FoonLudum Dare ExplorerUsers → shohs

shohs

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201841Combine 2 Incompatible GenresPsychic Dungeonjam3.443.383.163.502.94
201635ShapeshiftLegend of Shapeshiftercompo8962.502.422.462.922.711.942.052.6348
201430Connected WorldsIntertwinedjam17
20132710 SecondsOn Borrowed Timecompo6103.002.862.703.073.292.722.503.4357
201326MinimalismOmegacompo9542.792.623.143.242.723.412.073.3250

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by shohs

LD26 — Minimalism

Blurr by Rabbits... 2013-05-01T07:03:00

I really love the atmosphere, and the music really contributed to that. It's a bit short, but I guess that suits the trial and error style gameplay.

Midimilism by batzerk 2013-04-29T23:12:00

Although it's not really a game, I thought that it was very enjoyable. The visuals were nice, and the audio definitely worked out well. Very relaxing, too.

Coin Collector by anbreizh 2013-04-29T19:34:00

Pretty good game! It was pretty difficult, but manageable. I enjoyed the soundtrack and thought it was pretty suitable. I felt the controls were a little sluggish, but it didn't compromise playability.

Scout Droid Bravo 325 Jr by Mark Hildreth 2013-05-05T22:14:00

Cool game. The dialog was really well done, and it was my favorite part of the game. The levels weren't too difficult, although 22 was pretty hard. Overall nice job!

Pix by Holofire 2013-04-30T00:07:00

Pretty nice game. The only thing that annoyed me about it was the sound, but beside that pretty good game. I beat all 30 level, though some of them took me a lot of tries.

Zombie Blocks Attack by hgouveia 2013-04-30T01:24:00

Cool little game, but I thought it could be a little bit harder. I felt there was no challenge in the first two waves, and the main difficulty of the third was that I ran out of ammo. Otherwise, well done!

Labyrinthine Tower of Misery and Flashing Colors by BipoleMoment 2013-04-29T22:39:00

I enjoyed the game. I liked the long title for some odd reason, and the concept was executed very well. The two things I didn't like were getting stuck in a wall and the music. Otherwise good job.

Darkness by Liikeaturtle 2013-04-29T22:59:00

Interesting concept, but the execution could have been better. The movement was jittery, and the collision detection was a bit off (although when it did happen, I liked how it was kind of bouncy). Some sound also would have made it more interesting, as others have said. It definitely has potential, though.

On a side note, it looked like your source code, and it looks like this should be platform independent, though I could be wrong.

Fog by Noah Ratcliff 2013-04-30T01:17:00

I really enjoyed the art direction that you took with this game. I also thought that the fog and then the reveal worked out very nicely. The music was fitting, too

Multiplied Screens by glbs 2013-04-29T22:21:00

Pretty cool game, and the visuals are pretty clean. I did experience a random collision once, but it seemed like a one-time thing. Pretty difficult, but good.

Dragon Drop by Tom 7 2013-04-30T01:06:00

That was pretty clever with the interface.

PATCh by egos 2013-04-29T18:50:00

Well executed, although as others have said some ingame instructions may have been helpful.

Omega by shohs 2013-04-29T19:52:00

That's odd, because it works for me and I run 64-bit Java (albeit on Windows 8). I know that if you don't unzip it, the jar won't run, but if that's not the problem, then I'm not sure what is.

Omega by shohs 2013-04-30T00:22:00

Thanks for the feedback everybody. I agree that the controls could be improved, but I guess I didn't notice it much before because I was grappling everywhere, haha

Omega by shohs 2013-05-05T21:03:00

If you release the grapple while you are still far away from it, you will get flung toward the grapple. I left the instructions vague on purpose, but I suppose I should have at least hinted toward that.

Hexzilla by Bernhard 2013-04-30T00:19:00

Very nice game, it seems very well thought out. The only problem I had with it is that everything seems too cheap - the fact that every upgrade costs $1 made me always have a ton of money, which in turn made it pretty useless to build extra farms.

Only One Shot by Xanjos 2013-05-01T05:25:00

The bullet splitting was pretty cool. I did run into a problem where it wouldn't let me retry a level after I lost a couple of times (the 'r' key didn't respond at all).

