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Goo Shift
Goo Shift
By arg410
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Humor | 551 | 1.96 | | |
| Theme | 589 | 3.18 | | |
| Audio | 616 | 1.91 | | |
| Innovation | 741 | 2.64 | | |
| Mood | 789 | 2.00 | | |
| Graphics | 797 | 2.36 | | |
| Fun | 902 | 2.18 | | |
| Overall | 905 | 2.45 | | |
| Coolness | 1448 | 42 | | |
Comments
arg410
2016-04-17 22:51
Please let me know what you think. I know its not the best Ludum dare submission, but that lets me do post work! It was fun making this. If you want something in this game (like hats or objects) let me know here in the comments!
cmlsc
2016-04-18 13:26
I actually had this game idea once. :P
the loud noise scareds the jeebes out of me lol
Pretty cool, i'd like to see a banana in it :^D
arg410
2016-04-20 18:31
I can add BANANAS!!!
jin47
2016-04-20 19:28
I have been blocked in the floor ^^. good job
mieeh
2016-04-20 19:32
Cool game. Cool core mechanic, good job! And good luck with future work for this game.
roland-m
2016-04-20 19:45
Keep up with the work. =]
cerno_b
2016-04-20 19:45
The boxes keep getting stuck in the ground :(
Maybe some criticism for improvement: For me it was not quite clear why the blob could kill the baddies while in box form, especially since pressing attack in box form just made me quit the box. Maybe a visual cue could help here, for instance have an attack animation that plays every time you exit the box so that the player knows that's the way to attack.
To get bang out of your game I would suggest the video "The art of screenshake" by Jan Willem Nijman of Vlambeer. It gives a lot of good pointers for adding more crunch to your game.
Of course, music always helps to set the mood.
arg410
2016-04-20 20:19
Jin47 - Yes I know about the Block in floor bug... Im sorry, will be fixed soon.
Mieeh - Thanks
Roland M - I WILL!!!
Cerno_b - Again, I know about the stuck in ground bug. It will be fixed. Also, I apologize that it was a bit confusing. I will add more animations and a story/plot line. Pretty much, Its like a stealth game. I wanted you to have to sneak up on enemies by taking different forms, so you can attack them with out them see/killing you. In the final game I am wanting the enemies to be a lot faster, also include different attacks (weapons?)
Valmbeer you say.... HAHAHA!!! (I laugh because they are awesome and this game is partly inspired by them and all their games!!)
And last Ludum Dare I did, I added music, and I think I wasted to much time on it (About 6 to 8 hours)
Nice the controls were goods and quick. upping the weight of the boxes might have been nice.
ivanfon
2016-04-22 01:07
There were a few glitches with getting boxes getting stuck in the ground, but other than that, fun little game. Really interesting mechanic.
soron
2016-04-22 08:02
I like the aesthetic. I encountered a lot of bugs related to getting stuck in the ground, though. Ah, collision detection...
webadev
2016-04-22 16:47
Poor game, didn't like mechanics, didn't responds as i wanted.
Good start!
marmpa
2016-04-26 10:39
Nice game.Love the sounds
tomlum
2016-04-28 19:58
Super fun physics and mechanic. The look and feel is real fun : D