Vikings by timtipgames 2016-04-19T16:58:00
A pretty solid game, I found no bugs and i twas pretty entertaining! A few varied enemies would be nice, but otherwise great job!
Foon → Ludum Dare Explorer → Users → JHemmings
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | Binary Shift | jam | 915 | 2.84 | 2.60 | 3.68 | 3.38 | 2.17 | 2.13 | 2.74 | 49 |
A pretty solid game, I found no bugs and i twas pretty entertaining! A few varied enemies would be nice, but otherwise great job!
This is damn cool, I love puzzle types of games and with a bit more enemy variety, I could definitely see myself spending a few hours playing this one!
764! It's a hard game but that's ok! I would have preferred a slightly longer time limit for the time you could be out of the square. Other than that, good job!
A great idea, it's a good Tower Defense style game. It could be made a bit harder, with perhaps more than one 'core' spawning in hard mode.
Interesting idea, I liked how the critters grew after some time.
Although it's quite simple, you can see that a lot of thought went in to this. Nice one!
This was a lot of fun once you get a hand of the '1234' mechanics. Definitely a great achievement for a 48 hour game!. I loved the drift mechanic, if you were to keep working on it, perhaps it would be better without the 'shifting' mechanics and more of a straight up, top down multiplayer racer, like the old micro machines games.
An interesting game, I like the exploration focus of the game but knocking over the boxes to get through the hallways was really tough!
The game is a tad hard, but I got quite far on easy mode. It would be make a cool twin stick shooter, if you could shoot in all directions rather that just to the right.
Interesting game, it would have been cool to start with a random pickup instead of having to collect them, however I particularly liked the exploding rabbits :D
This is my kind of game I think! Simple to pick up and no bugs as well so well done! It's a bit slow, but I think that is personal preference!
The game reminds me a bit of Tiny Barbarian, which is a good thing! It might have been a better idea to let the stamina refill to max as soon as the player touches the floor, rather than just waiting around. Similar to what Munchy2007 said, this would be a solid, simple platformer if you had been able to fix the issues with the player getting stuck on the purple blocks :)
This had a great puzzle learning curve! I didn't feel the need to be told what to do/how to do it, the intuitiveness(?) was really well thought out. Some minor criticisms, as someone else said, a retry button would have been useful and the game ran very pretty slowly in my browser. Other than that though, great job!
The 'phase' mechanics was definitely very cool! As a few others said though, the last level was pretty difficult, it would have been good to have it split in to two to show off the mechanics a bit more :)
I like the ethos of the game, it's kind of like those feng shui sand gardens that people rake, there's no real goal it's just to relax you in some way. I think the only thing this entry was missing was some light music :D
A fun quick game, I loved the artsyle! I also liked how you could throw an item if it was too close to another, so well thought out there. Nice!
Hey, thanks for the replies, I've uploaded a WebGL version to replaced the Unity Web Player. Thanks for your feedback :D
@bazkur98 No problem! Thanks for your feedback, I think most people will definitely think the game needs more time.
The key to the game is that there's a slight wait after the shape has formed, although it's very short. It should allow most people to recognise the shape while the pixels are moving quickly and click a button before the time is up.
Thanks for all the comments!
@Ikr I should have got someone to play test it before the Jam time was up, as I could have easily added in that extra second! :D
@ KunoNoOni Thanks! :) I was actually thinking about how you could fix the character getting stuck on the purple blocks in your game. In the past I've had the same problem and fixed it by putting an EdgeCollider2D just underneath the player, below where your normal collider2D is. For some reason it just works, particularly if you level is made of lots of colliders!
Thanks for the comments,, it's a shame but I think the WebGL build makes the game quicker for some than others. I've tried it on a friends computer and it's much faster on their than on my own :(
A unique interpretation of the theme! It was all going well until I shapeshifter myself. Sad times.
Congrats on your first Ludum Dare entry!
As pretty much everyone else has said, your illustrations were excellent! I also had trouble getting my way past the guard in the upper level, perhaps it would have been good to have some smaller collision boxes for the guards... :D