FoonLudum Dare ExplorerLD35 → Space Shift

Space Shift

By ogre

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CategoryRankScoreCount
Coolness373
Humor4092.34
Audio4502.74
Fun5293.03
Mood5412.82
Overall6063.05
Graphics6162.73
Theme7332.92
Innovation7772.57

Comments

treegemmer 2016-04-18 03:16

I liked the big circular explosions. Controls are difficult - not being able to aim without moving, and not being able to aim accurately.

linver 2016-04-18 05:18

Your Game try to change my Windows register .. and died.
^(

ogre 2016-04-18 05:23

I don't think it does anything in the registry... but I did use several third party libraries. Could be one of them. Have tested on Win8.1 and Win10, works in both.

namrog84 2016-04-18 05:31

explode! kaboom! I liked it!

hijomo 2016-04-18 05:47

The pattern matching element was nice. the ship only being able to fly on the orthogonal was kind of annoying. I liked the music.

ogre 2016-04-18 06:03

I do kind of think it would be better on an analog stick. I had it as a dual "stick" shooter for a while using wasd to move and arrows to shoot, but ran into key rollover problems when I got around to trying it on windows! Maybe I should try follow-mouse controls (too late for compo obviously!)

shohs 2016-04-18 06:19

Pretty fun to try to get a high score. I did end up crashing the game by causing a huge chain reaction though. But not before I got the high score :)

martymon 2016-04-18 06:38

That was fun! Nice sound effects!

ohi12 2016-04-18 15:55

Great, would like a smother movement and aiming, like aiming with the mouse. Is kind of hard to hit the shapes. Great game!

2bit 2016-04-20 06:57

Cool game. I liked it.

staircase27 2016-04-20 08:58

Very hard to aim. Could do with separating movement and aiming controls and using mouse for fine control

paquinn 2016-04-21 07:31

Had a really cool retro feel, especially with the high scores at the end.

insederec 2016-04-22 02:54

I'd probably change it so that you select colors with the numbers and fire with space or go use a twin stick layout with wasd and arrows to fire a la Isaac. I like the take on programmer art though. Shapes aren't just a placeholder but actually the enemies.

ogre 2016-04-22 06:13

I actually wanted to come up with some way where both shapes and colors for your shots were selected by environmental factors (such as the current prizes for shapes), not direct controls, but I wanted something other than prizes for colors. I just didn't get around to it. Space bar to change colors was the compromise and I agree it's not great. I think there'll be a post-compo version with analog controls (I already played with follow mouse and it is nicer, haven't tried analog sticks nor WASD plus mouse aim yet) and some additional game elements. Maybe even some lighting effects and such. Who knows?

I also didn't intend for the stars to be stationary, but the circle bullet explosions came in pretty late and they are a lot of fun, so I decided it was alright if the stars were easy to hit.

megalink 2016-04-22 09:31

This is pretty fun, I loved the sound effects and the game concept. Good job! :)

arhpositive 2016-04-22 10:01

Decent entry. Powerups are a nice thought that kept me playing on for a while. Maybe, the movement could've been more like twin stick shooters (with a gamepad, ofc). Keep on working on it, you might make it bigger and better.

taviandir 2016-04-23 08:29

There is no real reason to get any different kind of shape than square, since thats the only one that can destroy the level. Fairly easy game once u get a hang of the controls.
The way I died was that after about 2500 points I somehow managed to cause a chain reaction that destroyed about half the objects in the level and thus also respawned ~200 shapes all around me (safe to say it lagged a whole lot, and dont let me get into the sound hehe), which proved to be too much.

I feel like the game could benefit more if it had more taret seeking enemies, and some kind of collectible or other incentive to make the player go explore more.

ogre 2016-04-24 00:20

All shots destroy the walls that squares build. The star is actually the best power up imo, because stars cause chain reactions that kill everything else. But the triangle is also not bad to have since triangles are the only shapes that actively seek the player. I do think squares and circles are useless.

sanka-x 2016-04-24 20:28

Great game. I thing the control are not smooth enough and makes it really difficult to aim properly.

strike 2016-04-26 06:41

Fun game !

solkar 2016-04-29 11:17

Nice shooting game. Controls worked pretty well. The only thing that annoys me is the big blast when the game loads.

ogre 2016-04-29 15:55

That big blast is a total hack. The easiest way to set the enemies up under the glue screen was to actually START the game when the app starts, and then just kill the player. The big blast is just that. Not really intentional, just a side effect of the whole 48 hours thing :)