Shapeless Dungeon by caporaltito 2016-04-21T00:24:00
I really like the shapeshifting dungeon. I found that the slow ghosts tended to camp a bit too long which made some sections tedious. But otherwise a good balance of challenge and clear to play.
Foon → Ludum Dare Explorer → Users → A_Cupcake
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | CDO | jam | 1068 | 2.60 | 2.13 | 2.76 | 2.72 | 2.84 | 2.05 | 47 |
I really like the shapeshifting dungeon. I found that the slow ghosts tended to camp a bit too long which made some sections tedious. But otherwise a good balance of challenge and clear to play.
I got to 30 matches before I got pretty much totally blocked in. Well done!
As a side note I tended to gravitate towards colour matches and pretty much ignored the symbols but that's probably because that's where my brain is wired to focus. It's good that you have a variety of ways to match.
Fantastic strategy game! Really well balanced. It took me the longest to whittle down the last couple of opposing minions and I felt like it could turn any moment if I didn't concentrate. Played this for waaay longer than a lot of other games. :)
Lot's of fun. The threat of the dinosaur was pretty much zero once I got moving but the challenge of reaching the fish was still fun. Simple to learn, hard to perfect. ice work.
Clear, functional, cool art style. A nice and cohesive jam game with all the elements it needs to be a complete experience.
This was fantastic. I played multiple times until I managed to win. I really felt like I was being strategic and was in control of the outcome. Art style is well implemented and the play through really gave me a pang of Carmen San Diego nostalgia!
I wasn't sure how I was supposed to "park" the monsters so I just tried to spend as long as possible avoiding them and my score got higher. The first few times it was over so quickly I wasn't sure what had killed me. I like the premise!
I found this surprisingly therapeutic!
It's a bit hard to predict the outcome of a hammer swing on the rock - it feels bit inconsistent but maybe that's just practice. The hammer is effective in a strange "arc" which was a bit annoying at times as it would take of chunks sometimes I didn't think were in the range.
Still had fun playing though. All I could keep thinking was, "that poor rock!". Angry hammer is hell bent on destruction!
You had me at the title! Fortunately I enjoyed playing too. It took a good amount of time to complete each level, although once you understand the pattern you feel like you want an extra challenge. Amazing for 5 hours!
Great interpretation of theme and I love the shadow art style. Controls get a bit stuck but that just needs more refinement. I noticed that in the story the concept of howling to get rid of the birds was explained a level after it had appeared - the on screen controls appeared when the new mechanic did but it would have flowed more nicely if it appeared at the same point in the control and the story. Nicely done overall. :)