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danthedev

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMoCo
201534Two Button Controls / GrowingZombridgejam3443.503.443.534.093.453.343.0440

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by danthedev

LD34 — Two Button Controls / Growing

PINGROW by junt74 2015-12-15T03:45:00

Fun use of growing and two buttons — nice to have added mobile oriented controls too. Not much replay value, but the initial difficulty is enough to make it fun.

Binary Crawl by Zim the Fox 2015-12-15T14:45:00

What a great idea! There's not much you can do at the moment, but it's a great foundation for what could become a really cool game.

There's a lot you can do with one word and if you were able to join words together you could create some really interesting and extendable control systems. If you build the game entirely around binary (map, entity sprites, commands etc), then procedural generation is easy.

I'm fascinated to see where this goes and if you don't carry on with it, then maybe I'll have a go. Great job.

Mighty Paradox Platinum by punkto 2015-12-15T02:05:00

Chromium 45 is showing a stack trace. `Uncaught java.lang.RuntimeException: com.badlogic.gdx.utils.SerializationException: Error parsing file: maps/test_dw_fin.tmx`

Let It Grow! by retrogradeorbit 2015-12-15T11:49:00

One of the best games I've come across from LD2015. Very balanced base that could become a great exploration/settling game. Also enjoyed reading your code — love cljs and had not heard of infinitelevels before.

Dungeon Wheel by BeardyBard 2015-12-15T16:44:00

Pretty fun idea. Not sure how long the game is but after I killed the rat king it start to slow right down. I think the game needs something else for the user to do — as spinning/keeping the wheel is just too close to what you might get if you just watched it as a simulation. Maybe an item shop in the upgrade levels? Maybe have the monsters drop items too? Something like that would bring the replayability right up.

S - Court by DrFallos 2015-12-15T20:24:00

Enjoyed this a lot

Underforest by paradroid001 2015-12-15T15:59:00

Very nice looking game and it's satisfying to start blasting away, but it feels quite shallow. With some aspect of progression this could become a fun game. The lighting effects are pretty, but they are overused too.

Zombridge by danthedev 2015-12-15T20:07:00

Thanks for the tip! I agree, music would really add to this

Zombridge by danthedev 2015-12-16T15:38:00

@WizzardMaker Ironically, I'm a far more experienced musician than I am an artist and run a home recording studio, but I'm currently travelling Asia with nothing but a Chromebook. Maybe I'll be back in time for next LD!

Zombridge by danthedev 2015-12-17T12:07:00

Thanks @retrogradeorbit , the bodies are actually rendered to a different buffer, so that we didn't have to keep redrawing them from memory. I'm also a fan of HTML5 games, mainly because the development cycle is so quick!

Monster Factory by Corniflex 2015-12-15T12:21:00

Really enjoyed this. Creation with purpose is always great in a game. Started to wonder about how you could implement logic gates using these components. If you get to that point, then you could have something incredible on your hands. Unfortunately the entire interface becomes quote unresponsive later into the game, but I enjoyed it nonetheless. Good job

GURU by TomenLuca 2015-12-15T20:05:00

I really enjoyed the wittiness in this game, the idea of gaining and loosing followers to people is really cool

I had two main criticisms:
1. I didnt quite understand why I couldn't choose certain cards sometimes
2. There only seemed to be one correct card to every round and sometimes you couldn't pick that card

These problems though I feel would be ironed out given more time. Solid idea dude!