Heart Defence by Eshford 2013-04-29T18:57:00

Good game! Pros: Well executed, and the artwork is very good.
Cons: I did notice a bug that if you pressed the buy tower button more than once without placing the tower, it still detracted from your points. I also didn't care for the heartbeat sound effect

The Call by fullmontis 2013-04-29T23:44:00

Pretty interesting story. Great job on the mood, and the audio was fitting without being distracting.

winBtn by Nick Snyder 2013-04-29T22:49:00

Well, it's definitely minimal, but it's not much of a game. It also seems like it was giving me mixed messages, my favorite being "You suck!" adjacent to "You're awesome"

Ming Imah Lism the Wizard ! by Gustera 2013-05-02T03:13:00

Pretty good game, I enjoyed the audio and the graphics. As others have said, horizontal aiming is pretty hard. Also, the transition to the boss fight is kind of abrupt. Otherwise, I had fun with this.

360 by ShellfishGames 2013-05-07T05:08:00

Pretty good game, especially since it was made in 12 hours. Good job!

CubeMaster by JimmyLord 2013-04-30T00:59:00

Good game, although it could have used some sound. At first I thought, "Hmm, this is really easy," and then it got crazy. I liked that the blocks emitted light too, it added a nice graphical touch.

Minimal RPG by Lancelot Gao 2013-04-29T19:28:00

Interesting take on the RPG genre. I liked the minimalist graphics style, and the monsters floating around the playing field was pretty unique.
I have a few suggestions: it could have used an in-game introduction of some sort for the first battle to get used to the mechanics. Also, the screen was too big vertically, so I had to zoom out to see it all.

Maximalism by Suyo 2013-04-29T19:17:00

Pretty challenging, but definitely a fun game. I enjoyed the evolution into maximalism. I agree with a previous comment on the difficulty curve: it took me a lot longer to beat level 2 than level 3.

Twitch 21 by Jesse Freeman 2013-05-01T05:16:00

This is actually pretty fun! The only problem I see is that it is sometimes impossible to get to 21 (I got all 1's and 2's once). Other than that, good job.

# by Kitch 2013-04-29T23:29:00

This is really great! I really liked how the sound was part of the gameplay, and the visuals fit very well. Good job!

Colourless: The Deeds Of Evil Mr. Mono! by bb_buster 2013-04-29T22:15:00

I wasn't able to play it because of the low frame rate on my computer. Sorry.

Colosseum by Doublecaster 2013-05-01T20:46:00

Pretty cool game! I liked the randomization, it kept things different (and difficult). It would have been cool if there were more weapons and a sound when you got hit, but besides that, good job.

LD27 — 10 Seconds

SUPER ULTRA REALISTIC BOMB DEFUSAL SIMULATOR: SEASON PASS GOTY DLC EDITION by tony.pe 2013-08-26T21:25:00

This is pretty hilarious, especially the sound effects. And I've got to say, this has to be the most realistic bomb defusing simulation that I've played in the last 10 seconds ;)

Ochre by ben 2013-08-26T03:11:00

I'd have to say that I really enjoy the look of the art for this game. I also enjoyed the meditative mood and how that fit in with the gameplay, although I'm not exactly sure what to do by the guy with the crown.

7Tulips by pinkmonkeyhead 2013-08-26T02:00:00

I really like how connected the minigames are. I also think the soundtrack is pretty good. It is pretty hard to complete the minigames.

Tale of a Lost Soul by eolhing 2013-08-26T04:20:00

I tried to run it, but it closed right away. I think it said something like "Uncaught Error: Unable to load library std.dll," but it was a little hard to tell.

House Of Wolves by albertelwin 2013-08-26T17:36:00

This looks interesting. It doesn't run very well on my computer, but my computer doesn't have a lot of graphics power. The game itself is pretty simple, but not too bad.

Bored to Death by jwin 2013-09-01T07:15:00

Pretty good job. I liked the concept and I thought the art was pretty good too. To me, the gravity seemed a bit weak. Also, after you die I thought that it took too long to respawn; maybe add an option that immediately respawns you? Like some others said, if you tighten up the controls this could be really good.

10 Floors by Anshul Goyal 2013-08-27T00:46:00

Pretty good game! My only suggestion would be if you are moving diagonally into a wall, the player shouldn't completely stop (that got me a few times). Other than that, it looked nice, it played well, and the enemy were definitely a threat.

Trapped by svenardo 2013-08-26T17:31:00

Interesting little game. I thought the "speed puzzles" were pretty fun. The graphics were decent, but some sound would be nice. One suggestion I have that would make this game better would be to only detect collisions for the area around the character's feet.

The Devil That Comes by Zetsaika 2013-08-26T02:46:00

This is definitely interesting. Great mood and great use of audio to heighten that mood.

