treegemmer 2016-04-18 03:16
I liked the big circular explosions. Controls are difficult - not being able to aim without moving, and not being able to aim accurately.
Foon → Ludum Dare Explorer → LD35 → Space Shift
By ogre
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 73 | ||
| Humor | 409 | 2.34 | ||
| Audio | 450 | 2.74 | ||
| Fun | 529 | 3.03 | ||
| Mood | 541 | 2.82 | ||
| Overall | 606 | 3.05 | ||
| Graphics | 616 | 2.73 | ||
| Theme | 733 | 2.92 | ||
| Innovation | 777 | 2.57 |
I liked the big circular explosions. Controls are difficult - not being able to aim without moving, and not being able to aim accurately.
Your Game try to change my Windows register .. and died.
^(
I don't think it does anything in the registry... but I did use several third party libraries. Could be one of them. Have tested on Win8.1 and Win10, works in both.
explode! kaboom! I liked it!
The pattern matching element was nice. the ship only being able to fly on the orthogonal was kind of annoying. I liked the music.
I do kind of think it would be better on an analog stick. I had it as a dual "stick" shooter for a while using wasd to move and arrows to shoot, but ran into key rollover problems when I got around to trying it on windows! Maybe I should try follow-mouse controls (too late for compo obviously!)
Pretty fun to try to get a high score. I did end up crashing the game by causing a huge chain reaction though. But not before I got the high score :)
That was fun! Nice sound effects!
Great, would like a smother movement and aiming, like aiming with the mouse. Is kind of hard to hit the shapes. Great game!
Cool game. I liked it.
Very hard to aim. Could do with separating movement and aiming controls and using mouse for fine control
Had a really cool retro feel, especially with the high scores at the end.
I'd probably change it so that you select colors with the numbers and fire with space or go use a twin stick layout with wasd and arrows to fire a la Isaac. I like the take on programmer art though. Shapes aren't just a placeholder but actually the enemies.
I actually wanted to come up with some way where both shapes and colors for your shots were selected by environmental factors (such as the current prizes for shapes), not direct controls, but I wanted something other than prizes for colors. I just didn't get around to it. Space bar to change colors was the compromise and I agree it's not great. I think there'll be a post-compo version with analog controls (I already played with follow mouse and it is nicer, haven't tried analog sticks nor WASD plus mouse aim yet) and some additional game elements. Maybe even some lighting effects and such. Who knows?
I also didn't intend for the stars to be stationary, but the circle bullet explosions came in pretty late and they are a lot of fun, so I decided it was alright if the stars were easy to hit.
This is pretty fun, I loved the sound effects and the game concept. Good job! :)
Decent entry. Powerups are a nice thought that kept me playing on for a while. Maybe, the movement could've been more like twin stick shooters (with a gamepad, ofc). Keep on working on it, you might make it bigger and better.
There is no real reason to get any different kind of shape than square, since thats the only one that can destroy the level. Fairly easy game once u get a hang of the controls.
The way I died was that after about 2500 points I somehow managed to cause a chain reaction that destroyed about half the objects in the level and thus also respawned ~200 shapes all around me (safe to say it lagged a whole lot, and dont let me get into the sound hehe), which proved to be too much.
I feel like the game could benefit more if it had more taret seeking enemies, and some kind of collectible or other incentive to make the player go explore more.
All shots destroy the walls that squares build. The star is actually the best power up imo, because stars cause chain reactions that kill everything else. But the triangle is also not bad to have since triangles are the only shapes that actively seek the player. I do think squares and circles are useless.
Great game. I thing the control are not smooth enough and makes it really difficult to aim properly.
Fun game !
Nice shooting game. Controls worked pretty well. The only thing that annoys me is the big blast when the game loads.
That big blast is a total hack. The easiest way to set the enemies up under the glue screen was to actually START the game when the app starts, and then just kill the player. The big blast is just that. Not really intentional, just a side effect of the whole 48 hours thing :)