FoonLudum Dare ExplorerUsers → tenpn

tenpn

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
201636Ancient TechnologyEgyptian Darejam
201429Beneath the SurfaceMax Terror: Beach Patroljam2583.383.263.583.273.712.503.553.1661
201223Tiny WorldSimAsteroidjam913.252.503.173.332.671.731.302.5514
201121EscapeTowering Infernocompo463.633.404.204.002.321.001.332.571

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by tenpn

LD21 — Escape

Towering Inferno by tenpn 2011-08-23T12:23:00

@Edsploration:
What about the axe didn't work? It should take 3 hits to dismatle one wall tile, and you need to stand next to the wall tile.
Thanks for the feedback about difficulty - the only concesion to the random nature of the procedural generation is that fire is not allowed to appear in the exit room. Didn't have time for any thing else there. Something to work on.

Towering Inferno by tenpn 2011-08-24T09:08:00

Sorry, you probably need to install the Visual Studio 2010 C++ runtime. http://www.microsoft.com/download/en/details.aspx?id=5555
Please can you try again with that and let me know if that fixes it?

Towering Inferno by tenpn 2011-09-05T11:24:00

@ratking good feedback - that (A)xe thing is so obvious yet I hadn't noticed! I'll make a note of your other points, including the movement thing.

I have been continuing work on it and you can get a latest version at the source link above. This has rewritten civilian AI, and some work on stopping fire being generated too close to the exit.

I've also made the new level generate the entrance at the same point as the exit of the previous level, which should make it easier to find the player but am planning at some point to make the exit flash so that's not so hard to find.

LD23 — Tiny World

Teeming by DaveDobson 2012-04-25T09:29:00

Very nice! Good tutorial system, and I found the movement very satisfying.

Redeye by gotosleep 2012-04-23T21:06:00

Destruction is a nice touch!

Gingerbread Kingdom by mikkom 2012-04-26T10:05:00

Very nice concept and smooth execution.

SimAsteroid by tenpn 2012-04-23T19:42:00

That's an ace idea. Still some time left before the deadline so we're going to make that change.

SimAsteroid by tenpn 2012-04-23T20:34:00

Updated with general UI improvments and tweaks, and MOUSEOVER POINTERS! \o/

Establichment by nddrylliog 2012-04-24T15:38:00

Unfortunately when I run the exe (on windows7) I get an error box saying "The application was unable to start correctly (0xc000007b)."

LD29 — Beneath the Surface

Last Dive by Gabriel 2014-05-02T18:55:00

Absolutely amazing stuff. Incredible pixel art, great atmosphere, great use of sound. Really liked it!

The Sea Has No Claim by dukope 2014-05-02T07:20:00

I liked the idea (although searching for plane survivors seems a bit too soon personally) but the difficulty is literally hit-or-miss - if you happen to place things wrong you watch the timer of people die.

I am a Mole by graebor 2014-05-02T18:58:00

Not particularly replayable, but very polished and fun to play through once. Katamari-like.

The Deep by someone 2014-05-01T19:24:00

I vote against a minimap! You just have to remember! Now you're alive by the slender thread of memory as well as light.

I liked how jelly fish were decoys in the deep darkness.

Under a Martial Artist's Skin by jujule 2014-05-02T07:27:00

Way too confusing, even after the instructions. Nice graphics though.

Escape From Guardian (Fixed link!) by Pheonise 2014-05-02T07:18:00

Nice concept, but the movement felt a bit too slow, and I couldn't seem to end the game. Liked the mountain ranges and general atmosphere though.

Lake Monster by SimianLogic 2014-05-06T07:18:00

Nice idea and well executed. Lovely art style as well.

Ablate by VDOgamez 2014-05-19T14:15:00

Nice idea, but no idea whether my tactics are correct until it's too late

Interstellar Customs Inspector by Kwrky 2014-05-02T21:21:00

Cute papers please idea, although the music, while good, is far too jolly for such a depressing job. More feedback to the user would make this game clearer. Very amusing though, good link to the theme.