Test Chambers by 0xc0dec 2013-08-26T01:44:00

Not too bad! I agree with mactinite that it would be interesting to gradually add things to the chambers, but besides that, the art looked nice and the soundtrack was pretty good for this type of game.

On Borrowed Time by shohs 2013-08-26T03:24:00

Okay, I'll try that.

On Borrowed Time by shohs 2013-08-26T03:38:00

I put up a cross-platform version, which is a fat jar with all of the lwjgl natives in it. It works on my computer fine, could anyone else try it to make sure it works on other setups?

On Borrowed Time by shohs 2013-08-26T04:15:00

@namrog84: I'm not sure why the shader wouldn't compile, although I do know that they can sometimes be tricky to get to work on all hardware. As long as you have OpenGL 3.0 or higher, I don't know what the problem is.
@djdduty: Sorry about that, thanks for going through the trouble, though.

On Borrowed Time by shohs 2013-08-26T05:05:00

Thank you for that. It seems to work on my computer, so hopefully it works for everyone else!

On Borrowed Time by shohs 2013-08-26T20:26:00

@porglezomp: It's got all of the natives in it, I just forgot to rename it
@mtrc: That's just the console output that I used for personal reference to show everything was loading correctly; in fact, that should mean that it's successfully setup the LWJGL window and has started loading the assets...

I swear, distribution is a pain in the butt

10 seconds twine adventure by Fabien Porée 2013-08-26T21:14:00

Well, this is definitely unique and quite random. The game definitely has an odd sense of humor, although there really wasn't much content at all.

The Curse of Chronos by Vaalen 2013-08-29T17:20:00

I had fun playing this. I like your take on the theme, and the dialog and music were pretty good too. Overall nice job!

PYRAM1D by CogentInvalid 2013-08-26T04:10:00

I enjoyed your humor in the level introduction, especially the jokes about the low resolution joke and the thematic relevance. I liked the gameplay, too.
Just a heads up: after I died, I tried to play again and it crashed after the tutorial.

Dinosaur Jr. vs the 1960's by devi ever 2013-08-26T03:44:00

Well, it's definitely a unique concept! I really enjoyed the graphics, especially the color scheme. I would have liked it to be a bit longer though.

Baking Bread by soerensen3 2013-08-29T17:31:00

Pretty unique concept. I managed to get 10.1s. In my opinion, some music would have made it more interesting, but nice job otherwise.

Dungeon Crawling Simulator 2013 by MrBlade 2013-08-28T00:53:00

Good effort for just having learned c++. I did find the puzzles very easy, it may have been cool if you had put in a few red herrings or useless items to make it harder to pass each level. I also would have really liked for "take key" to work.

A_VOID by manofdoom 2013-08-29T17:25:00

It crashed on my about halfway through the game, but from what I played, this seemed pretty good. I liked the art style (especially the level transitions) and the sound seemed pretty good. From what I played, nice job.

Catch A Train by Mr.Greenhat 2013-08-27T01:08:00

Nice game, although it would have been fun to have more levels. I like the art, but some sound would be nice. I did find that if you moved to the edge, you could win very easily.

INATIME by Artylo 2013-08-26T20:50:00

Am I missing something, or are the first two levels unbeatable? I was able to complete all the rest of the levels, but not those two.

Besides that, pretty nice game. I thought it was a little bit too easy. I liked the audio and the graphics, though.

10 Second Shooter by mcbeckjr 2013-08-26T17:43:00

Pretty good game. The controls were very smooth, and the music was pretty suitable for the game. My best is 1883 or so. Also, you can't go wrong for the "pew pew pew" sounds!

Mashals of Knaveland by Jorqell 2013-08-26T03:51:00

This was actually pretty fun. I enjoyed the intro dialog, and when it says "You took over 10 seconds and that is bad." The controls seemed a bit too sensitive to me, but I got used to it after a little.

Prelude of the Vorpal Blade by oxysoft 2013-08-27T01:47:00

I couldn't get it to run on my computer, which is too bad because it looks interesting

Prelude of the Vorpal Blade by oxysoft 2013-08-27T02:45:00

I'm also running Windows 8 (sorry for the double post)

10 Second Archery by Bmanrules 2013-08-26T21:29:00

This is pretty interesting. I thought that it was hard to judge where the arrows were going, maybe if there was some point of reference or something? The game itself looked nice, especially the water. I tried it a couple of times, but could only get 100% on the first level.

