QuestMatch.Com by Archonthewizard 2016-12-14T22:17:00
Loved it.
Foon → Ludum Dare Explorer → Users → team-disposable
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 38 | A Small World | NES ROM - Arlington Apple in an Interplanetary Pickle | jam | 194 | 3.70 | 3.77 | 3.87 | 3.22 | 3.71 | 2.90 | 3.14 | ||||
| 2016 | 37 | One room | You are insignificant - NES GAME | jam | 845 | 2.65 | 2.39 | 2.75 | 1.67 | 2.88 | 1.94 | 2.63 | 54 | |||
| 2016 | 35 | Shapeshift | No Hope In Hell | jam | 1082 | 2.58 | 2.27 | 2.27 | 2.28 | 2.85 | 2.48 | 2.15 | 3.06 | 62 |
team-disposable leaves an average of 16.0 feedback comments each event.
Loved it.
Very nice, thanks. One thing about the controls - it's not immediately obvious what you have to do when you are interrogating a suspect (i.e., press left and right to switch questions). It might be an idea to have a prompt or an arrow, unless you are trying not to for a minimalist aesthetic.
This has some real potential for development as a turn based puzzler - kind of reminds me of desktop dungeons. I would totally play this on my phone on the way to work.
Lovely presentation as a full screen webpage and it looks good with all the little moving pieces of mail. Not sure what I'm meant to be doing however - I thought I was trying to funnel the mail in to those black holes but that doesn't seem to be it? What am I meant to be doing here? It looks like this could be a great game.
Good game. It establishes the mood really well in about 10 seconds, but that crossed over sound effect is quite strong and tonally different form the rest of the theme of the piece. It does make it kind of playful though, were as otherwise it might be quite a remorseful game. It was good, thanks!
Great soundtrack - I actually left the window open for a bit in the background to listen to the song looping
This is my favourite of the competition so far. The musical choice is excellent, the fact that the sound of the dustinator is someone breathing, the fixed third person view and nice relaxed gameplay- it's great, I very much enjoyed. Thanks.
This is great, very nicely put together. One criticism is that if you buy a station you do not have a cook to man, and get a recipe for it, it ruins your whole day as you can get no more recipes. But maybe this is intentional. Enjoyed this a lot.
I love the crunching sound when you get a spider! Also, great graphics, for a stationary room that is a really nice looking scene. Can't quite figure out the collision detection though
Nice music, runs fine on windows. Nice simple idea and a clean execution. On the windows build, I'm at a 1920x1080 resolution and the status bar is off the screen at the bottom
More like an interactive art piece then a game. Great mood to it, thanks.
That's a great mechanic!
Lovely game - the interface is fantastic, I love the way it never takes you out of the game.
Nice central mechanic. Good music too.
Loved it! Excellent music and the death sound is soooo good. It also plays so smoothly! Congratulations.
Nice game! The only critique I have is that for a sound made constantly, the shooting sound is a little harsh, but that didn't stop me playing it quite a bit. Thanks!
Loved the sound effects!
Thanks, I enjoyed this. Great music! Currently the respawn seems to put you in a position in the screen, regardless of whether there is a wall there or not. Poor kitty!
Lovely concept! I enjoyed this, thanks.
Great art for the rabbit!
Very atmospheric and lovely pixel tiles you've drawn. I think I'll be playing this again!
Really good. The concept is great and it's a lot of fun. Also, your soundtrack is awesome!
It's got quite soothing music for what is essentially a murder simulator. I enjoyed playing, thanks!
Loved the graphics and the mood of it. The main mechanic was simple but enjoyable. It's a pretty difficult game! Also, my game crashed out at the ghost. Also also, you can delete the pdb files, apparently they are debug files. Also also also, I really liked the music and found the sword sound effects really effective. Looking forward to whatever it next!
Couldn't quite get the hang of the controls, which is a shame, as it the music was great and the game in general seemed quite atmospheric. Have you considered loading a qwerty build for the web? Would definitely play again if so!
I love the little chorus sound!
Good looking graphics, fitting music. I enjoyed playing this, thanks. The infoboxes people are mentioning would have helped, I only figured out the strategy through looking at the screenshots.
Nice music and good graphics
Thanks! This is a nicely put together bullet hell shooter. I like the music especially.
Great game. it's a simple mechanic done really well. I love flying in the lights on the first level. Nice clean graphics too.
