Blurr by Rabbits... 2013-05-01T07:03:00
I really love the atmosphere, and the music really contributed to that. It's a bit short, but I guess that suits the trial and error style gameplay.
Foon → Ludum Dare Explorer → Users → shohs
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 41 | Combine 2 Incompatible Genres | Psychic Dungeon | jam | 3.44 | 3.38 | 3.16 | 3.50 | 2.94 | ||||||
| 2016 | 35 | Shapeshift | Legend of Shapeshifter | compo | 896 | 2.50 | 2.42 | 2.46 | 2.92 | 2.71 | 1.94 | 2.05 | 2.63 | 48 | |
| 2014 | 30 | Connected Worlds | Intertwined | jam | 17 | ||||||||||
| 2013 | 27 | 10 Seconds | On Borrowed Time | compo | 610 | 3.00 | 2.86 | 2.70 | 3.07 | 3.29 | 2.72 | 2.50 | 3.43 | 57 | |
| 2013 | 26 | Minimalism | Omega | compo | 954 | 2.79 | 2.62 | 3.14 | 3.24 | 2.72 | 3.41 | 2.07 | 3.32 | 50 |
I really love the atmosphere, and the music really contributed to that. It's a bit short, but I guess that suits the trial and error style gameplay.
Although it's not really a game, I thought that it was very enjoyable. The visuals were nice, and the audio definitely worked out well. Very relaxing, too.
Pretty good game! It was pretty difficult, but manageable. I enjoyed the soundtrack and thought it was pretty suitable. I felt the controls were a little sluggish, but it didn't compromise playability.
Cool game. The dialog was really well done, and it was my favorite part of the game. The levels weren't too difficult, although 22 was pretty hard. Overall nice job!
Cool little game, but I thought it could be a little bit harder. I felt there was no challenge in the first two waves, and the main difficulty of the third was that I ran out of ammo. Otherwise, well done!
I enjoyed the game. I liked the long title for some odd reason, and the concept was executed very well. The two things I didn't like were getting stuck in a wall and the music. Otherwise good job.
Interesting concept, but the execution could have been better. The movement was jittery, and the collision detection was a bit off (although when it did happen, I liked how it was kind of bouncy). Some sound also would have made it more interesting, as others have said. It definitely has potential, though.
On a side note, it looked like your source code, and it looks like this should be platform independent, though I could be wrong.
I really enjoyed the art direction that you took with this game. I also thought that the fog and then the reveal worked out very nicely. The music was fitting, too
Pretty cool game, and the visuals are pretty clean. I did experience a random collision once, but it seemed like a one-time thing. Pretty difficult, but good.
That was pretty clever with the interface.
The bullet splitting was pretty cool. I did run into a problem where it wouldn't let me retry a level after I lost a couple of times (the 'r' key didn't respond at all).
Good game! Pros: Well executed, and the artwork is very good.
Cons: I did notice a bug that if you pressed the buy tower button more than once without placing the tower, it still detracted from your points. I also didn't care for the heartbeat sound effect
Pretty interesting story. Great job on the mood, and the audio was fitting without being distracting.
Well, it's definitely minimal, but it's not much of a game. It also seems like it was giving me mixed messages, my favorite being "You suck!" adjacent to "You're awesome"
Pretty good game, I enjoyed the audio and the graphics. As others have said, horizontal aiming is pretty hard. Also, the transition to the boss fight is kind of abrupt. Otherwise, I had fun with this.
Pretty good game, especially since it was made in 12 hours. Good job!
Good game, although it could have used some sound. At first I thought, "Hmm, this is really easy," and then it got crazy. I liked that the blocks emitted light too, it added a nice graphical touch.
Interesting take on the RPG genre. I liked the minimalist graphics style, and the monsters floating around the playing field was pretty unique.
I have a few suggestions: it could have used an in-game introduction of some sort for the first battle to get used to the mechanics. Also, the screen was too big vertically, so I had to zoom out to see it all.
Pretty challenging, but definitely a fun game. I enjoyed the evolution into maximalism. I agree with a previous comment on the difficulty curve: it took me a lot longer to beat level 2 than level 3.
This is actually pretty fun! The only problem I see is that it is sometimes impossible to get to 21 (I got all 1's and 2's once). Other than that, good job.