Beachcomber by Mase 2014-05-01T13:05:00

really liked the aesthetic. minor quibble but would have liked cursor controls on WASD if you're going to force mouse sometimes.

Heart of the Cards by roaet 2014-05-02T21:28:00

Not really sure how the theme applies here. Aside from simple card matching, I'm not seeing much else? A bit too much disconnect from my actions to the consequences for me.

Drill A Drill by Nyyman 2014-05-02T21:27:00

Really loved the audio in this nice simple game. Didn't fully appreciate you're not collecting the money, just using it to gain depth, but that's a nice mechanic too.

Underground Passage fight by Phyyl 2014-05-02T07:26:00

Really liked the "Options" screen, and the general pixel art presentation was great. I would have loved some sound and in a perfect world, the ability to shoot in 4 directions whilst moving.

Deep Descent by sirdorius 2014-05-01T13:13:00

the arcing harpoon in a small round planet is a cool idea.

Obolos by TeamEagle 2014-04-29T08:20:00

So atmospheric and emotive. Loved the ending.

Syndrome by Anoarith 2014-05-02T21:25:00

Very clever use of the theme for psychiatry, but very difficult to pigeonhole people into illnesses without knowing what the illnesses are first, it made slightly more sense as it went along.

Beneath The Memories by StuffBySpencer 2014-05-06T07:15:00

Really nice Thomas Was Alone vibe. Also genuinely had me laughing in places. Nice idea and well executed. Good stuff!

Lost Sheep by Boneloaf 2014-05-02T07:25:00

Beautiful game, but steering is too hard

Baking Simulator: 2014 by Sam Oates Games 2014-05-02T21:20:00

I liked the idea, but the controls just seemed to not behave themselves unfortunately.

Dungeon Break by anissen 2014-05-01T19:29:00

Pretty cool. A restart button might have been nice, for when I see the shorter answer.

Dungeon Break by anissen 2014-05-01T19:29:00

Pretty cool. A restart button might have been nice, for when I see the shorter answer. Good tile transition effects.

It Came From... Beneath!! by Deozaan 2014-05-02T21:24:00

Nice game with a good mechanic, needs some progression to keep playing, e.g. game end w/highscore or time limit. Good music.

Reach the Surface by Agreon 2014-05-02T20:35:00

Novel steering mechanism but unfortunately poorly explained, took me quite a few attempts to work out where i could click to steer.

Defy Hades by MyrddinsOwl 2014-05-02T18:56:00

Really nice art style. Audio was basic but did the job. A good idea that I would definitely have loved to see expanded out further than it was. Good job guys!

ARKEYNOID by mint 2014-05-02T21:27:00

Nice idea, although a bit short. The '/' key is a shortcut for type-ahead-find in firefox and so this block was unavailable to me.

Poopy Kitty Defense by burquitlambadgers 2014-05-02T07:24:00

Nice idea, but I don't understand why the kitty falls quicker than the poop. You overtake your bullets!

Cubic Caves (Ludum Dare 48 Hours) by FileCorrupted 2014-05-19T14:16:00

Really nice idea, but not fun - it's too hard to click on enemies or I have missed the point entirely

Mind Therapy by Detective Pixel 2014-05-02T21:22:00

Really nice idea. Loved the theme, and the way the core mechanic fed into that.

Oh S**T! A Shark! by darkflamejam 2014-05-06T07:16:00

Surprisingly fun game, moving a island underneath a shark...

They Come With Fire by DarkUser 2014-05-02T21:26:00

Took me a second to work out what I was doing, but once I got the hang of diving into the air to reload, the game had a really nice feel to it. My only complaint would be that you seem to have to fire your first projectile to select the menu option to start the game?

Dungeon Jelly by Detocroix 2014-05-06T07:15:00

Beautiful looking game, and a nice little concept too. Enjoyed it, good work!

Quantum Tunnelling by Toby Pinder 2014-05-06T07:17:00

Really nice, shame it doesn't work well on firefox.

Submarine by Logun 2014-05-06T07:18:00

Genuinely amused me. Lovely looking little game and damn funny for the time available!