LD38 — A Small World (12)
Smell World by sgadrat 2017-05-21T23:20:43Z ♥ 1
Hi @Sgadrat, a fellow NesDever! Also , hi Mgadrat, and congratulations both! Gorgeous music and a gorgeous pun, I am most impressed! Apologies, i am a little late to vote, however, but look forward to seeing your next endeavor!
It's a Small World by NedMakesGames 2017-05-12T07:01:04Z ♥ 1
This has great physics, and I love the rotating world. It might be an idea to have something more dangerous looking then the stars as things that hurt you, as they look like collectables! I enjoyed playing this, thanks.
Party in Buntingville by hectigo 2017-05-11T08:36:38Z ♥ 1
I really enjoyed this and it is very well put together. Great music, lovely graphics, very funny. The chickens though! I can see why you added them, but given the limited space you can move in and the fact they can roam anywhere on screen and after dizzying the player, stay in the area they were in (meaning they will likely repeatedly dizzy the player) makes them a very irritating obstacle. Perhaps after dizzying the player they can run off in a random direction, to lesson the chance of an irritation loop? Great work, though.
Snowglobe by Wati888 2017-05-11T08:25:58Z ♥ 1
love the concept and enjoyed playing. It's a great theme and general game design - if you have any plans to expand it let me know as I would definitely play a more complex version with different troop types, different enemy globes, etc.
It would also be quite good as a game you could leave running in the background on along term. As I write this, the men of blue globe have destroyed three or four red globes, it would seem.
slovenly shopper by jelch 2017-05-11T08:18:52Z ♥ 0
Lovely music and excellent use of black screen to leave a highlighted sliver of you and your spotter at a gameover - reminds me of a giallo. I really enjoyed playing this, thanks.
The Nedludd Club by zaibakk 2017-05-10T19:37:41Z ♥ 1
Nice music and a great theme. I enjoyed playing this and love that some one is making pixel art point and click adventure stories - it's actually what I've been intending to do next. I f I could offer any suggestion, it would be that having right click and left click as separate actions is slightly less intuitive then the classic click a verb and then click the thing you want to interact with - but it definitely still works and the fact you put it all together in a weekend is amazing. i look forward to seeing what you do next!
This is the End: Small World by namrog84 2017-05-10T19:23:48Z ♥ 1
A nice little unity game, thanks! Seems to be susceptible to min maxing, as you just need to build power plants and spam turns. To counteract that i would suggest energy decreasing happiness, or some other kind of weighted metric. I enjoyed playing however!
Lunar Limit by Pubby 2017-05-03T06:49:23Z ♥ 1
I thought this was ace, and the fact it was not only a NES game, but one with such an innovative trick at it's heart in the use of the nametables is awesome.
Missing Lands by potatolain 2017-05-02T22:42:59Z ♥ 2
Hi cppchriscpp - I've spent quite a bit of time playing your game now, and I have to say I really like it!
The fact it's a fully complete nes game is awesome (and obviously I'm quite jealous as I didn't manage to get any sound effects or music in to mine, and yours are not only there but catchy!). There are no "cheap" moments as the enemy placements around screen transitions seem very sensible. I like the sense of progression in it, in that every level gets more difficult or gets more expansive. I would definitely say if/when you make another, some sense of player empowerment would be good (I also don't have any in my game though, so i hope you don't think I'm being too hypocritical) - it would have been good to unlock some abilities as the game went on.
The only other critiques have I think already been mentioned - the collision detection being one and the other being the rather flat movement. I haven't checked the code but do you have acceleration in this game, or is it just a flat addition to x and/or y? It might be something to consider, or of course you might just have been going for a adventures of lolo style of control.
It's a great complete game however, with lots of nice touches like the fade out and fade in, a functional pause etc. Also, it's magnificent you've released your code base - I'll definitely be checking it out.
Thanks again for making and releasing it, I've really enjoyed playing it the last few days on my NES!
Sunken Mystery by Shubham Gupta 2017-05-01T09:45:41Z ♥ 2
Nice music and I like the theme. I think some of the title graphics have been stretched and are a bit blurry - unless that's the style!
I enjoyed playing this, thanks.
A small World à la No Man's sky by lavwa 2017-05-01T09:38:47Z ♥ 2
Have you changed the link? I can't seem to get to the game.
Gnome Town by Campbell 2017-05-01T09:35:19Z ♥ 1
Thanks, I enjoyed that!