FoonLudum Dare ExplorerLD29 → Ablate

Ablate

By vdogamez

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CategoryRankScoreCount
Coolness351
Theme2323.44
Innovation4052.94
Fun5582.63
Overall6332.71
Graphics7012.30
Mood7022.19

Comments

torcado194 2014-04-29 01:35

seems very in-depth and well built! I lost interest pretty quickly though for taking a while to dig. nice job though!

greysphere 2014-04-29 01:38

I love collecting stuff and building things. Faster digging please!

kmakai 2014-04-29 01:47

Really cool concept and great job implementing it given this was your first time using Unity! I kept digging down to avoid getting hit and got stuck in an area without any important resources, and it took too long to get through the gravel surrounding me. Still fun though, good job!

omaha 2014-04-29 01:52

Faster digging would be very helpful. After a while I couldn't tell if the countdown was complete or if I was waiting for something else to happen.

marjie62 2014-04-29 02:02

Took me a few minutes to catch on. It is possible to just dig straight down for a long time and not build anything, which at first I thought was boring, but when I understood the victory condition (build power sources and charge up to full) and when the pace of the bombing got a little quicker, it was quite exhilarating. I agree that the digging was to slow, and the game was slow to start, but that's a balancing issue

vdogamez 2014-04-29 02:11

Yeah, I understand the criticism about dig speed. In retrospect this entire game's pretty slow. Half the game is digging slowly and the other half is sitting around a fire waiting for your dig speed to increase. If I go back to this to flesh it out more I'll look into rebalancing dig speed, but it's kind of the worst thing to have to change because everything else is balanced according to the dig speed! Oh well, good to know.

snicklodocus 2014-04-29 04:07

Nice game! Looks simple but has quite a lot of depth. I do agree it is a bit slow but the bombardments help keep up the pressure.

john_conder9 2014-04-29 06:32

Pretty good submission in terms of technical feats. I like the idea but ultimately lost interest as I couldn't really figure it out and the digging got to the point where it was just sooooo slow. I found no wood or rocks, so I couldn't make anything.

It loooked like I should be able to dig the background to get rocks, but that didn't work. The bombardment idea is really awesome and this is a pretty sweet and innovative idea for this type of game, with more polish I think it would be awesome. But personally, I see no reason to dig so slow :( Good job!

vdogamez 2014-04-29 13:37

I'm actually wondering now, for anyone who thinks the digging is too slow, are you talking about the digging in dirt, or the gravel and rocks? Because if people don't like how slow the rock digging is it might be at least partly a tutorial/interface failure. Part of the idea of the game is that if you just start digging straight down without occasionally stopping and building bunkers you'll be going too slow to get anywhere.

rojo 2014-04-29 20:02

Nice concept. The digging becomes a bit monotonous after awhile. I think a couple animations would go a long way toward solving that, though I know you said in your description that you had to cut them due to time.

evilseanbot 2014-04-29 22:10

Always great to see people trying different things. The starting situation is sometimes such that it seems pretty hard to win.

I'd recommend not using the Shift button as something people press repeatedly as for a lot of people that turns on shift keys.

theholychicken 2014-04-29 22:56

I didn't catch the concept of recharging at first until I read some of the comments here.
It's actually very interesting!
I had to give up because of the dig speed and I couldn't seem to find the materials needed to build the furnace.
The concept has great potential though.

cirrial 2014-04-30 14:20

I keep dying and I don't know how to fix that! Digging speed concerns as mentioned, although I understand everything is balanced in terms of it. I am really bad at this game but I still like the ideas.

chuigum 2014-05-05 03:32

Love the graphics, impressive for 72 hours

chaoseed 2014-05-09 02:24

Interesting, I like the idea! I wasn't sure how to balance time between digging and building...Although, maybe if I practiced for a while I'd be better. I didn't really bother building a base because I didn't find any uranium, so there was no way to make a reactor. So, I just kept digging downward. (Hm, the first time I played, I saw reactors in the construction menu, even though I couldn't build them. But on subsequent playthroughs I don't see them at all.) So it's a neat game, I feel like it's missing something, but pretty cool anyway!

607 2014-05-18 15:20

I played through it 3 times, and still didn't really get what I had to do. It does look very well-thought out though, so maybe I'm just stupid. Some kind of tutorial would've been nice though.

tenpn 2014-05-19 14:15

Nice idea, but no idea whether my tactics are correct until it's too late