Introspectrum by solkar 2014-05-01T13:19:00

nice artwork, good concept. would love to see it taken to its fullest.

LD36 — Ancient Technology

The Cursed Farmer by KLegacy 2016-08-29T17:38:00

I get an idle-ish vibe that I dig. Maybe if you're familiar with oregon trail you'll understand the UI, but I got stuck. Wasn't sure eg what a plough did for me, except that I could afford it. Need a bit more of a sense of cause and effect.

Ancient Maze of Epla by xesenix 2016-08-29T16:26:00

Sounds great, but up/down arrows also scrolled my browser (chrome, osx). Mouse clicking on the game didn't get it to focus.

Ancient Wind by c4m 2016-08-29T14:32:00

Wandering around is nice, and I can feel the atmosphere. But didn't really understand what to do. Not sure if it was broken, unfinished or just unexplained?

Shrine by RugbugRedfern 2016-08-29T15:58:00

Nice to see scratch being used! Jumping is a little awkward, but it always is in scratch.

Roby Robot by lonesurvivor 2016-08-29T17:04:00

I like it! You could make it a bit clearer what's interactable and what's not - pixel hunting is no fun.

Artefact-O 36 by SamuelSousa 2016-08-29T16:53:00

I love the animations almost as much as the monochrome aesthetic.

Ghosts In The Shell by xgeovanni 2016-08-29T16:42:00

lovely idea. the interface was ever slightly so clunky, but the storytelling was excellent.

Phaust The Weird Cat by Ido_king 2016-08-29T16:01:00

bonkers and trashy but I laughed :)

Spear the sun by lightsoda 2016-08-29T17:00:00

Lovely polished UI, and it had a sense of humour that made it fun to play!

Coinsortium by srimech 2016-08-29T17:41:00

Brilliant idea! But unfortunately the UI has too many bugs to be playable. I got stuck in the polygon tool mode even though I was in the main menu, and I couldn't get delete to work. Would also love a clear-screen button. Excited to play it again once you smooth it out a bit!

Dino Hipster Survival by zulman 2016-08-29T17:45:00

Very slick! Maybe make the first level a little longer and less dangerous, to let us get the hang of the controls?

Aqueduct Architect by Multitudes22 2016-08-29T17:08:00

The play button above gives a 404!

Aqueduct Architect by Multitudes22 2016-08-29T17:14:00

but I followed the itch link and found it, and it was one of my faves this ld. as a former rollercoaster tycoon dev, it gave me satisfying nostalgic flashbacks, and was surprisingly puzzley.

Keyboard commando by psilon 2016-08-29T15:55:00

Would love a little strafe control, and to see own projectiles.

(Not) Greedy Cup by wowods 2016-08-29T17:06:00

Oooh I love quirky technology like this.

Left Behind by RockhopperGames 2016-08-29T16:50:00

Great art style.

It Started Out With A Brick by peterthehe 2016-08-29T15:46:00

It's entertaining! My simulation decided that smashing the columns was the best bet, which led to some relatively boring weapons.

The Language of the Gods by ladybenko 2016-08-29T16:46:00

Lovely presentation.

Tomb Robbers by facelesstheone 2016-08-29T16:06:00

This is great. A little audio would be great, but I always leave that until last as well.

Leonardo's Painting Machine by Frozen Fractal 2016-09-05T12:52:00

This was brilliant. Right-clicking on the wheel's initial value only brought up the standard image context menu for me, on chrome osx.

farm defence by yoel1234 2016-08-29T16:57:00

I found navigation and aiming quite hard. I would add a ground texture, and maybe have WSAD move in the direction the character is facing?

Die Die Die by spacewarp 2016-08-29T16:32:00

There's a strong foundation here, and I like the boardgamey vibe. But the feedback is completely lacking - why do I need to farm? Which is the "first four rows" - top rows or bottom rows?

Card Smith by Archimagus 2016-08-29T15:53:00

Interesting! Would love some indication of how/when the game ends, so I know when to start buying VPs.