FoonLudum Dare ExplorerLD34 → A Tale of Two Peters

A Tale of Two Peters

By recursiveanomaly

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CategoryRankScoreCount
Coolness362
Innovation294.10
Humor623.86
Overall1963.68
Mood2973.49
Fun3573.35
Audio3873.26
Graphics4503.58
Theme5333.65

Comments

bazz_boyy 2015-12-14 09:28

Hey, interesting game guys! I have to say though, I Feel like there is a heavy dissonance between the two gameplay phases. I think personally you should have chose one or the other. I liked the second one best! Anyway, really nice work. Graphics , narrative and functionality all very nice and polished. Well done.

ghen 2015-12-14 16:59

interesting concept!, but in the end i end up crash everybody and prefer to ask them question, mostly i send them to damnation lol
but to be honest, not a fan of the traffic stuff

gene-z 2015-12-14 17:13

Gerar game

david-cookie 2015-12-14 17:25

Cool game!

deviousdeviation 2015-12-14 17:27

Directing traffic is a little clunky, other than that it's really fun :D

eerongal 2015-12-14 17:31

Neat concept. Motorists apparently need to learn to respect my authority, though!

rogberth 2015-12-14 18:25

crazy idea, it's actually fun! The traffic controls are a bit hard, but I like the concept and the judging part!

mintarcade 2015-12-14 23:02

Some drivers just wanted to dye ;)
Cool game

raroadkill 2015-12-15 01:34

Super impressive game. I found it funny when people would just smash into a car that was right in front of them. Asking the questions and deciding was also great. Good job

suui 2015-12-15 01:39

Pretty nice idea, nice game overall!

The only thing i would change is rotationg to the lane the cursor is pointing, instead of rotating all around.

Had fun playing it!

wandermayer 2015-12-15 03:53

Love the idea of consequences of one game mode spilling onto another!

siege 2015-12-15 04:40

Actually just a joy to play. I like sending people to hell. A lot.

rocketship 2015-12-15 15:36

Such an interesting combination of two different types of games, I liked that a lot. I think the traffic cop part was a bit too difficult cause some of the drivers basically ignored the red light.

juaxix 2015-12-15 18:47

I love the idea of the two game modes with after death and st peter. I think there is a lack in control , I would like to use mouse look instead of mouse left-click to change the traffic light order. You did a great job because it's funny, the part where you have to read all that text, i dont know but i'm not ready so much, but i like to choose things :D

Anyway, if you tryed my game but didnt work please try again ,i fixed the dll error.

redbricksstudio 2015-12-17 12:50

Cool game, but I agree with the comments about the diconnect between game modes. I found the judging part very interesting, and the other one not really suited for a 2button control scheme, as you have to react very fast.

Nice game though :)

imagossoftworks 2015-12-19 00:16

Interesting. At the tally at the end, it is more of a reflection of how the player thinks versus getting things right or wrong. That is pretty powerful to see your own moral report card. I have to agree with others that the contrast between the game types is a bit jarring.

Overall cool idea!

jewagenaar 2015-12-19 00:49

Very cool game. Probably the one that had me playing the longest so far. Everything worked very well.

tjxx 2015-12-19 04:41

Turns out I'm not the best at directing traffic. :P It seems like a very polished game! I had a lot of fun playing it and there wasn't anything I didn't like about it. Except if people would be a little more patient at the intersection.

richardboegli 2015-12-19 07:05

Well done. To make the traffic part more interesting, would have been to have a car pass counter or something.

Otherwise people just feel like they want to crash the cars.

Having people get impatient and running the red light was a nice touch.

kmakai 2015-12-19 12:23

Really inventive way to put the two sides together, and it fit the theme well! Great job with the audio and all of the dialog especially.

malytimi 2015-12-19 13:07

Realy cool idea with judgeing part :P

alloyed 2015-12-19 19:27

+ The fact that the game doesn't try to score you, at least not directly, to be refreshing. Since the game revolves around your moral compass it's easy to fill in the scorecard with your own ethics instead of the game designer's
- The traffic phase felt consequence-less to me. I found myself ignoring it entirely to get to the next bit of dialog, and since drivers will effectively kill themselves randomly it isn't really possible to a good job indefinitely

scorched 2015-12-19 19:27

Very original idea! You could do LEFT and RIGHT to switch light to left and right of cop accordingly, and LEFT+RIGHT at once to turn (only two orientations needed that way), because current scheme is slow.
Keep it up!

2015-12-20 00:01

I wouldn't worry about the disconnect between the two phases too much. What /really/ piqued my interest was how the game handled the fail state--I thought it was brilliant (for lack of other games trying to address the issue). Well done!