I wasn't able to play it because of the low frame rate on my computer. Sorry.
Pretty cool game! I liked the randomization, it kept things different (and difficult). It would have been cool if there were more weapons and a sound when you got hit, but besides that, good job.
This is pretty hilarious, especially the sound effects. And I've got to say, this has to be the most realistic bomb defusing simulation that I've played in the last 10 seconds ;)
I really like how connected the minigames are. I also think the soundtrack is pretty good. It is pretty hard to complete the minigames.
I tried to run it, but it closed right away. I think it said something like "Uncaught Error: Unable to load library std.dll," but it was a little hard to tell.
This looks interesting. It doesn't run very well on my computer, but my computer doesn't have a lot of graphics power. The game itself is pretty simple, but not too bad.
Pretty good job. I liked the concept and I thought the art was pretty good too. To me, the gravity seemed a bit weak. Also, after you die I thought that it took too long to respawn; maybe add an option that immediately respawns you? Like some others said, if you tighten up the controls this could be really good.
Pretty good game! My only suggestion would be if you are moving diagonally into a wall, the player shouldn't completely stop (that got me a few times). Other than that, it looked nice, it played well, and the enemy were definitely a threat.
This is definitely interesting. Great mood and great use of audio to heighten that mood.
Not too bad! I agree with mactinite that it would be interesting to gradually add things to the chambers, but besides that, the art looked nice and the soundtrack was pretty good for this type of game.
Okay, I'll try that.
I put up a cross-platform version, which is a fat jar with all of the lwjgl natives in it. It works on my computer fine, could anyone else try it to make sure it works on other setups?
@namrog84: I'm not sure why the shader wouldn't compile, although I do know that they can sometimes be tricky to get to work on all hardware. As long as you have OpenGL 3.0 or higher, I don't know what the problem is.
@djdduty: Sorry about that, thanks for going through the trouble, though.
Thank you for that. It seems to work on my computer, so hopefully it works for everyone else!
@porglezomp: It's got all of the natives in it, I just forgot to rename it
@mtrc: That's just the console output that I used for personal reference to show everything was loading correctly; in fact, that should mean that it's successfully setup the LWJGL window and has started loading the assets...
I swear, distribution is a pain in the butt
Well, this is definitely unique and quite random. The game definitely has an odd sense of humor, although there really wasn't much content at all.
I had fun playing this. I like your take on the theme, and the dialog and music were pretty good too. Overall nice job!
I enjoyed your humor in the level introduction, especially the jokes about the low resolution joke and the thematic relevance. I liked the gameplay, too.
Just a heads up: after I died, I tried to play again and it crashed after the tutorial.
Well, it's definitely a unique concept! I really enjoyed the graphics, especially the color scheme. I would have liked it to be a bit longer though.
Pretty unique concept. I managed to get 10.1s. In my opinion, some music would have made it more interesting, but nice job otherwise.
Good effort for just having learned c++. I did find the puzzles very easy, it may have been cool if you had put in a few red herrings or useless items to make it harder to pass each level. I also would have really liked for "take key" to work.
Nice game, although it would have been fun to have more levels. I like the art, but some sound would be nice. I did find that if you moved to the edge, you could win very easily.
Pretty good game. The controls were very smooth, and the music was pretty suitable for the game. My best is 1883 or so. Also, you can't go wrong for the "pew pew pew" sounds!
This was actually pretty fun. I enjoyed the intro dialog, and when it says "You took over 10 seconds and that is bad." The controls seemed a bit too sensitive to me, but I got used to it after a little.
I couldn't get it to run on my computer, which is too bad because it looks interesting
I'm also running Windows 8 (sorry for the double post)
This is pretty interesting. I thought that it was hard to judge where the arrows were going, maybe if there was some point of reference or something? The game itself looked nice, especially the water. I tried it a couple of times, but could only get 100% on the first level.
Nice game. I felt that the falling boulders were a little unfair, and I would have enjoyed a bit of audio. Other than that, I liked the graphics and your interpretation of the theme. Good job!
I had fun with this game. The voiceover and the insults after losing a level made me laugh, and the gameplay was pretty good too.