ROBO-TIC by Omar_q8 2013-08-26T02:37:00

This is a pretty enjoyable game. I like the central mechanic of it, with the activating robots. The soundtrack is pretty good too. It could have used a few more levels, but I understand that's sometimes hard with the time limit.

Marrow Wind by NikB 2013-08-27T17:27:00

Nice game. I felt that the falling boulders were a little unfair, and I would have enjoyed a bit of audio. Other than that, I liked the graphics and your interpretation of the theme. Good job!

Hellish Copter by Laelien 2013-08-30T00:51:00

I had fun with this game. The voiceover and the insults after losing a level made me laugh, and the gameplay was pretty good too.

Ten Seconds To Live by TiRSO! 2013-08-27T00:40:00

This is pretty interesting. I especially liked the art style, so good job on that. On minor thing that could be improved is possibly continuing to play the music while investigating things. Good job!

[gamma] by torybash 2013-08-26T02:53:00

Good game! I think it's a good execution of the theme. It's a simple idea, but the game is still pretty fun

Defuse the Bomb in 10 Seconds! by ethankennerly 2013-08-26T03:23:00

Pretty good game. I am a bit confused how the level counter works. It seemed to be randomly incrementing itself. Other than that, this is a solid entry

Thorvald by FunByJohn 2013-09-01T06:55:00

I really liked this. The graphics, music, and the ten second tools were all really great. I would have liked it to be a bit longer, maybe with different areas? Great job though.

Move It In 10 Seconds by REIN1 2013-08-26T17:24:00

Interesting take on this genre. The 10 second time limit really pressures you to make your move. Nice job.

10 seconds of hell! by djdduty 2013-08-26T17:16:00

This is pretty interesting, even though you made it in only a few hours. I agree that the controls seemed a little sensitive, but I can agree with your justification for that.

Star Rover by FacticiusVir 2013-08-26T04:40:00

I enjoyed this. It's a nice little turn-based game. I liked the robot voices (they sort of reminded me of Starcraft). I did find that the generated games sometimes screwed you over, like getting a 5-second disaster halfway through a turn. Otherwise, good job!

Fragment by lesterpig 2013-08-26T21:10:00

This is a pretty nice concept, and I really enjoyed the artistic direction that you took. However, since the moving platforms weren't synced to the 10 second transition, I would sometimes have to wait several transitions just to be able to make a jump, which I thought was pretty frustrating. Otherwise, nice job!

LD30 — Connected Worlds

Grim Gateway by radmars 2014-08-26T05:28:00

I liked this game a lot, especially the graphics. My only complaint is that it's kind of annoying to be sent back to the title screen after dying.

Far From Home by Leginar 2014-08-26T05:54:00

First off, it's pretty impressive that you were able to make an explorable 3d city within the time constraints. It was definitely interesting to walk around just to see the scope and variety of the city. However, I felt that searching for the keys was just a test of how long you could wander around before you stumbled into an enterable building. Maybe a map, or some sort of guidance, could have been helpful. Also, it would have been nice if the found keys were displayed. Otherwise, good job!

Coplanarity by awsumpwner27 2014-08-26T05:38:00

This is a pretty good start. I thought the ability to move the travel point was an interesting mechanic, although it's too bad you weren't able to flesh it out. One bug I noticed was that you could get the travel point stuck in the wall. Also, I really enjoyed that super-detailed end game screen in the folder :P

LD35 — Shapeshift

Space Shift by ogre 2016-04-18T06:19:00

Pretty fun to try to get a high score. I did end up crashing the game by causing a huge chain reaction though. But not before I got the high score :)

Legend of Shapeshifter by shohs 2016-04-18T04:36:00

That's weird, everything should be statically linked. I think I may be able to fix that, since the audio portion wasn't actually used due to time constraints.

Legend of Shapeshifter by shohs 2016-04-18T04:42:00

Ok, I added another download link to a potential fix (I wasn't able to reproduce the problem on a different computer, but I figured it'd be worth a shot anyway).

Legend of Shapeshifter by shohs 2016-04-18T04:54:00

Yeah, apparently Visual C++2013 redistributable is required to run, sorry about that. I can try to remove that dependency, but it'll require recompiling all the dependent libraries.

Legend of Shapeshifter by shohs 2016-04-18T06:01:00

Ok, I think I removed the dependency on the Visual C++ 2013 redistributable (not 100% sure, but hopefully it worked).

Legend of Shapeshifter by shohs 2016-04-18T09:12:00

Where did you get stuck?

Legend of Shapeshifter by shohs 2016-04-23T09:14:00

I've decided that I'd like to work on this a bit more. I'll try to get a post-compo version up soon.

