balbinoaylagas 2015-04-20 04:48
i really liked the pixel art it was good, the idea behind the unconventional weapon was nice, i feel that the gameplay needed a little bit more time, but it was enjoyable! nice work.
Foon → Ludum Dare Explorer → LD32 → Banana Boomerang
By awmace5
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2469 |
i really liked the pixel art it was good, the idea behind the unconventional weapon was nice, i feel that the gameplay needed a little bit more time, but it was enjoyable! nice work.
The pixel art is beautiful. The hardest part I found was dealing with the clay.io popups - if I closed them down using the X then the game became unresponsive (it's ages since I've used the clay plugin, so I can't remember why it would do that) - waiting for a clay response that doesn't arrive, perhaps. Good work on the jam entry in 2/3 the time!
good pixel work. cute bg music. could be a more fun if there is something more into the gameplay.
I like the beauty of the pixel art :).
Also, farming monsters and coins is easier if the banana is shot from the middle vertical platform, except the side-spiked monster :).
Really great start here. Controls need a little more work but overall great job! Art is sweet.
Gameplay is pretty basic and could use some work, especially with exploiting gameplay to farm coins and pixel precision catching, but overall, not bad!
Also, nice music! :)
That gravity is brutal - would have benefitted from a variable height jump I think. But love the graphics and gameplay, really really fun twist on the boomerang mechanic. Highscores were a good addition also - suddenly makes the whole thing more addictive!
Really nice pixelart and music. I like your game very much! But if you throw the banana in the middle section and wait at the bottom for the coins it gets a little easy!
Neat little game. The sprites are cute and the sound is solid and moody. Reminds me of the old NES classics. Good job!
The game has nice assets and music, and using a banana as a weapon is certainly unconventional... but that gameplay leaves a lot to be desired. Varied spawn locations rather than static ones would make this a lot more challenging. Or maybe a larger zone overall. Additionally, you might want to despawn the banana when the player dies (or prevent it from blowing up the bombs after death).
Nice art!
I threw the banana once in the beginning of the game then I didnt have to do anything at all.. lol. The banana keeps going left and right on the bottom platform :)
Couldn't play the web link. It wanted me to log in to a google account? Why do I need to do that?