Phylactery by NightShadow0 2015-09-03T11:56:00
Cannot play
Foon → Ludum Dare Explorer → Users → solkar
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | Cult Quest | jam | 737 | 3.03 | 2.71 | 2.42 | 3.47 | 4.38 | 3.44 | 2.29 | 3.34 | 52 | ||
| 2015 | 33 | You are the Monster | Morko | jam | 925 | 2.73 | 3.67 | 3.20 | 26 | |||||||
| 2014 | 30 | Connected Worlds | Space Truckin' | jam | 22 | |||||||||||
| 2014 | 29 | Beneath the Surface | Introspectrum | jam | 633 | 2.71 | 2.18 | 3.08 | 2.93 | 4.00 | 2.24 | 3.05 | 50 | |||
| 2012 | 24 | Evolution | Atavic adventures | jam | 273 | 1.75 | 1.25 | 20 |
solkar leaves an average of 8.3 feedback comments each event.
Cannot play
The music is a bit annoying
Not working on Mac
Super funny. I never knew I'd be so good being a bigfoot. I'm just an 8
I like it. Sometime is hard to find the worm.
Why is not working in Mavericks?
I know some people exactly like that.
I love bloody submarines!!!
please make a zip
Superb
I don't understand what I'm doing. What's the concept you want to proof? I've played 3 times and I don't get it.
Sorry, I can't play on mac.
Exception in thread "main" java.lang.UnsupportedClassVersionError: MineDown/Main : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:637)
at java.lang.ClassLoader.defineClass(ClassLoader.java:621)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:249)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:56)
Mac build works, but you have to give execution permission.
Can't run it on Mac.
Exception in thread "main" java.lang.UnsupportedClassVersionError: com/me/LudumDare/Main : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:637)
at java.lang.ClassLoader.defineClass(ClassLoader.java:621)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:249)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:56)
I like the story and the mood created by music+pixel art. And I liked the lines of dialogue, they sound pretty good for me.
Did you though about making the captain and the ship/computer another character? Maybe a hidden stowaway? I think introspection monologue with the captain would be interesting.
I really liked it. Very well done. It's a pity because I can't vote in this entry.
I really liked.
With better collision handling it would improve a lot.
Instead of bar a number display would much more useful.
I had to do several tries to understood the mechanics. Some hint about the target of the game would be appreciated.
It seems a bit too difficult, the window to accept input should be longer. Maybe I'm just slow.
Also you could trivial "balls" when you have colored enough to pass the round. When you hit enough mistakes you don't have to wait. Same here.
It crashes on MacBook Air OS/X 10.7.4. I will try later though.
I liked it and agree about the ending.
LD35 — Shapeshift (28)
Sheepshifter by merzlot 2016-04-29T11:59:00
The gameplay is great and there's a lot of things going on in the game with so few element. The init menu is a bit weird. Graphics are also cool
Space Pole And Monkey by kronosfere 2016-04-29T11:49:00
The concept seems good but it's barely impossible to control the monkey.
Ro Sham Bot by huminaboz 2016-04-29T11:45:00
Got an error and I cannot play "An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was:
Uncaught incorrect header check"
Nano Wars by Rey 2016-04-29T11:39:00
I like the atmosphere but the robot holding a handgun looks a bit off for me. Controls are not intuitive but they work.
LAZER WRENCH by ionbattle 2016-04-29T11:31:00
You have included a level editor? That sounds like overkill
Space Shift by ogre 2016-04-29T11:17:00
Nice shooting game. Controls worked pretty well. The only thing that annoys me is the big blast when the game loads.
Tremor by Troyan 2016-04-29T11:13:00
Obstacles are barely visible. Other than that small, simple game that gets the job done
Tri Something! by Jerre 2016-04-29T11:01:00
Not very playful but I like it.
Extanation by Fake Unicorn 2016-04-26T12:01:00
Two buttons to shoot seems like a very counterintuitive controls. Environment artwork is great.
JaJa's Bizarre Transformer by reckhou 2016-04-26T11:51:00
Very funny style. I only missed some more weird sound fx in line with the artwork and the music.
Dawning by Ludipe 2016-04-22T14:41:00
The game worked like a charm for me. Simple and straight forward in the good way.
Aftertile by LOSTALLOY 2016-04-22T14:31:00
The style is quite good. But I don't understand where I have to go to get any of those endings.
Restless dungeon by Decentsauce 2016-04-22T14:10:00
Hahaha, I wonder why you decided to switch to Unity right before the jam.
Frogurt Cave Adventure by sararyCow 2016-04-22T11:59:00
Jumping I passed through the ground and that broke the game. It's not very clear to me what I should do in the game. Maybe a smaller map would help. That'd probably help the graphics as well.
Shiftmatic by Zayron 2016-04-22T09:36:00
Great concept. Shooting at the bubbles to make platforms was really exciting. I was afraid they would transform back and let me fall down.
Rock scissors paper by spb_Rusty 2016-04-22T09:16:00
Something seems to go wrong after the first game, sounds seem to be played several times and it's a bit annoying.
ShipShifters! by gamesplusjames 2016-04-21T21:08:00
A solid game. I wish the transitions between mecha and ship would be more fast paced. Anyway you managed to pack a lot in such a short time. Kudos
buki buki! by cowboycolor 2016-04-21T09:27:00
All the artwork (graphics and music) is top quality. I don't get how to use the shield but the arrow is ace!
Skull means Death by Heiky 2016-04-20T20:48:00
Nice graphic design. The gameplay is simple but works, only sometimes is way to easy to get to the exit because there are many open areas.
Liborio the Shapemancer by MightyToastStudio 2016-04-20T20:39:00
WebGL version is not working, I got this message: "Out of memory. If you are the developer of this content, try allocating more memory to your WebGL build in the WebGL player settings."
Shapegrammer by APantaloni 2016-04-20T20:28:00
I agree with the overall opinion that it's too hard. Maybe less freedom at the beginning would help. Anyway the gameplay is solid and it really works.
Escape in the Deep by Tiberon 2016-04-20T19:58:00
I was so focused trying to avoid the enormous amount of bullets that I didn't realise the enemies were shapeshifting. I should pay more attention
Witches and Werewolves by Capitals 2016-04-20T10:22:00
I don't understand how the game works at all. Maybe some more clear icons in the map would help to identify the different elements.
Trickytron by McFunkypants 2016-04-20T10:07:00
If your kid likes it that's something, for sure. :D
SHΔPE by TiRSO! 2016-04-20T07:24:00
Nice and smooth. I like how you introduce controls, elegant and effective like the rest.
Party at the Knightclub by Elisée and friends 2016-04-20T07:14:00
The character design is awesome... so many different character. I also think the 2d/3d mix works perfectly. Great job guys!
Shift and Catch 'em by fatsopanda 2016-04-19T09:27:00
Those flying meteors are nasty! Nice little game!
The Maitre D by SeaDads 2016-04-19T06:10:00
Très bien!