FoonLudum Dare ExplorerLD35 → Is this a dog?

Is this a dog?

By elghinn

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CategoryRankScoreCount
Coolness365
Humor3562.79
Audio5942.66
Theme6003.28
Innovation6062.97
Mood8302.69
Graphics8972.66
Overall9712.75
Fun10402.38

Comments

acouplegames 2016-04-20 00:09

I liked the idea but I think the level design was a bit strange: sometimes the stage just began and I was dead xD But nice work guys! keep learning.

red_fan-games 2016-04-20 00:33

Good concept, but strange implementation. Good nonetheless.

blob 2016-04-20 00:38

Best game title so far. :p
Too bad monsters can spawn right on you, pretty unfair. I got 1700 by mostly waiting as a pile of stuck just got stuck in walls. The concept is cool and the idea is funny but the randomization is a bit too broken.

a_cupcake 2016-04-20 19:30

I wasn't sure how I was supposed to "park" the monsters so I just tried to spend as long as possible avoiding them and my score got higher. The first few times it was over so quickly I wasn't sure what had killed me. I like the premise!

ainoraz 2016-04-20 19:38

The game is a little hard to comprehend but I like the idea :D! Good job!

ugiwithaknife 2016-04-20 22:12

The style is very fun and the idea is great. The hit detection of the enemies could be a bit better since sometimes I died even though it looked like nothing touched me. Congrats on your first ludum dare game!

fizzhog 2016-04-20 22:31

A bit baffling. Needs more explanation. Couldn't see what the dog's 'actions' achieved. Random spawning on top of dog annoying. But I did keep playing and trying to figure out what was going on because I liked the feel of game. And I liked the sound. Did crash a few times using v1.1 on Windows 7 32-bit. From log file:
Traceback (most recent call last):
File "is_this_a_dog.py", line 26, in <module>
File "is_this_a_dog.py", line 22, in main
File "game_engine.pyo", line 106, in run
File "game_engine.pyo", line 82, in update
File "menu_state.pyo", line 103, in update
File "play_state.pyo", line 50, in __init__
File "play_state.pyo", line 50, in <genexpr>
File "play_state.pyo", line 176, in get_random_empty_location
play_state.NoSpace

wizzardmaker 2016-04-21 13:35

Nice idea, and with more polish the game would be great, but right now it needs a better tutorial, as I had first no idea what I had to do, but after I found out it was quite funny to play

2016-04-21 17:28

Hi guys !
First, thanks to everyone that has been testing our game ! It's nice to know that you haven't had an awful experience =P
Regarding the bugs you reported, we tried to correct them in v1.1 and v1.2. Mobs should not spawn right on the player (or on an obstacle ..) and they have a 1s tempo before they can move and kill the player to avoid the bugs you had.

Once again, thank you all for your time spent playing & commenting our game :)

maymakegame 2016-04-21 20:58

Hm. Sort of strange how the points worked, but it was a good game

team_disposable 2016-04-21 21:15

It's got quite soothing music for what is essentially a murder simulator. I enjoyed playing, thanks!

goost 2016-04-22 19:49

Did not quite get the controls and what to do. Also, starting the game by just hovering over start threw my completely off.

lochmann-apps 2016-04-26 12:50

Interesting but it's very strange. Nonetheless it's a good game!

prash 2016-04-29 07:38

INTERESTING HOW DETAILED THESE GAME SPRITES ARE JUST LIKE THE TILES IN MY LAB'S BATHROOM

alsantour 2016-05-01 19:44

Looks cool Game is too fast i tried a bunch of times, half most of the time i die within the first second or two before i get to look at the board and strategies...

huvaakoodia 2016-05-02 18:56

Played the 1.2 version. Quite a bit of fun this one.

We have a similar mechanic with different shapes attracting different enemies, although I think you took it even further by making it into a constant gameplay element.

The audio visuals could do with some polishing up, but the game itself is great.

rock-eaters 2016-05-06 00:10

cannot run the game... error occured ... :(