Foon → Ludum Dare Explorer → Users → danthedev
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 34 | Two Button Controls / Growing | Zombridge | jam | 344 | 3.50 | 3.44 | 3.53 | 4.09 | 3.45 | 3.34 | 3.04 | 40 |
What a great idea! There's not much you can do at the moment, but it's a great foundation for what could become a really cool game.
There's a lot you can do with one word and if you were able to join words together you could create some really interesting and extendable control systems. If you build the game entirely around binary (map, entity sprites, commands etc), then procedural generation is easy.
I'm fascinated to see where this goes and if you don't carry on with it, then maybe I'll have a go. Great job.
Chromium 45 is showing a stack trace. `Uncaught java.lang.RuntimeException: com.badlogic.gdx.utils.SerializationException: Error parsing file: maps/test_dw_fin.tmx`
One of the best games I've come across from LD2015. Very balanced base that could become a great exploration/settling game. Also enjoyed reading your code — love cljs and had not heard of infinitelevels before.
Pretty fun idea. Not sure how long the game is but after I killed the rat king it start to slow right down. I think the game needs something else for the user to do — as spinning/keeping the wheel is just too close to what you might get if you just watched it as a simulation. Maybe an item shop in the upgrade levels? Maybe have the monsters drop items too? Something like that would bring the replayability right up.
Very nice looking game and it's satisfying to start blasting away, but it feels quite shallow. With some aspect of progression this could become a fun game. The lighting effects are pretty, but they are overused too.
Really enjoyed this. Creation with purpose is always great in a game. Started to wonder about how you could implement logic gates using these components. If you get to that point, then you could have something incredible on your hands. Unfortunately the entire interface becomes quote unresponsive later into the game, but I enjoyed it nonetheless. Good job
I really enjoyed the wittiness in this game, the idea of gaining and loosing followers to people is really cool
I had two main criticisms:
1. I didnt quite understand why I couldn't choose certain cards sometimes
2. There only seemed to be one correct card to every round and sometimes you couldn't pick that card
These problems though I feel would be ironed out given more time. Solid idea dude!