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Swarmed
Swarmed
By donovanwu
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 1 | 100 | | |
| Fun | 455 | 3.11 | | |
| Audio | 539 | 2.58 | | |
| Humor | 616 | 2.36 | | |
| Overall | 638 | 3.05 | | |
| Theme | 694 | 3.33 | | |
| Mood | 711 | 2.74 | | |
| Graphics | 719 | 2.78 | | |
| Innovation | 840 | 2.44 | | |
Comments
Pretty good considering you did this during finals. My biggest problem with the game is the volume of the enemies' guns. They're really loud compared to everything else. The noise also seems to fire even when the enemies aren't firing.
It's also a little confusing what's going on when you restart. It seems like you take the place of one of the dead enemies but the game leaves off at whatever point it was at when you died which is kinda disorientating. On a side note, one time I respawned and I couldn't fire my weapon. Not sure why. It said that my gun was loaded but nothing was happening. Hope some of this was useful.
Quite a nice game. I enjoyed the ability to hide behind cover and shoot after. Good balance at first, became impossible pretty quickly as the amount of ennemies is way too high compared to the screen space. Good job considering the circumstances!
elvaq
2014-12-11 05:22
Really nice effort. Lots of features and options in the game. The use of cover and ability to line up shots was quite nice. The difficulty curve was very steep, though. It went from being easy and enjoyable to almost impossible very quickly for me. Nice work though! Would be nice to move around a larger arena, that way you have an escape when you get... swarmed!
this is a really nice looking and polished game you've put together.
the AI is bad at times and fails to aim at you when you're walking past them, but otherwise everything works fine.
also, the explosion animation is really good, and the SFX were put together really well!
boracho
2014-12-11 06:20
It's a neat game, but the controls could use some tweaking. The gun sounds are a little abrasive as well. It's fun for sure, just needs some polish. Good work either way.
junuxx
2014-12-11 06:34
Entertaining! Would be better with a more visible cursor, I think.
Hey good job. I liked how you can jump right back into the fight with a new robot and how the AI's moves can be learned to beat them. If you are updating things maybe make the text on the main page stand out more because it is hard to read when overtop of objects.
Really nice effort. Lots of features and options in the game. Well done. Thank you for your comment about my game ++
Nice little game, I like the idea of moving the block, but it's sad that it bugs a little an you can't totally block the enemy.
Good job.
raiyumi
2014-12-13 03:21
Nice. I know how it feels like when you got finals, since I looked messed up when I had my final presentation on Monday. :P
Anyways, I think a different color crosshair would be better so it doesn't blend in the BG too much.
))))
wilson
2014-12-13 22:35
Fun little shooter, the weapons felt good. A bit more challenge would be nice - after the first larger enemy appeared with a bunch of others, I didn't feel like it got any harder.
thopis
2014-12-14 07:18
Cool music!Also it's great that it has upgrades!
leaghorn
2014-12-15 01:45
nice crimsonLand clone. Gameplay could be a little more dynamic.
This was rather well done.
I think you could really expand upon the idea of selecting another dead robot as your new self. Such a game could be truly amazing.
BUG: Something happened with the 'double barrel' weapon, and I couldn't fire.
I did enjoy playing the game. I do think the cursor could be a different color or design as it blends into the background after the corpses pile up. When I respawn, it takes a while for me to figure out who I am.
Good work getting this done during finals. (I hope your finals came first!) I like seeing people who have a passion for making games that's so big, they just can't help themselves and jump in and make something. I liked the cover moving. If you made a modular cover system that changed as the waves of enemies came in, it could be interesting. You could find cover to regen health or plot a course to go pick up some ammo. The whole time I played the game, I was sort of expecting to pick up better weapons but I got "swarmed" instead.
Fun game and liked that you were able to restart by clicking one of the dead robots. Although I was disappointed I couldn't come back as one of the tanks since they blew up. Had an issue with the audio dropping out and not coming back on. Also think less text in the title screen would be better. Fun game though and congratulations on finishing this during finals.
Actually, the tank has a chance to leave a dead body. It kind of depends on luck if you can get one in the game...
The first two tanks are most likely to leave dead body, so if you have time, maybe you can restart the game and try again? :)
Hi, I have posted a slightly improved post-jam version based on some of the comments I get. Also, the tank boss will definitely drop a dead body now while it used to have a 50% of chance to drop a dead body. The game will also progressively get harder as you level up your weapon or become the tank boss.
01rafael
2014-12-21 00:54
Top down shooters will never die!
nice gameplay evolution i didnt expect it at start
chakitp
2014-12-23 07:01
Nice game.
Its confusing who player is when its crowded.. so, player should be lil bit different in color. And AI goes Crazy Some times.
solomaz
2014-12-23 08:03
I liked the move-able terrain, and while at first it was kinda tedious the click to fire, it made more sense when I got the automatic. Nice depth.
Nice work. The game play is solid and fun. The audio could do with a bit of work especial the sound effects but overall nice work.
mindcake
2014-12-24 03:55
Feels nice, smooth, good job!