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Junuxx

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMoCo
201431Entire Game on One ScreenPail & Shoveljam803.853.374.333.924.372.824.0039

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by Junuxx

LD31 — Entire Game on One Screen

Terra by phaze0 2014-12-10T07:34:00

Even after updating to the latest runtime I'm getting "A Java Exception has occurred" :( That's on Windows 7.

Mini Screens by matpg 2014-12-11T01:03:00

Woo 6 seconds left. It's pretty but a little simple.

Blue Cave by NuSan 2014-12-11T01:21:00

Trick to defeat the boss easily: jump on his head and press him down on the flails that you are unable to lift.

A bit too easy to win and the flails didn't really work like you'd expect, but a fun concept!

S.I.N.E by FloatingGhost 2014-12-11T00:11:00

That was okay! Couldn't beat the boss.

Moving Melody by ChuiGum 2014-12-11T06:46:00

Very nice! Fantastic graphics and characters and good music make this a lot of fun to play. Made it to the end with some practice.

Sales Pitch by kiririn51 2014-12-11T01:58:00

Interesting approach on the theme, nice story and humor. A bit short and simple as a game, but charming and well done in such a short time!

Swarmed by DonovanWu 2014-12-11T06:34:00

Entertaining! Would be better with a more visible cursor, I think.

Inventory by TheMeorch 2014-12-11T01:48:00

Excellent! Funny, clever and highly original. But poor Todd.

TAB SHOOT by ynots 2014-12-11T06:14:00

Simple, but funny concept and nice art! I didn't really get what the point of the various type of ammo was.

starfall by datachomper 2014-12-10T13:14:00

29 points! I had fun! Great music and fonts. I'd add triangles if I were you.

Encadenado by Deal With It 2014-12-10T07:19:00

Haha this is hilarious. I want my friends to play this.

That said I have a couple suggestions. I think it would be a lot less frustrating/confusing if the controls were 1,2,3 instead of z,x,c. The latter also might be a problem with non-qwerty keyboard layouts? Second, it took me forever to realize that multi-key enemies coming from the left have their keys in right-to-left order. This would be solved if you would highlight the first key to be typed. Finally, I think it would be nice to see your current score.

My high score was 26. I probably suck at this.

Reversi by Rupert 2014-12-10T06:22:00

Played until the end, the last level was HARD! The puzzle difficulty is perfect, that last jump though.. Liked the original combination of reversi with a platformer. The theme reminded me of Supaplex, which is good. Graphics are decent, except for the player character which I didn't like. I encountered a couple of bugs like respawning inside of walls and disappearing ladders. But overall definitely enjoyable!

Pail & Shovel by Junuxx 2014-12-10T01:32:00

@NuSan: The kids are there mostly for flavor now. An unimplemented feature is that they would collect stuff from the beach, like seashells and starfish, which you could use to decorate and reinforce your castle.

The escape is a lie? by Strandypants 2014-12-10T21:46:00

Nice! What's a good time? I finished in 56 secs.

One thing that was weird is that you can jump up straight walls. I thought you had to jump from wall to wall, but up a single wall turned out to work too. Other than that, good job!

ROCKROCKET by Backterria 2014-12-10T22:19:00

I have no idea what to do other than jumping around and collecting shiny things. What do the white objects than want dots and money do? No idea. What does X even do? No idea. I tried it everywhere but nothing happened. Would score higher if the controls and goals were communicated more clearly.

Two Steps from Darkness by Ashalah 2014-12-10T06:41:00

Yay I won! That was fun to play and provided a decent challenge. I absolutely love how the level layout changes where it's dark, very nice.

I think I died 5 times in the last big room. First time I died I was transported all the way back to the start, so I had to walk a long way through an empty level. I think that's not supposed to happen? The entries and side corridors of the boss room also glitched a lot for me, and after a while the shield stayed on indefinitely. Don't know why/

Suggestions for future improvement: Maybe only regenerate HP after x seconds out of combat? Or make enemies actively chase you? Right now it's to easy to hide and recover full strength. Also, the light resource recovers very quickly; I never ran out, so so maybe reduce the gain rate. Finally, I couldn't figure out how to trigger the offensive spell mentioned in the readme.

All in all very nice, would recommend.

Two Steps from Darkness by Ashalah 2014-12-10T06:42:00

Oh forgot to mention the art style. I think it's great! Could have been a commercial game in the 90s, and that's not meant as a dig.

Infinifall by Bloxri 2014-12-11T02:09:00

Pretty tricky! Couldn't get past the first pool of water. Nice visual style. I agree with the others that the spikes were a little hard to see.

PartyGround by ghRibacki 2014-12-10T07:01:00

I won! Fun little game, cute graphics. I enjoyed trying to trap the zombies/bad guys. The ability to pull boxes sounded like an interesting deviation from typical Sokoban clones, but I ended up forgetting about it and never using it since I didn't need it. I guess the puzzle difficulty, as in, how to move the boxes to get through, is a bit low. Would have liked to try multiplayer, but I don't have any gamepads.