sharp911 2014-12-09 04:12
Nothing I really can say about this game. A bunch of what look like flaming balls?
Foon → Ludum Dare Explorer → LD31 → The Great Expanse
By joe40001
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Audio | 657 | 1.94 | ||
| Theme | 737 | 3.27 | ||
| Innovation | 805 | 2.52 | ||
| Mood | 869 | 2.44 | ||
| Graphics | 952 | 1.77 | ||
| Fun | 994 | 2.05 | ||
| Overall | 1000 | 2.32 | ||
| Coolness | 1934 | 32 |
Nothing I really can say about this game. A bunch of what look like flaming balls?
"Playable" for some definition of "Playable". The contrast between the player and the background made me think I had a smudge on my monitor, and the crippling lag you point out makes it hard to do anything meaningful. Forcing a reload of the page to start over leaves testers with little drive to keep trying, never put obstacles to restarting.
While there is obviously a ton of lag, I can get the gist of what this game is. If anything the lag adds an extra terror factor to it but that was obviously unintentional. The action game however is a strange bullet hell shooter without any actual shooting and I think it could have been especially great with a few more hours of work put into it. For a game made in 5 hours you've done fairly well against that ones made in 48...
Way to much lag at the moment, i shall save my vote till its fixed, (So let me know please) interested to see what you have done with this idea ^^
The rotation mechanic does show promise. Something to consider: the game was just as playable with only the up arrow key, and this was a little more fun even, since it forces you to commit to a move since the option of going back is out.
Crap, I should have double checked, when I last ran the build it was actually playable, but for some reason when played on line it seems infinitely laggy. I'll fix it. Sorry guys, my bad.
It's fixed now.
Hm nice concept but it's a bit hard to see the player's ship.
400 m(
At first, this gave me a pretty nice feel of the expanse of the universe, but slowly it just got repetitive. There was no ramp up in difficulty, no change in scenery (until the maze thing at the end), and it really was more of a grind. For 5 hours, it's decent, but it doesn't really compare to most entries.
Simple to play and I like the mechanics to this game.
@Gread72
Thanks!
@alyphen
That's very fair, the idea was to have the enemy base attack methods change based on your range and actually have a final phase where you dock and walk around to destroy it, but obviously what was hoped for and what was accomplished are very different things.
I don't expect nor do I deserve super high grades for this entry, it just was neat enough that I thought I'd share and this way I get to participate more actively in the voting, which was something I enjoyed doing last time.
I considered really increasing the closing in speed but I felt like that would negate the whole "great expanse" feel that was intended.
In the end if I give a few people a kinda neat experience then I'll feel fine about it. I really wish I could have put in the proper amount of time and make a proper game, but unfortunately that wasn't a possibility. :(
Next LD I'll do something awesome though. :)
The mechanic was simple, and it got pretty boring pretty quickly. It was a neat concept, and I like the idea of just dodging, but the projectiles all moved the same, and the ship movement was so simple and had no variety to it. It's impressive that you managed all of this with only five hours, and I think the bullet hell avoider idea could be good, it just needs some more depth of play and some better level/obstacle design. I'm curious to see what you come up with for the post-comp version.
All I can say about is indie games rules!