This is pretty interesting. I especially liked the art style, so good job on that. On minor thing that could be improved is possibly continuing to play the music while investigating things. Good job!
Pretty good game. I am a bit confused how the level counter works. It seemed to be randomly incrementing itself. Other than that, this is a solid entry
Interesting take on this genre. The 10 second time limit really pressures you to make your move. Nice job.
This is pretty interesting, even though you made it in only a few hours. I agree that the controls seemed a little sensitive, but I can agree with your justification for that.
I enjoyed this. It's a nice little turn-based game. I liked the robot voices (they sort of reminded me of Starcraft). I did find that the generated games sometimes screwed you over, like getting a 5-second disaster halfway through a turn. Otherwise, good job!
This is a pretty nice concept, and I really enjoyed the artistic direction that you took. However, since the moving platforms weren't synced to the 10 second transition, I would sometimes have to wait several transitions just to be able to make a jump, which I thought was pretty frustrating. Otherwise, nice job!
I liked this game a lot, especially the graphics. My only complaint is that it's kind of annoying to be sent back to the title screen after dying.
First off, it's pretty impressive that you were able to make an explorable 3d city within the time constraints. It was definitely interesting to walk around just to see the scope and variety of the city. However, I felt that searching for the keys was just a test of how long you could wander around before you stumbled into an enterable building. Maybe a map, or some sort of guidance, could have been helpful. Also, it would have been nice if the found keys were displayed. Otherwise, good job!
This is a pretty good start. I thought the ability to move the travel point was an interesting mechanic, although it's too bad you weren't able to flesh it out. One bug I noticed was that you could get the travel point stuck in the wall. Also, I really enjoyed that super-detailed end game screen in the folder :P
Pretty fun to try to get a high score. I did end up crashing the game by causing a huge chain reaction though. But not before I got the high score :)
That's weird, everything should be statically linked. I think I may be able to fix that, since the audio portion wasn't actually used due to time constraints.
Ok, I added another download link to a potential fix (I wasn't able to reproduce the problem on a different computer, but I figured it'd be worth a shot anyway).
Yeah, apparently Visual C++2013 redistributable is required to run, sorry about that. I can try to remove that dependency, but it'll require recompiling all the dependent libraries.
Ok, I think I removed the dependency on the Visual C++ 2013 redistributable (not 100% sure, but hopefully it worked).
Where did you get stuck?
I've decided that I'd like to work on this a bit more. I'll try to get a post-compo version up soon.
doot doot. I thought the mood and audio was good, but I thought the game itself was kind of frustrating with the wall segments disappearing and reappearing.
Interesting that shapeshifting is used as the weapon, instead of the player's power. Not sure how I feel about squishing those poor innocent kittens though :P
There does seem to be a bug at the leap of faith section - if you miss, it doesn't reset your velocity and you fall through the floor with no way to escape except resetting.
I thought you had a nice concept, and the sound was pretty good. Even though it was short, it was enjoyable.
Pretty neat arcade type game. I really enjoyed seeing the carnage that was unleashed by the 500 trap. It would be neat if there were more types of enemies.
I really liked this. The gameplay was good, the music was excellent (it reminded me of Crash Bandicoot a little), and the idea was good.
Conceptually, this was really cool, and I think it was a really good interpretation of the theme. The graphics were nice too (I thought the scanlines were a nice touch). I had a good bit of fun playing it, my only complaint is that the shapeshifting seems a bit too random, like sometimes you get a shape useless for your current situation. Also, it would be nice to be able to retry the second floor if you die there.
Not too bad, and I'm not going to lie, the graphics were kind of hilarious. Gameplay-wise, it worked perfectly, and the music definitely made it sound like there was danger. Overall pretty good.
Not too bad for the limited time frame. Controls didn't feel very responsive though.
Pretty good job! I felt you did a good job of giving each shape a puzzle to shine. My only complaint is that I felt a lot of the enemies could be avoid by being the flat block.
Pretty good story, and the artwork was very well done! It would be cool if the choices had more impact, but still, good game.
Nice job, pretty polished overall and fun to play. I liked that there were several different costume pieces for each animal. Very hard though, I could only beat it on casual. The vacuum seemed kind of hit-or-miss whether it'd actually work, unfortunately. Otherwise, good game!
