Cubic Caves (Ludum Dare 48 Hours) by FileCorrupted 2014-05-19T14:16:00
Really nice idea, but not fun - it's too hard to click on enemies or I have missed the point entirely
Foon → Ludum Dare Explorer → Users → tenpn
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 36 | Ancient Technology | Egyptian Dare | jam | |||||||||||||
| 2014 | 29 | Beneath the Surface | Max Terror: Beach Patrol | jam | 258 | 3.38 | 3.26 | 3.58 | 3.27 | 3.71 | 2.50 | 3.55 | 3.16 | 61 | |||
| 2012 | 23 | Tiny World | SimAsteroid | jam | 91 | 3.25 | 2.50 | 3.17 | 3.33 | 2.67 | 1.73 | 1.30 | 2.55 | 14 | |||
| 2011 | 21 | Escape | Towering Inferno | compo | 46 | 3.63 | 3.40 | 4.20 | 4.00 | 2.32 | 1.00 | 1.33 | 2.57 | 1 |
tenpn leaves an average of 19.7 feedback comments each event.
Really nice idea, but not fun - it's too hard to click on enemies or I have missed the point entirely
Nice idea and well executed. Lovely art style as well.
Really nice, shame it doesn't work well on firefox.
Surprisingly fun game, moving a island underneath a shark...
Beautiful looking game, and a nice little concept too. Enjoyed it, good work!
Really nice Thomas Was Alone vibe. Also genuinely had me laughing in places. Nice idea and well executed. Good stuff!
Not really sure how the theme applies here. Aside from simple card matching, I'm not seeing much else? A bit too much disconnect from my actions to the consequences for me.
Really loved the audio in this nice simple game. Didn't fully appreciate you're not collecting the money, just using it to gain depth, but that's a nice mechanic too.
Took me a second to work out what I was doing, but once I got the hang of diving into the air to reload, the game had a really nice feel to it. My only complaint would be that you seem to have to fire your first projectile to select the menu option to start the game?
Nice game with a good mechanic, needs some progression to keep playing, e.g. game end w/highscore or time limit. Good music.
Really nice idea. Loved the theme, and the way the core mechanic fed into that.
Cute papers please idea, although the music, while good, is far too jolly for such a depressing job. More feedback to the user would make this game clearer. Very amusing though, good link to the theme.
I liked the idea, but the controls just seemed to not behave themselves unfortunately.
Novel steering mechanism but unfortunately poorly explained, took me quite a few attempts to work out where i could click to steer.
Not particularly replayable, but very polished and fun to play through once. Katamari-like.
Really nice art style. Audio was basic but did the job. A good idea that I would definitely have loved to see expanded out further than it was. Good job guys!
Way too confusing, even after the instructions. Nice graphics though.
Really liked the "Options" screen, and the general pixel art presentation was great. I would have loved some sound and in a perfect world, the ability to shoot in 4 directions whilst moving.
Beautiful game, but steering is too hard
Nice idea, but I don't understand why the kitty falls quicker than the poop. You overtake your bullets!
I liked the idea (although searching for plane survivors seems a bit too soon personally) but the difficulty is literally hit-or-miss - if you happen to place things wrong you watch the timer of people die.
Nice concept, but the movement felt a bit too slow, and I couldn't seem to end the game. Liked the mountain ranges and general atmosphere though.
Pretty cool. A restart button might have been nice, for when I see the shorter answer.
nice artwork, good concept. would love to see it taken to its fullest.
the arcing harpoon in a small round planet is a cool idea.
really liked the aesthetic. minor quibble but would have liked cursor controls on WASD if you're going to force mouse sometimes.
Very nice concept and smooth execution.
Very nice! Good tutorial system, and I found the movement very satisfying.
Unfortunately when I run the exe (on windows7) I get an error box saying "The application was unable to start correctly (0xc000007b)."
LD36 — Ancient Technology (22)
Leonardo's Painting Machine by Frozen Fractal 2016-09-05T12:52:00
This was brilliant. Right-clicking on the wheel's initial value only brought up the standard image context menu for me, on chrome osx.
Dino Hipster Survival by zulman 2016-08-29T17:45:00
Very slick! Maybe make the first level a little longer and less dangerous, to let us get the hang of the controls?
Coinsortium by srimech 2016-08-29T17:41:00
Brilliant idea! But unfortunately the UI has too many bugs to be playable. I got stuck in the polygon tool mode even though I was in the main menu, and I couldn't get delete to work. Would also love a clear-screen button. Excited to play it again once you smooth it out a bit!
The Cursed Farmer by KLegacy 2016-08-29T17:38:00
I get an idle-ish vibe that I dig. Maybe if you're familiar with oregon trail you'll understand the UI, but I got stuck. Wasn't sure eg what a plough did for me, except that I could afford it. Need a bit more of a sense of cause and effect.
Aqueduct Architect by Multitudes22 2016-08-29T17:08:00
The play button above gives a 404!
(Not) Greedy Cup by wowods 2016-08-29T17:06:00
Oooh I love quirky technology like this.
Roby Robot by lonesurvivor 2016-08-29T17:04:00
I like it! You could make it a bit clearer what's interactable and what's not - pixel hunting is no fun.
Spear the sun by lightsoda 2016-08-29T17:00:00
Lovely polished UI, and it had a sense of humour that made it fun to play!
farm defence by yoel1234 2016-08-29T16:57:00
I found navigation and aiming quite hard. I would add a ground texture, and maybe have WSAD move in the direction the character is facing?
Artefact-O 36 by SamuelSousa 2016-08-29T16:53:00
I love the animations almost as much as the monochrome aesthetic.
Left Behind by RockhopperGames 2016-08-29T16:50:00
Great art style.
The Language of the Gods by ladybenko 2016-08-29T16:46:00
Lovely presentation.
Ghosts In The Shell by xgeovanni 2016-08-29T16:42:00
lovely idea. the interface was ever slightly so clunky, but the storytelling was excellent.
Die Die Die by spacewarp 2016-08-29T16:32:00
There's a strong foundation here, and I like the boardgamey vibe. But the feedback is completely lacking - why do I need to farm? Which is the "first four rows" - top rows or bottom rows?
Ancient Maze of Epla by xesenix 2016-08-29T16:26:00
Sounds great, but up/down arrows also scrolled my browser (chrome, osx). Mouse clicking on the game didn't get it to focus.
Tomb Robbers by facelesstheone 2016-08-29T16:06:00
This is great. A little audio would be great, but I always leave that until last as well.
Phaust The Weird Cat by Ido_king 2016-08-29T16:01:00
bonkers and trashy but I laughed :)
Shrine by RugbugRedfern 2016-08-29T15:58:00
Nice to see scratch being used! Jumping is a little awkward, but it always is in scratch.
Keyboard commando by psilon 2016-08-29T15:55:00
Would love a little strafe control, and to see own projectiles.
Card Smith by Archimagus 2016-08-29T15:53:00
Interesting! Would love some indication of how/when the game ends, so I know when to start buying VPs.
It Started Out With A Brick by peterthehe 2016-08-29T15:46:00
It's entertaining! My simulation decided that smashing the columns was the best bet, which led to some relatively boring weapons.
Ancient Wind by c4m 2016-08-29T14:32:00
Wandering around is nice, and I can feel the atmosphere. But didn't really understand what to do. Not sure if it was broken, unfinished or just unexplained?