Foon → Ludum Dare Explorer → Users → Junuxx
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 31 | Entire Game on One Screen | Pail & Shovel | jam | 80 | 3.85 | 3.37 | 4.33 | 3.92 | 4.37 | 2.82 | 4.00 | 39 |
Junuxx leaves an average of 17.0 feedback comments each event.
LD31 — Entire Game on One Screen (17)
Moving Melody by ChuiGum 2014-12-11T06:46:00
Very nice! Fantastic graphics and characters and good music make this a lot of fun to play. Made it to the end with some practice.
Swarmed by DonovanWu 2014-12-11T06:34:00
Entertaining! Would be better with a more visible cursor, I think.
TAB SHOOT by ynots 2014-12-11T06:14:00
Simple, but funny concept and nice art! I didn't really get what the point of the various type of ammo was.
Infinifall by Bloxri 2014-12-11T02:09:00
Pretty tricky! Couldn't get past the first pool of water. Nice visual style. I agree with the others that the spikes were a little hard to see.
Sales Pitch by kiririn51 2014-12-11T01:58:00
Interesting approach on the theme, nice story and humor. A bit short and simple as a game, but charming and well done in such a short time!
Inventory by TheMeorch 2014-12-11T01:48:00
Excellent! Funny, clever and highly original. But poor Todd.
Blue Cave by NuSan 2014-12-11T01:21:00
Trick to defeat the boss easily: jump on his head and press him down on the flails that you are unable to lift.
A bit too easy to win and the flails didn't really work like you'd expect, but a fun concept!
Mini Screens by matpg 2014-12-11T01:03:00
Woo 6 seconds left. It's pretty but a little simple.
S.I.N.E by FloatingGhost 2014-12-11T00:11:00
That was okay! Couldn't beat the boss.
ROCKROCKET by Backterria 2014-12-10T22:19:00
I have no idea what to do other than jumping around and collecting shiny things. What do the white objects than want dots and money do? No idea. What does X even do? No idea. I tried it everywhere but nothing happened. Would score higher if the controls and goals were communicated more clearly.
The escape is a lie? by Strandypants 2014-12-10T21:46:00
Nice! What's a good time? I finished in 56 secs.
One thing that was weird is that you can jump up straight walls. I thought you had to jump from wall to wall, but up a single wall turned out to work too. Other than that, good job!
starfall by datachomper 2014-12-10T13:14:00
29 points! I had fun! Great music and fonts. I'd add triangles if I were you.
Terra by phaze0 2014-12-10T07:34:00
Even after updating to the latest runtime I'm getting "A Java Exception has occurred" :( That's on Windows 7.
Encadenado by Deal With It 2014-12-10T07:19:00
Haha this is hilarious. I want my friends to play this.
That said I have a couple suggestions. I think it would be a lot less frustrating/confusing if the controls were 1,2,3 instead of z,x,c. The latter also might be a problem with non-qwerty keyboard layouts? Second, it took me forever to realize that multi-key enemies coming from the left have their keys in right-to-left order. This would be solved if you would highlight the first key to be typed. Finally, I think it would be nice to see your current score.
My high score was 26. I probably suck at this.
PartyGround by ghRibacki 2014-12-10T07:01:00
I won! Fun little game, cute graphics. I enjoyed trying to trap the zombies/bad guys. The ability to pull boxes sounded like an interesting deviation from typical Sokoban clones, but I ended up forgetting about it and never using it since I didn't need it. I guess the puzzle difficulty, as in, how to move the boxes to get through, is a bit low. Would have liked to try multiplayer, but I don't have any gamepads.
Two Steps from Darkness by Ashalah 2014-12-10T06:41:00
Yay I won! That was fun to play and provided a decent challenge. I absolutely love how the level layout changes where it's dark, very nice.
I think I died 5 times in the last big room. First time I died I was transported all the way back to the start, so I had to walk a long way through an empty level. I think that's not supposed to happen? The entries and side corridors of the boss room also glitched a lot for me, and after a while the shield stayed on indefinitely. Don't know why/
Suggestions for future improvement: Maybe only regenerate HP after x seconds out of combat? Or make enemies actively chase you? Right now it's to easy to hide and recover full strength. Also, the light resource recovers very quickly; I never ran out, so so maybe reduce the gain rate. Finally, I couldn't figure out how to trigger the offensive spell mentioned in the readme.
All in all very nice, would recommend.
Reversi by Rupert 2014-12-10T06:22:00
Played until the end, the last level was HARD! The puzzle difficulty is perfect, that last jump though.. Liked the original combination of reversi with a platformer. The theme reminded me of Supaplex, which is good. Graphics are decent, except for the player character which I didn't like. I encountered a couple of bugs like respawning inside of walls and disappearing ladders. But overall definitely enjoyable!