Spooky, Scary Shapes by Tater_hater 2016-04-18T06:29:00

doot doot. I thought the mood and audio was good, but I thought the game itself was kind of frustrating with the wall segments disappearing and reappearing.

Wizard Quest by mikedirl 2016-04-18T07:43:00

Interesting that shapeshifting is used as the weapon, instead of the player's power. Not sure how I feel about squishing those poor innocent kittens though :P

There does seem to be a bug at the leap of faith section - if you miss, it doesn't reset your velocity and you fall through the floor with no way to escape except resetting.

The Lone Druid by leddkire 2016-04-19T06:33:00

I thought you had a nice concept, and the sound was pretty good. Even though it was short, it was enjoyable.

Execution Antoine by HawkSandwich 2016-04-18T04:15:00

Pretty neat arcade type game. I really enjoyed seeing the carnage that was unleashed by the 500 trap. It would be neat if there were more types of enemies.

BattleMath by tmpxyz 2016-04-19T06:47:00

I really liked this. The gameplay was good, the music was excellent (it reminded me of Crash Bandicoot a little), and the idea was good.

ShootShift by elkiwydev 2016-04-18T07:56:00

Conceptually, this was really cool, and I think it was a really good interpretation of the theme. The graphics were nice too (I thought the scanlines were a nice touch). I had a good bit of fun playing it, my only complaint is that the shapeshifting seems a bit too random, like sometimes you get a shape useless for your current situation. Also, it would be nice to be able to retry the second floor if you die there.

Danger Dashers by Pietdagamer 2016-04-18T08:12:00

Not too bad, and I'm not going to lie, the graphics were kind of hilarious. Gameplay-wise, it worked perfectly, and the music definitely made it sound like there was danger. Overall pretty good.

Pizza Thief by szahn 2016-04-18T04:20:00

Not too bad for the limited time frame. Controls didn't feel very responsive though.

Shift;:. by Anikki 2016-04-19T06:27:00

I really liked this concept, and your execution was excellent.

Super Shape Bros by Diman 2016-04-18T08:32:00

Pretty good job! I felt you did a good job of giving each shape a puzzle to shine. My only complaint is that I felt a lot of the enemies could be avoid by being the flat block.

Shifters by Reis Mahnic 2016-04-19T06:18:00

Pretty good story, and the artwork was very well done! It would be cool if the choices had more impact, but still, good game.

SPEEDSHIFTERS by pixelgriffin 2016-04-19T07:37:00

Nice job, pretty polished overall and fun to play. I liked that there were several different costume pieces for each animal. Very hard though, I could only beat it on casual. The vacuum seemed kind of hit-or-miss whether it'd actually work, unfortunately. Otherwise, good game!

Avian by Porcus_Pie 2016-04-18T08:03:00

Pretty good for a day's work! I agree that the grinding was pretty cool.

Entropy by Steven Miller 2016-04-18T07:23:00

Wow, nice job. I was impressed that you managed to get an introduction made within the time constraints. Besides that, the gameplay was solid, and I thought the mechanic was really cool. The art seemed very well done too. The final boss was pretty tough, but I managed to beat it :)

Mimic by Chaserbrown 2016-04-19T08:09:00

Pretty good, nice graphics and music. The shapeshifting mechanic was smooth and I think it worked out well. It would be cool if the different transforms weren't just reskins of each other though. But overall, good job!

(by the way, there seems to be a bug that if you're not running at 1080p, the buttons detection is off. This happened on Windows 10)

Chambershift by timeshapers 2016-04-18T06:46:00

I really like the concept, and the art seemed to fit pretty well. I actually didn't realize you could walk the first time I played though

Scevus by rosden shadow 2016-04-18T04:30:00

I really loved your take on the theme, and the graphics seemed to fit very well with the style of game My only complaint about it is that sometimes the RNG can make some enemies inaccessible, which is mildly annoying.

Shadow Shifter by Broken Matrix 2016-04-18T03:53:00

I thought this was the start of a potentially pretty cool puzzle game. My biggest complaint was the controls felt awkward (all left hand)

The Depths Below the Caves by mimy9 2016-04-18T07:34:00

Hey, I'd love to try this out, but I'm getting an exception when I try to run it with "java -jar TheDepthsBelowTheCaves2.jar"
Here's the stack trace, if it'll help:
Exception in thread "main" java.lang.ArrayIndexOutOfBoundsException: 1
at my.project.LudumDare.main.Application.<init>(Application.java:13)
at me.LD.main.Main.main(Main.java:18)
In my experience, the most frustrating thing about Ludum Dare is your game not working on other peoples' computers, so good luck! If you figure it out, I'd love to try it later!

