FoonLudum Dare ExplorerLD41 → Evil Bunnies

Evil Bunnies

By kessutinnu, team-luminous, E-rvin and raoz

View on ldjam.com

CategoryRankScoreCount
Overall7783.2738
Fun6123.2738
Innovation6133.3138
Theme4443.7738
Graphics7733.1537
Humor3903.2036
Mood6343.2237

Comments

yinyin 2018-04-24 08:53

Haha, super hot in chunks.

In a way reaction was still required because of the idle animations. And occasionally they even walked a bit during my own turn. Made me miss a few times. Might have enjoyed the tactics a bit more without that.

Eventually got shot down by a bunny spawning with a gun behind me (coming out of the same door I came through).

carvster 2018-04-24 08:59

Felt a little clunky and I kept getting stuck on door frames and other obstacles, cool concept though almost like a slower paced version of superhot!

snapman-gt 2018-04-24 09:49

Feels a lot like the classic dungeon crawlers with grid movement, but a little more analog with mouselook. I cheater it a bit by ending my turn early so I could get a larger turn when rounding corners. It was definitely creepy when I noticed that the bunnies continue to make eye contact with you after you've dispatched them!

nicolas-tapia 2018-04-24 12:08

Hahahaha i like the animation. Our game is about rabbits too

darby-costello 2018-04-24 12:15

The concept is great, even if the gameplay's a little clunky. I'm pretty sure those rabbits cheated a few times! It may give me bunny-themed nightmares for a little while...

beelzeboss 2018-04-24 12:23

Now im scared of bunnies

tomavatars 2018-04-24 13:43

I love the concept and it works well. Music and sound could be better, but I found the bunnies shrieks quite funny :smile:

krammetje 2018-04-24 13:44

Quite fun. I like the way you implemented turn time.

mau 2018-04-24 14:17

Fun game, I didn't felt much pressure from the timer until the rabbits started kicking me... LOL

tastelikecoke 2018-04-24 14:27

The bunny models are so unnerving. I think this could also pass for the horror genre :D

specially since they only move while you're not moving...

hakita 2018-04-24 15:47

Fun idea though the gameplay was somewhat janky. With enough time this could be a very fun game.

corbak 2018-04-24 17:03

I don't know if that was on purpose but I had a good laugh when I hear the bunnies squeaking and how they kicked me while I was screaming in pain. Well it was definitely fun.

javed-wilde 2018-04-24 17:58

Dang im triggered XDXDXD y do these bunnies look like they r smhow related to judy hopps lol

this one is interesting lol, will check it in a couple of days XD (damn life)

bhavin 2018-04-24 18:38

The name attracted me here :joy: !! it was so satisfying to hit those rabbits XD!! Great work with the game!!

mza 2018-04-24 20:59

I like the idea with the two genres. Concept is very good and works really well. I played this game in two ways:

Firstly, i went all guns blazing punching and shooting every bunny in my sight. This did not get me far.

Secondly, I tried to be more tactical + stealthy and avoid the bunnies altogether unless i had a gun. With this method, I made a little progress.

I'd like to carry my guns over to the next level. Dont want to fight off 6ish bunnies in a room with boxing gloves lol. Although getting beaten up is hillarios :laughing:

I thought the jumping mechanic was cool too.

honest-dan 2018-04-25 00:19

I really like the concept of action based fps. Unfortunately the Webgl version wasn't working very well, and I don't think the textures worked. The rabbits were still terrifying, don't worry.

camcam 2018-04-25 08:16

it's a good idea but the webgl not a good idea, please create a windows version

team-luminous 2018-04-25 10:55

@CamCam @Honest-Dan We published Windows build now as well :) But could you please specify, what issues were you having with WebGL and on what system/browser? (Also, consider the possibly that maybe WebGL was not at fault, but maybe the game in general was having issues :) )

glorious-kittens 2018-04-25 10:55

It's a great game idea, but it's incredibly difficult to play a turn based fighting game.

team-luminous 2018-04-25 11:06

@MZA Thanks for your feedback (Well, thanks to everyone who has provided feedback! :) ). Agreed, we could have made the last level more easily understandable. There were two easily missable things: * The gun that probably ended up in the hands of one of the bunnies, was actually on the ground when you opened the door. Player could rush it and get it before the bunny does. * Even afterwards, you can take the gun away from the rabbit during your turn (in a way rabbits are harmless during your turn, can't stop you from taking their gun. However, due to the idle animation, this requires some real-time reaction, thanks @YinYin for pointing that out.)

After you get the gun, the level is easy. We will try to make things more clear next time.

centauri 2018-04-25 11:10

Fun and nice idea :D

samuel-henderson 2018-04-25 11:11

great game but I think one should keep their guns when they move onto the next level. Good work :)

scott-steffes 2018-04-25 11:18

I killed the tiny bunnies before I realized they couldn't hurt me. What an emotional rollercoaster! :P Really cool idea!

aditya-shukla 2018-04-25 11:55

It is a really nice game. Found it at Elysia's stream. Seriously loved it man. Well done.

Btw here is the link to my game if you wanna try it out: https://ldjam.com/events/ludum-dare/41/memebumps

mintarcade 2018-04-25 12:01

Interesting game idea. WebGL version froze on me, so thanks for providing windows build. Rabbits are terrifying - now I'm afraid of fluffy creatures. (Find your game via ElysiaGriffin)

wevel 2018-04-25 12:19

I like the idea of the game, however I think the movement lets it down a bit. you should probably be able to move normally, and the time ticks down bases on how far you move.

team-luminous 2018-04-25 12:29

@Wevel Thanks for the feedback! Yes, we had the idea of discrete movement - player having to take one full step at a time. However, if there is something in the way, step time gets spent, but player will only move to the obstacle, so that didn't work out so well. Will maybe try implementing alternative movement mechanics. Right now players have to make sure themselves that they are moving into clear directions.

honest-dan 2018-04-25 12:29

@Team Luminous it was chrome, and everything was dark - I believe the textures hadn't loaded.

cristiano-m-garcia 2018-05-06 19:45

I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.

I hope you continue with the project.

https://ldjam.com/events/ludum-dare/41/witchs-escape