FoonLudum Dare ExplorerLD31 → Glitch Adventure

Glitch Adventure

By unnamed1334

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CategoryRankScoreCount
Humor8881.83
Innovation8982.60
Mood10922.00
Overall11142.52
Theme11202.80
Fun11462.16
Graphics11851.50
Coolness211224

Comments

karlipoppins 2014-12-08 02:31

Interesting take on the theme. Some glitches (I keep my green torchlight even though my body disappears when I die) but otherwise I liked it :)

bcole99 2014-12-08 02:53

It took me a little bit of time to figure out what to do here, but I'm glad I stuck with it. Seems like an ambitious game for 48 hours! A great idea though, and I'll play it more later. Wish the attack animation was in there.

gins 2014-12-08 03:24

Very cool idea! Unfortunately there's not much feedback on the actions you do, and it seems like collected orbs respawn, while I am not sure what I'm supposed to do in the top of the forest level in order to use the orbs (I think I got 4 of them, but nothing happens). Would be happy to give the game another whirl if this is answered :)

wooltech 2014-12-08 04:44

InIt's a shame there's nothing to show you are attacking, as I didn't think it was working at first. It's a fun game, and fits the theme nicely too.

volkoivan 2014-12-08 05:05

Cool, i reached 4th lvl, but after that I think I broke the game :(
Anyway, cool!

2014-12-08 05:39

Takes a while to understand how exactly the game is played. Great idea for the game, but could use some additional polish (which is expected in a game made in 48 hours.) It would be really nice to have feedback on attacking.

lynx 2014-12-08 06:14

Ambitious game for such a short period, would like to see it when graphics and sound is added. Also a minor request for faster player speed, hard to dodge enemy random movements on the fly) Keep working at it for sure!

furrikira 2014-12-08 07:00

I got 4 orbs! But the fifth didn't unlock... is it because of the glitch? Well, interesting game and it shocks me once you got outside! >w<

soron 2014-12-08 07:07

Interesting concept, but there's not a whole lot in terms of gameplay. It'd be interesting to see what you'd do with a bit more time for the gameplay itself.

ossi 2014-12-08 07:59

Very interesting idea of leaving the play area and adventuring beyond the game's levels. Good use of the theme, well done!

43iscoding 2014-12-08 10:00

Concept is quite interesting, however it's very hard to understand what's happening inside the game. For instance, when I got to desktop and started to click on folder content, I'm just getting teleported back ;/

dix 2014-12-08 14:28

Cute game :> I got the the sword but then walked back to the start no understanding what to do

domicuc 2014-12-08 16:26

Im sorry mate.. i love simply games but this is.. pretty cool simple project ! .) if you have time also check my "weird tower defense" :-D

swedishbacon 2014-12-08 19:01

Not sure if this work as it should :S
i managed to kill some enemies tho

shampop 2014-12-08 19:08

Interesting idea ! I like it, this is juste a little confusing. I'm really lost, and after a certain time this become anoying. But the idea is stille so great ! Maybe you could make the same concept, but more... Friendly-user ?

grehg 2014-12-08 20:55

I couldn't figure out what to do. It was cool finding the secret area though.

arzi 2014-12-08 22:42

Pretty bare bones gameplay, but likeable. When the style is wuite simple then even the tiniest details and flaws receive much huger attention. This somehow reminded me a bit of oldschool Zelda, which is good :)

wer2chosen 2014-12-08 23:19

While it may technically be one playfield, like I have grade others, the perception for myself at least, if you scroll it is indistinguishable from room transitions from the feel to the player. That was why I gave it a low score for theme. I enjoyed the game though.