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The Nth Dimension
The Nth Dimension
By dans17
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 2 | 85 | | |
| Innovation | 374 | 3.23 | | |
| Audio | 632 | 2.20 | | |
| Theme | 640 | 3.40 | | |
| Overall | 746 | 2.92 | | |
| Graphics | 767 | 2.69 | | |
| Humor | 772 | 1.97 | | |
| Mood | 786 | 2.63 | | |
| Fun | 872 | 2.50 | | |
Comments
Congratulation for finish this game !
A liked the idea of a six sided planet and the timed challenge to gather all 5 jauge but this was globally unclear. The biggest mistake i can see is that there is no feedback on wether or not i hit an ennemy.
ketura
2014-12-09 19:48
This is an interesting concept, though the balance is woeful. It seems far too much time was spent on things of negligible value (idle animations, hell, animations at all) instead of on basic balance. I wasn't able to get to the end on easy, the requirement to juggle all six sides was interesting but far too difficult based on the random nature of the enemy spawns and the very low frequency of the brown powerups that power everything.
Still, if it were polished and balanced, this could make a great game.
Great story, great gameplay and strangely addictive end goal. Didn't manage it by the end since I have many other games to play but you stuck to the them very well. Only comment I could give is that it could have had some BGM or more humor.
I changed sides of the cube twice and I couldn't leave. Just a pile of rocks and nothing to interact with, and endless spawning beetles. Also, it's hard to tell if your shots are connecting with the enemy, since they go right through them without stopping.
Great use of the theme! Love the concept of these different dimensions.
taro
2014-12-13 01:29
Missing a lot of feedback on the enemies. It would be nice to see them react to a gun shot, such as being pushed back, or shaking. Interesting take on the theme, at the very least.
darkcart
2014-12-13 01:39
Woah... this is awesome. I always love trans-dimensional games, good job.
Nice game, I like the fact that you have to remember your moves to be able to know where you are on the cube.
Good job! :D
I like the idea! You should pursue it further :)
Hmm, interesting idea. Well executed within the theme.
Maybe add some visual feedback on how/when you can turn the planet/cube.
soron
2014-12-13 02:18
Clever idea, although the shooting feels a bit weak - in particular, there's no feedback whatsoever when the bullets hit your enemies. A number of times I ran *towards* the enemies because the lack of feedback makes it seem like they're one-hit kills, and I was sure that I had definitely lined the shot up correctly.
It was an interesting idea, but the game itself could use some polish. I found that the enemies came too slowly, and sometimes appeared right on top of my character, evil! The drops were pretty slow too.
I loved the rotating cube for dimensions! It reminded me of Psychonauts a little bit. Overall the game itself was fun and engaging. The unity menus and lack of polish should give you all enough to do with game post-compo :)
P.S. I noticed you left Humor as an option for us voters, is the game supposed to be funny? I thought it felt pretty serious, being about death and all :O
panda
2014-12-13 04:03
I won! The game's interesting, though perhaps a bit more complicated than it needs to be. It'd be good to have better feedback when hitting enemies, and perhaps also when the teleporters are activated (directly on the teleporter itself).
ceosol
2014-12-13 04:19
I think this would do well post-comp. I would even say to keep it all on one-screen because the biggest draw is the complexity that having the world all there brings. Like the others have said, I would change the orb/gauge/timer stuff to make it more balanced. However, in post comp, I think you could add in many addition challenges (10 sides? 20 sides?) like having the damaged looking teleporter needing to be repaired by water creature droppings or whatever.
gread72
2014-12-13 05:33
I like the navigation ... pretty good...
ynots
2014-12-13 05:34
nice use of theme..
Not bad, really liked the idea as well!
01rafael
2014-12-14 00:13
Transition is looks realy great. But, sadly, I can't hit the annoying snowmans.
thopis
2014-12-15 09:33
Very nice!Good use of theme.Me like much :)
Nice idea. Interesting story. I got stuck to the first side of the cube where I went. Twice. Once in snowmen and once in golems. I can't move to any other side no matter how many enemies I had killed. Anyways. Nice game :)
shivur
2014-12-28 04:25
Inspiring story!
Interesting idea and the story was a nice touch. Due to the random drops the game can be quite hard though, I think the balancing could use a little more polish. Also, some audiovisual feedback when you hit an enemy would greatly enhance the feel.
You have a great idea going here, I would love to see a more polished and expanded version!
Cool idea! But is it even possible to beat the game (on easy)? There were so few enemies I could hardly gather enough energy to even have 3 of the teleporters up and running at a time, let alone 5.
Anyway, the concept is quite nice and innovative and I was pleasently surprised to find a snowman dimension. ;)
lokiman
2014-12-29 14:44
I like the idea of having the game world on the cube. At first I didn't really get what's going on but after some time I figured it all out :) (my bad that I didn't read the text before playing the game)