The Depths Below the Caves by mimy9 2016-04-19T06:04:00

Glad you got it working! I thought the mechanic of the cave itself changing was pretty neat.

Shapeshift by hildegarbage 2016-04-18T06:56:00

I love the concept of this game, I just wish there were more levels!
(Also, I encountered a weird bug in level 3 where it froze unless I hit the maximize button)

Doodles by El_WaKa 2016-04-18T06:38:00

Pretty solid game. One thing that I think could potentially be a problem is that the brown blocks don't ever seem to respawn, I feel like that has the potential to get the player stuck in a bad situation.

4E: Four Elements by Redpillgamedev 2016-04-22T02:42:00

Pretty neat game, and a nice level of polish. I thought it was a bit confusing that you had the purple guy (initially I thought it was water, and was confused why I couldn't shoot). Also, water is a bit OP. Besides that, good job!

LD41 — Combine 2 Incompatible Genres

Daunting Dungeon by Jiri_One 2018-04-30T06:56:37Z

Pretty fun game! The only thing that was kind of annoying was moving across the screen when there were no enemies left. Otherwise, great job mixing incompatible themes!

Orcs Must JAM! by AfroAnt 2018-04-30T07:36:31Z

Fun game, and good music too! The only issue I thought was that sometimes there weren't enough "soundwaves" to deal with all the skeletons that were spawning. Other than that, great job!

CityDefense by JOrbits 2018-04-25T06:38:11Z

I really enjoyed this one! The art style was the highlight, and the music/sfx was great too - at least, until it started glitching because there were so many lasers/explosions :D

My only (minor) criticism is that even when tons of enemies were spawning, it never seemed like my town was in danger. Besides that, this game was really fun - great job!

Wizsnooks by kroltan 2018-04-30T07:09:26Z

Very innovative mix of genres, and very fun game! The art and music were top-notch, too. The only thing I wished this had was a mini-map/way to zoom out - otherwise it's tough to find enemies, and you don't know if you're aiming right toward a pit of lava. Besides that, great submission!

Psychic Dungeon by shohs 2018-04-25T07:25:41Z

@darkphnx, @gilborn: Sorry about that - it wouldn't be a Ludum Dare without me running into problems with the release :)

I changed some config and rebuilt to hopefully remove the need for the redistributable - let me know if that didn't fix the problem. Thanks!

Crazy Cube by YANIV 2018-04-25T07:47:12Z

Very innovative idea! I had a lot of fun playing this - good job!

Aggroculture by primitive-concept 2018-04-25T05:54:58Z

Pretty fun game! I liked that I could kill an enemy with a seed, then the next day more enemies would die by running into the plant :D

One small feeback I have is that the audio, although very moody, got pretty repetitive. It also wasn't very clear in-game what the switching power-up on the bottom meant (or maybe I'm just bad at reading instructions...)

Other than that, good job!

Eggstinction by kukiri 2018-04-25T07:38:46Z

Fun game! The graphics, mood, and gameplay were all great! Also, I love the hilarious run animation! Great job!

MowZTower by Mowztouch 2018-04-25T05:39:39Z

Haha, this game is pure chaos, but in a good way :) Having the blocks react using normal physics is definitely unique, although it sort of made rotating them not very useful. I still had a fun time playing !

Eyes on the Prize by phearbot 2018-04-25T05:30:35Z

Nice game! I wasn't able to try out the local co-op, but I bet it would be a blast! As a solo player, though, I feel like I wasn't able to explore much of the crafting because the difficulty ramped up too fast. It would also be nice if I was able to pause the game when crafting - otherwise it's a bit overwhelming

Eyes on the Prize by phearbot 2018-04-25T06:09:36Z

Yeah, a time slow would be great too - just something so you don't get completely overwhelmed when you're figuring out what to craft :)

Falling Labyrinth by LarrySeinfeld 2018-04-25T06:07:07Z

I loved how innovative this game was! It was also very of interesting how both games were happening at the same time - one hand is playing tetris, the other is navigating through the dungeon. Also, the music was top notch. The one criticism that I had is, since the tetris blocks never stop falling, it makes it kind of hard to fully invest in the battles, which is a shame, because after I got to the boss I realized that the prompts were a bit humorous!

Overall, though, awesome game!