jonapulse 2013-04-29 04:50
Interesting. I wasn't sure why sometimes I wanted to get the red orbs and sometimes the blue. I liked the blurry consequences of choosing wrong. The atmosphere was great.
Foon → Ludum Dare Explorer → LD26 → Blurr
By rabbits
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Mood | 196 | 3.38 | ||
| Audio | 249 | 3.22 | ||
| Innovation | 871 | 2.71 | ||
| Graphics | 983 | 2.48 | ||
| Overall | 1169 | 2.50 | ||
| Theme | 1255 | 2.58 | ||
| Fun | 1290 | 1.84 | ||
| Coolness | 1503 | 41 |
Interesting. I wasn't sure why sometimes I wanted to get the red orbs and sometimes the blue. I liked the blurry consequences of choosing wrong. The atmosphere was great.
Neat! It did take me awhile (had a few false positives), but eventually made it through.
Nice soundtrack, gives the game a gloomy feel, the idea of blurring was good (I'm not spoling it, I hope...). Still it felt a bit random when the orbs just apear right in front of you and you cannot evade them ...
I like the idea behind this, but it was a little too confusing for me. I guess that was part of the point, but I felt like there wasn't effective feedback, or my actions didn't have predictable enough results. That said, I always like these kind of abstract conceptual games.
Interesting idea, I like the moody sound track.
I agree with others that the premise is intriguing but I felt there was not enough feedback as to what I should doing. Interesting idea and nice mood.
I really love the atmosphere, and the music really contributed to that. It's a bit short, but I guess that suits the trial and error style gameplay.
Worst game ever.....5 stars!!
Got to the end eventually. Trial and error is not particularly good for games, but I understand if you wanted to experiment with it. At first, I thought the background flopping between sun/ sun and cloud would give me some kind of clue, but it didn't seem to.
I like the music in the background, but the trial and error mechanic doesn't really make the game fun. It'd be nice if it was explain what was the player actually supposed to collect/do.
Nice mood. Found it a bit confusing, but maybe that's the point...
Really well set atmosphere. Like others have said, some sort of feedback would be nice. I liked the way the tutorial worked through, very fluid with the game.
The concept is pretty interesting, but I got a bit confused by the feedback :(
I mean, there was nothing to tell me it if I was supposed to pick up the blue or red circles, and finding that out by picking them up can lead me to some frustrating consequences ... It would be nicer to have some sort of indication so I know what i'm doing. Also, If the game doesn't use the mouse for any in-game action, it's better not to put the "click for replay" function...That way i'll keep my hands on the keyboard the entire time i'm playing the game instead of having to go for the mouse just for a retry.
I did find the blurriness idea pretty interesting and could result in a nice game with some extra feedback :)