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Stardust
Stardust
By aaranos
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 3 | 74 | | |
| Audio | 705 | 2.11 | | |
| Theme | 743 | 3.40 | | |
| Humor | 824 | 1.89 | | |
| Innovation | 912 | 2.45 | | |
| Graphics | 979 | 2.20 | | |
| Mood | 984 | 2.20 | | |
| Fun | 1041 | 2.28 | | |
| Overall | 1068 | 2.49 | | |
Comments
In the beginning it was kinda hard to figure out what was going on, because there are no reference points (Background) there is no real sense of direction, at least I found.
A direction marker would have been helpful.
But after I figured out how to navigate, I liked it :D
freddyw9
2015-12-17 04:10
Nice idea, it's a little hard to figure out where you are however.
neonlare
2015-12-17 05:19
Fun concept, but I do agree with the other reviews, it's a bit hard to track where you are. Needs some kind of star background, but it's pretty good when you get used to it :).
deathray
2015-12-17 07:02
Unfortunately I couldn't really get the hang of the controls; it was hard to know which way I was going.
But I like the concept! It's actually the same name and very similar concept to one of my games (http://deathraygames.com/play-online/stardust/)
Reminds me of http://agar.io/
It was hard to see which direction you were traveling until something else appeared onscreen.
maartene
2015-12-20 19:34
I don't really get it. Doesn't really seem to work (Web build / Safari / OSX).
"I'm feelin' right, music sounds better with you..." (I hope someone gets that reference so that I don't look like a complete idiot)
Well done, nice little take on the theme however it was very challenging. At first I thought you had to dodge the little circles :P Good work :D
dlowe
2015-12-20 19:47
Thanks for the game :)
zenol
2015-12-20 19:52
+1 for a star background, but once you understand how you are moving it's getting fun :)
Btw, the linux build works.
Interesting take on the theme. Adding stars or other background elements would go along way toward letting the player where they are and where they're going.
aaranos
2015-12-20 20:05
@Zenol, thanks for letting me know ^^
I couldn't tell where I was going, and it was really hard to control for me
Great idea for the theme! It was confusing at first, but it was cool eating planets and stars later.
steboots
2015-12-23 00:20
That was a tough game, I read some of the updates you want to do, sounds like you're heading in the right direction. Was that a real bass playing?
Great concept, not very innovative though, Reminds me of Spore. It really needed some background with parallax to me, I was a bit lost at first! Great Game!
Btw, I've tested your OS X build, works fine!
You need to have better music. The music loop is Hong Kong 97-level kind of annoying.
Cool game. And the linux build does work, but I feel I should let you know that the web player version (i.e. post compo version) does NOT work on linux.. so as much as I'd like to play the web version because I see you've implemented a few of the recommendations I thought of (i.e. speed increase) I can't because Unity is being lazy when it comes to linux web player development... Don't know if we'll ever get it or not.
I can also see that some of the other things I thought of are on your todo list.. that's good. :)
Anyways, the game is really cool.. though once I got to 60000 score it became too slow to play on the 1.1 version.. I don't know if this was intentional, but as you got bigger it'd be cool if your icon changed as well. So when you reached meteor size you looked like a meteor, etc.
Lastly.. I don't know what "star size" is as I don't recall seeing any stars.. unless one of those planet looking things were stars. :P
And don't let know one put you down for the music.. I liked it. :P
aaranos
2015-12-25 00:17
@Scipio, I was being lazy and didn't want to rebuild every version. Since there is actually an interest I see I should of just taken the time to do so.
Thanks for the long comment and suggestions. I definitely plan to overhaul even more stuff and as I type this I am sitting on V1.3 which has parallax background and some minor fixes.
good game, well done :)
dejvo
2015-12-27 06:17
this would be a good game bbut it was really poorly executed. even the post jam version. try to use physics to move around. and also, there's no need for player to move around in this kind of game. instead of trail renderer use particle system and play with it a bit more
I was able to become a pretty large sun, but then I couldn't find anymore stuff to get. :P
Sometimes I noticed that you'd start spinning really strangely though?
mikaza
2016-01-04 10:08
Nice idea :)
Miss waypoints, the black background without changing seems to say sometimes that you are not moving. Ignoring this, the mood is nice and audio decent. So nice work.
Played your non-compo version as well as the LD version, I love the addition of the stars and space dust. Really adds a lot to the depth and helps me feel like I'm in a space, not just flat on the screen. I found it was tough to catch those little dots, they flew by pretty quickly!