Pretty good for a day's work! I agree that the grinding was pretty cool.
Wow, nice job. I was impressed that you managed to get an introduction made within the time constraints. Besides that, the gameplay was solid, and I thought the mechanic was really cool. The art seemed very well done too. The final boss was pretty tough, but I managed to beat it :)
Pretty good, nice graphics and music. The shapeshifting mechanic was smooth and I think it worked out well. It would be cool if the different transforms weren't just reskins of each other though. But overall, good job!
(by the way, there seems to be a bug that if you're not running at 1080p, the buttons detection is off. This happened on Windows 10)
I really like the concept, and the art seemed to fit pretty well. I actually didn't realize you could walk the first time I played though
I really loved your take on the theme, and the graphics seemed to fit very well with the style of game My only complaint about it is that sometimes the RNG can make some enemies inaccessible, which is mildly annoying.
I thought this was the start of a potentially pretty cool puzzle game. My biggest complaint was the controls felt awkward (all left hand)
Hey, I'd love to try this out, but I'm getting an exception when I try to run it with "java -jar TheDepthsBelowTheCaves2.jar"
Here's the stack trace, if it'll help:
Exception in thread "main" java.lang.ArrayIndexOutOfBoundsException: 1
at my.project.LudumDare.main.Application.<init>(Application.java:13)
at me.LD.main.Main.main(Main.java:18)
In my experience, the most frustrating thing about Ludum Dare is your game not working on other peoples' computers, so good luck! If you figure it out, I'd love to try it later!
Glad you got it working! I thought the mechanic of the cave itself changing was pretty neat.
I love the concept of this game, I just wish there were more levels!
(Also, I encountered a weird bug in level 3 where it froze unless I hit the maximize button)
Pretty neat game, and a nice level of polish. I thought it was a bit confusing that you had the purple guy (initially I thought it was water, and was confused why I couldn't shoot). Also, water is a bit OP. Besides that, good job!
Pretty fun game! The only thing that was kind of annoying was moving across the screen when there were no enemies left. Otherwise, great job mixing incompatible themes!
Fun game, and good music too! The only issue I thought was that sometimes there weren't enough "soundwaves" to deal with all the skeletons that were spawning. Other than that, great job!
I really enjoyed this one! The art style was the highlight, and the music/sfx was great too - at least, until it started glitching because there were so many lasers/explosions :D
My only (minor) criticism is that even when tons of enemies were spawning, it never seemed like my town was in danger. Besides that, this game was really fun - great job!
Very innovative mix of genres, and very fun game! The art and music were top-notch, too. The only thing I wished this had was a mini-map/way to zoom out - otherwise it's tough to find enemies, and you don't know if you're aiming right toward a pit of lava. Besides that, great submission!
@darkphnx, @gilborn: Sorry about that - it wouldn't be a Ludum Dare without me running into problems with the release :)
I changed some config and rebuilt to hopefully remove the need for the redistributable - let me know if that didn't fix the problem. Thanks!
Very innovative idea! I had a lot of fun playing this - good job!
Pretty fun game! I liked that I could kill an enemy with a seed, then the next day more enemies would die by running into the plant :D
One small feeback I have is that the audio, although very moody, got pretty repetitive. It also wasn't very clear in-game what the switching power-up on the bottom meant (or maybe I'm just bad at reading instructions...)
Other than that, good job!
Fun game! The graphics, mood, and gameplay were all great! Also, I love the hilarious run animation! Great job!
Nice game! I wasn't able to try out the local co-op, but I bet it would be a blast! As a solo player, though, I feel like I wasn't able to explore much of the crafting because the difficulty ramped up too fast. It would also be nice if I was able to pause the game when crafting - otherwise it's a bit overwhelming
Yeah, a time slow would be great too - just something so you don't get completely overwhelmed when you're figuring out what to craft :)
I loved how innovative this game was! It was also very of interesting how both games were happening at the same time - one hand is playing tetris, the other is navigating through the dungeon. Also, the music was top notch. The one criticism that I had is, since the tetris blocks never stop falling, it makes it kind of hard to fully invest in the battles, which is a shame, because after I got to the boss I realized that the prompts were a bit humorous!
Overall, though, awesome game!