoNoOni 2016-04-18T23:10:00
The game reminds me a bit of Tiny Barbarian, which is a good thing! It might have been a better idea to let the stamina refill to max as soon as the player touches the floor, rather than just waiting around. Similar to what Munchy2007 said, this would be a solid, simple platformer if you had been able to fix the issues with the player getting stuck on the purple blocks :)
Moustaches vs Dumfaces by marod 2016-04-18T22:50:00
Interesting game, it would have been cool to start with a random pickup instead of having to collect them, however I particularly liked the exploding rabbits :D
William's Dilemma by thunderklaus 2016-04-18T20:45:00
This had a great puzzle learning curve! I didn't feel the need to be told what to do/how to do it, the intuitiveness(?) was really well thought out. Some minor criticisms, as someone else said, a retry button would have been useful and the game ran very pretty slowly in my browser. Other than that though, great job!
Shifting Worlds by ichbinkeinreh 2016-04-18T20:24:00
The 'phase' mechanics was definitely very cool! As a few others said though, the last level was pretty difficult, it would have been good to have it split in to two to show off the mechanics a bit more :)