FoonLudum Dare ExplorerLD31 → The Best of Both Worlds

The Best of Both Worlds

By agausmann

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CategoryRankScoreCount
Innovation424.14
Theme2523.87
Overall2543.52
Fun3183.35
Mood4723.00
Audio4912.83
Graphics8092.70
Coolness189633

Comments

agausmann 2014-12-08 02:32

Just found a bug that stops the game when you complete the first level. I've fixed that, and it should be working as expected now.

lynx 2014-12-08 03:37

This game was super fun, and I don't care for puzzle games! Really innovative concept, I do have to say the SFX are kinda loud though, totally break from the peaceful, problem-solving, contemplating mood you provide with the light blue and soft music. Hope you continue this game idea!

agausmann 2014-12-08 04:01

I agree, if there's one thing I would change, it's the sound effects. I probably could have spent a bit more time messing around with them.

drtizzle 2014-12-08 16:01

Cool concept, but I can't play it? I can move the yellow outlines, but I guess I have to move the black dots into the green dots? I can't, or don't know how to, move the black dots.

agausmann 2014-12-08 21:59

Sorry, I'll update the description. The instructions are viewable if you click the "Web" link at the top of the page.

thermite 2014-12-08 22:04

Really fun puzzle game, once you work out the controls!

aglavra 2014-12-08 22:46

I like the idea of the puzzle, to play it was interesting for me. The game is impressive, especially when I think of doing it in Scratch))

snemanden 2014-12-08 22:48

Clever puzzles. When you figure out the correct "sequence" to beat the puzzle, it puts an extra challange to do so as quick as possible. Really great idea. (Reached level 7.)

march 2014-12-09 00:19

I don't get it xD

tuism 2014-12-09 09:05

I like the idea, but it may be a bit too tedious for my personal taste!

I'm in two minds about saying A) the sounds were great, they conveyed enough feedback for me to understand (for example) I fell into fire or B) the sounds alone were not enough and some visual feedback should have been implemented. I'm thinking B.

I think a lot of people wouldn't get it if they played without sound (entirely possible) or didn't get the connection after the first 2 minutes.

drtizzle 2014-12-10 16:49

Okay I got the controls now.
I really liked it, but the moving is tedious. Especially when the puzzle is easy and you already know where to move.

jpmit 2014-12-11 22:08

Very fun and clever mechanic. Well done.

kualitygames 2014-12-13 02:33

I liked the retro feel I got from it, and that I had to spend atleast a few seconds to solve the first level.

chaoseed 2014-12-13 02:34

Oh, boy...When I got to level 4, my brain ran and hid in a corner. Still, that's not necessarily a bad thing, if you want to do a serious puzzle game. ;) The concept is actually quite clever! The one thing that bothered me is that on level 2, I didn't immediately get what the red walls meant. I sat there slamming keys and getting "explosion" sounds for about 30 seconds before I realized what was going on. So, maybe a little more in the way of instructions?

soron 2014-12-13 02:43

That is amazing and mind-breaking. I think skewed a bit too much towards the mind-breaking, but still awesome.

Also, kudos on doing a good variation on the idea of controlling multiple things at once, which seems to have cropped up repeatedly this time :).

panda 2014-12-13 02:44

Wow, super original! This is a fun game! It gets difficult as it goes. I made it to level 5! Excellent idea and congrats on making a fully working game in such a short time!

brighterorange 2014-12-13 15:01

Good puzzle game! I'm currently stuck on level 8, but I'm finding the variety of ideas with the mechanic to be pretty compelling. Thanks for putting effort into puzzle design!

agausmann 2014-12-13 21:39

Thanks guys for the amazing feedback! I'm glad several of you enjoyed playing :)

maxmetallica 2014-12-29 21:20

nice work