acouplegames 2016-04-20 00:09
I liked the idea but I think the level design was a bit strange: sometimes the stage just began and I was dead xD But nice work guys! keep learning.
Foon → Ludum Dare Explorer → LD35 → Is this a dog?
By elghinn
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 65 | ||
| Humor | 356 | 2.79 | ||
| Audio | 594 | 2.66 | ||
| Theme | 600 | 3.28 | ||
| Innovation | 606 | 2.97 | ||
| Mood | 830 | 2.69 | ||
| Graphics | 897 | 2.66 | ||
| Overall | 971 | 2.75 | ||
| Fun | 1040 | 2.38 |
I liked the idea but I think the level design was a bit strange: sometimes the stage just began and I was dead xD But nice work guys! keep learning.
Good concept, but strange implementation. Good nonetheless.
Best game title so far. :p
Too bad monsters can spawn right on you, pretty unfair. I got 1700 by mostly waiting as a pile of stuck just got stuck in walls. The concept is cool and the idea is funny but the randomization is a bit too broken.
I wasn't sure how I was supposed to "park" the monsters so I just tried to spend as long as possible avoiding them and my score got higher. The first few times it was over so quickly I wasn't sure what had killed me. I like the premise!
The game is a little hard to comprehend but I like the idea :D! Good job!
The style is very fun and the idea is great. The hit detection of the enemies could be a bit better since sometimes I died even though it looked like nothing touched me. Congrats on your first ludum dare game!
A bit baffling. Needs more explanation. Couldn't see what the dog's 'actions' achieved. Random spawning on top of dog annoying. But I did keep playing and trying to figure out what was going on because I liked the feel of game. And I liked the sound. Did crash a few times using v1.1 on Windows 7 32-bit. From log file:
Traceback (most recent call last):
File "is_this_a_dog.py", line 26, in <module>
File "is_this_a_dog.py", line 22, in main
File "game_engine.pyo", line 106, in run
File "game_engine.pyo", line 82, in update
File "menu_state.pyo", line 103, in update
File "play_state.pyo", line 50, in __init__
File "play_state.pyo", line 50, in <genexpr>
File "play_state.pyo", line 176, in get_random_empty_location
play_state.NoSpace
Nice idea, and with more polish the game would be great, but right now it needs a better tutorial, as I had first no idea what I had to do, but after I found out it was quite funny to play
Hi guys !
First, thanks to everyone that has been testing our game ! It's nice to know that you haven't had an awful experience =P
Regarding the bugs you reported, we tried to correct them in v1.1 and v1.2. Mobs should not spawn right on the player (or on an obstacle ..) and they have a 1s tempo before they can move and kill the player to avoid the bugs you had.
Once again, thank you all for your time spent playing & commenting our game :)
Hm. Sort of strange how the points worked, but it was a good game
It's got quite soothing music for what is essentially a murder simulator. I enjoyed playing, thanks!
Did not quite get the controls and what to do. Also, starting the game by just hovering over start threw my completely off.
Interesting but it's very strange. Nonetheless it's a good game!
INTERESTING HOW DETAILED THESE GAME SPRITES ARE JUST LIKE THE TILES IN MY LAB'S BATHROOM
Looks cool Game is too fast i tried a bunch of times, half most of the time i die within the first second or two before i get to look at the board and strategies...
Played the 1.2 version. Quite a bit of fun this one.
We have a similar mechanic with different shapes attracting different enemies, although I think you took it even further by making it into a constant gameplay element.
The audio visuals could do with some polishing up, but the game itself is great.
cannot run the game... error occured ... :(