sanojian 2016-04-18 12:51
Interesting take on space invaders. Are the colors you change into random? Because sometimes it just never gives you a color and so you cannot win.
Foon → Ludum Dare Explorer → LD35 → yoel color defense
By yoel1234
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 370 | 3.26 | ||
| Audio | 578 | 2.70 | ||
| Theme | 717 | 3.10 | ||
| Fun | 814 | 2.78 | ||
| Overall | 877 | 2.88 | ||
| Coolness | 1536 | 40 |
Interesting take on space invaders. Are the colors you change into random? Because sometimes it just never gives you a color and so you cannot win.
Enjoyed. Nice mechanics. Keep it up for the next LD's!
sanojian :
lol its not space invaders "clone" not even close, i didnt think about it.
the colors change when you pick a powerup, the white bases create them rendomly.
if you dont understand how to play i will try to explain it better.
Mantlair:thanks, next time ill plan somthing with a bigger scope i finished this one before the deadline. so now i know how much stuff i can implement and how much time i need for everything.
"i planned for a large scale mmo rpg fps rts with integrated chat." LOL!
Nice idea for a game!
Hope you had a fun LD experience =)
Not a bad game, better then my pong
which you commented on btw
cornand34:
your pong is way better then my pong.
https://cdn.rawgit.com/yoel123/yoel-html5-game-engine-pong/master/pong/index.html
i guess your a beginner in that case,good job its a start, who knows one day you may win a compo or make a great game. keep on practicing.
glaze_96:
yes i had a lot of fun, im glad i didnt stick to the mmo ,next time im doing mass efect ,dragon age ,command and conquer ,dota,heros3, doom online with an ingame paint app!
i just have to ask help from the forum people first.
A lot of fun!
swamppenguins:
anything you would like to add to the game (a mechanic you want me to implement to make it better?).
This is a great game, I thought the color-switching was pretty intuitive, myself. Just eat one of the little "food" and get to hacking the enemies apart. :) I'd love to see a little longer playfield and possibly slow the power-ups down. I think you should pick a destruction mechanic and stick with it. I like the blue one best, it feels like erasing the enemy. I think the mechanic for the blue one - essentially erasing the block. The 8-bit sound is cool, and you could enhance that with 8-bit circles vs. blocks. Great game.
This is a great game, I thought the color-switching was pretty intuitive, myself. Just eat one of the little "food" and get to hacking the enemies apart. :) I'd love to see a little longer playfield and possibly slow the power-ups down. I think you should pick a destruction mechanic and stick with it. I like the blue one best, it feels like erasing the enemy. I think the mechanic for the blue one - essentially erasing the block. The 8-bit sound is cool, and you could enhance that with 8-bit circles vs. blocks. Great game.
One thought for an enhancement is to reverse the play, rather than just defense - delineate each of the bases as lanes - essentially like a bowling alley - maybe you could have some kind of ammo to shoot down a lane and clear all the enemies from one lane.
Plus speedups, slowdowns, bonus coins or something you can gather or bombs to dodge, lots of potential with this one.
TeamScripta :
i will consider all of that, ill work on the grafics and stick with one destruction mechanic, ill slow the powerups.
you gave me a few ideas. ill work on a post compo version.
I like this concept. It's interesting to have to pick and choose which color you're going to take to attack which enemies. Kind of creates a min-max situation where you have to think about what your next step will be.
The game is a bit rough, mostly because the collision for the player is where the mouse is, but the box is lower and to the right of that point. If the box was exactly where the mouse was, I think it would be better. I missed a lot of shapes because they were hitting the box but not the mouse pointer.
The audio is very groovy, I like it!
Well done.
Interesting mechanics, simple graphics, but fun to play.
The mechanic is interesting and fun, and I liked the music.
However, sometimes you get stuck in a situation where it just randomly doesn't give you a particular color and you lose. i.e. If I have a whole screen full of red and zero blues even coming, and all it gives me is blue powerups, it's going to be frustrating because it feels like I'm losing due to no fault of my own. I would probably put in some sort of weighted randomness so it is more likely to give the pieces needed. Alternatively, you could add a "next piece" type box so the player can plan ahead.
i give you props for the idea, really original! the game is fun but in my opinion too rng dependent, i found myself sometime just waiting for the right color powerup to shoot from bases, being stuck, aside from this really nice game :)
cudabear:
the hole gameplay is kinda based on decisions.
the collision problem is due to div rotation,probably the collision box dosnt rotate. ill fix it, thanks for noticing that.
---about the music
the audio was the hardest part for me,my composition skills are not as good as my programming skill. i learned how to make 8 bit arpeggio that day and used the most generic chord progression i could find.the precaution is generic bum bah sound.
https://soundcloud.com/adam-rain-366797772
--
technovirusattack: thank you. im glad you think so.
wg_phancock:
im awere of that, i found a fix for that, a freeze powerup, that the player can use by pressing space.
ill put it in my post compo submission link.
Arvydas : thank you, as i mentioned before i will layer another mechanic to counter the randomness.
Nice!
Sweet entry with nice audio and simple but clever mechanics. I enjoyed playing that one. I can see potential for an upcoming version. Keep it up !
Overall good game. Sometimes I lost and I didnt know why
Very fun fluid controls and mechanic, the different colors really feel different (instead of just being superficially different).
Nice central mechanic. Good music too.
Really nice idea
I think you can improve on how the gameplay feels, feedbacks, etc
Like, I really didn't get what happens to the red square, it explodes depending on the speed I pass throgh it? or there is a timer? get it?
Overall the idea is cool but you can work to make it more fun :)
Nice entry! <o/
i still read your comments even after the compo (even half a year later,and byond).
i wont be working on this game any time soon, im very busy with other projects.
but thank you for all your comments.
-Kuupu: your game was awesome in ld38 ill do a 3d game too you inspired me.