Saber Disk by Neonlare 2015-05-07T03:43:00
Not sure if stating that the shooting weapon is something other than a gun really makes a shooting weapon unconventional.... The art, music, and perspective effects are all amazing! But it's not that much fun to play, really. The waves are all over the place and you're constantly dying and respawning in the middle of waves, invulnerable for a moment, and then taking damage pretty quick. Jumping is weird, since you can't shoot in the air, even though some enemies are tall enough that you'd still hit them. Eh, lots of incredible programming pulling this off in the time alloted, but I wish the result had been a little more snappy-feeling?
LD41 — Combine 2 Incompatible Genres (6)
Turn-based Bullethell by Azargaz 2018-04-25T11:44:32Z ♥ 1
The automatic radius adjustment idea was very clever.
Chiuigi Liebi by patr 2018-04-25T11:36:14Z ♥ 0
This was a little disturbing? But I guess most dating sims are anyway. I'm not sure if the stealth element was doing anything? It was hard to tell if I was doing well or poorly.
Evil Bunnies by Team Luminous 2018-04-24T09:49:02Z ♥ 2
Feels a lot like the classic dungeon crawlers with grid movement, but a little more analog with mouselook. I cheater it a bit by ending my turn early so I could get a larger turn when rounding corners. It was definitely creepy when I noticed that the bunnies continue to make eye contact with you after you've dispatched them!
Super Golf Zombie Survival 2018 by tokkiseul 2018-04-24T09:34:29Z ♥ 2
Interesting game, but the survival aspect seemed a little off. If I'm picking up wood and stone, I would expect to build something with them instead of just chucking them away? Some small crafting mechanic would have been better, like making a stone axe. Still a fun little idea!
Flayer & Puck by Blix 2018-04-24T09:23:24Z ♥ 1
Very pretty game, but I had to quit at the forced stealth section. The guys kept getting alerted through walls, which was a bit unfair. Gotta give it points for theme though, hockey stealth is very incompatible.
The Colour Room by CliffordSix 2018-04-24T09:16:05Z ♥ 1
Having such sluggish movement in a shooter like this is interesting, since it puts a heavier focus on shooting and aiming. The buttons are hard to hit when they're in a corner, because they are only triggered by some velocity threshold, and you lose all your speed when you hit the wall near it. Having walls that disappear when they match the background color is fun, having enemies that don't disappear when they match the background is a little less fun. I tried shooting randomly while searching for a switch to change the color, which was cool and worked a little, but there wasn't enough visual feedback to indicate the technique was working. The scrolling was too close to the edge of the screen, and it was very easy to run into enemies that were right in front of me. And due to the sluggish movement, I couldn't change directions to avoid them, either.
An interesting idea, though! Just needs more visual feedback for killing enemies, some smarter scrolling tech, and some better button interactions. Cheers!