Foon → Ludum Dare Explorer → Users → ben
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 28 | You Only Get One | Burial | compo | 702 | 2.76 | 2.14 | 3.68 | 2.06 | 3.05 | 3.40 | 20 | ||||
| 2013 | 27 | 10 Seconds | Ochre | compo | 188 | 3.48 | 2.70 | 3.56 | 2.30 | 4.23 | 3.51 | 1.59 | 3.89 | 60 | ||
| 2012 | 23 | Tiny World | Beyond | compo | 410 | 3.00 | 2.26 | 2.49 | 3.10 | 4.00 | 2.44 | 1.69 | 3.29 | 56 |
ben leaves an average of 14.2 feedback comments each event.
I love the simplicity. Perfect feel for the fast addictive gameplay
Looks/Sounds/Feels awesome! I love Capsule and I got a similar vibe from this.
Great look and feel! I agree it might have been interesting to try it without mouse controls. I had no issues with the mouse though. I think it would've been great with gamepad as well.
Cool idea, I would've rathered if the next item to drop stayed the same rather than constantly changing so i could've strategised a bit more.
Great to see a twine game! Funny idea for a narrative, this poor guy..
Cool idea, I really like the look and feel though the bird noise was a little annoying. There needs to be some way to get health back because it really sucked being stuck at one health.
Really hard game but cool idea, and perfectly executed.
Interesting idea, the main challenge is definitely trying to get by the enemies without running out of ammo. Might have been interesting if your ammo count carried over but there were also ammo pickups in the levels
Awesome! Really freaking overwhelming, but super cool : ]
Cool idea, was real hard. You might want to consider adding some easier levels at the start to get the player used to whats goin on.
Looks good, interesting idea. I didn't feel like there was any skill involved in playing though, I was basically just mashing keys
Great work! Really ambitious project and well executed. I like the graphics alot, the gameplay however was quite slow, it was something like 20 turns before I saw the orcs.
Really cool idea, controls were really tough to get used to though. I bet this would be really fun in local multiplayer.
Cool C: Graphics are cute, gameplay got a bit monotonous though, next time you should look for some easy ways that you can vary things between levels. I also kinda wished the ship could move a bit faster and/or more fluidly.
Really cool atmosphere. I really wanted the fish to swim alot faster though, it kind of felt like i was swimming through molasses
Great idea for a jam game.I like the idea of trying to explore as many different ideas as possible, end result was really interesting!
Really neat concept. I found the controls were really difficult to use well though.
Neat game, well executed. Except for the music not working.
Cool tech, i definitely had some fun once i got the second weapon. Probably would've played longer if you'd had some more interesting gameplay, like real missions of some sorts, enemies maybe. Great job!
Was an interesting experience. It kept me engaged till the end, though when i saw the diagram it was immediately obvious what the code was, so i was a bit dissapointed i had to do all the work of collecting information without really feeling like i figured anything difficult out. The movement speed was kinda slow started to get tedious walking around and the sound design was very irritation. Nice work! : ]
Cool game, i would've played longer if you had included some easier challenges at the start that i could get my feet wet with. It seemed like everywhere i went it was telling "You can't do that yet you need THIS" and it was quite frustrating.
All alone here :_{
Was interesting for sure :]
Rad
Exploring some really cool ideas. I'd love to see them developed further, maybe in combination with some other mechanic to keep me more engaged, narrative, combat, something like that.
Nice simple gameplay, executed excellently! Some sound would really do wonders for this game i think.
Damn those pigz! Cute game : ]
Great graphics, feeling and theme are perfect. Mechanics though were quite bad.
Was interesting and i played for awhile but eventually stopped since i didn't seem to have any goal or way to win. I really liked the audio interjections and i think the game could've used a bunch more
Hilarious, i laughed at the "all birds have coins!!!"
Nice work. Look forward to seeing what do next comp. You might want to consider using a library of some sort so you can focus more on actual gameplay and design.
Couldn't be bothered to figure out silverlight.
Cool little game! The controls are unique, though they felt kinda bad for me, probably because i have a very high sensitivity. Graphics were great.
Sorry i really didn't want to work through the learning curve at the start but it definitely looks cool and i applaud your ambition.
Sweet : ] Love the name and idea. Though it really needed some tight speedy movement i think, it felt really sluggish and kind of a pain to maneuver around.
Seemed kinda broken for me, the sheep wouldn't move and i didn't see any other creatures. Really cool concept though i'd love to see it developed further.
As an exploration you obviously succeeded what you were trying. As an interactive piece of media it failed pretty bad for me. I didn't understand what i could influence or why i would want to or what affect my actions were having. If you started with a simpler situation with a smaller amount of things to influence and some more direction for the player i think it would've been more succesful.
That was sooo good! I loved every part of it, except the movement getting caught on corners and stuff but other than that you rock and i had a fun time.
Wish i could play, respect though for making a game only available on the least accessible platform :]
Your game definitely stood out to me during the competition and i'm glad developement went well for you. The art is great and the theme/narrative are cool. The scrolling text for speech was a bit annoying, maybe if you could only speak to them once, or once in a while it would've been better. I liked the growing mechanic, was very interesting way to further your main mechanic. The main gravity mechanic however i didn't enjoy. It just made the whole platforming element shitty for me, i hated trying to do jumps and stuff while upside down. Overall had a good time! : ]
It was apparent you put alot of thought and effort into this, though i just had no inclination to want to explore and figure any of it out. It would've really helped if your read-me had been decently formatted so i could read it more easily.
Great job! I played until the level theme switch.
LD28 — You Only Get One (2)
Monogon by Rscar 2013-12-17T01:19:00
Cool! I liked the block placing mechanic alot. I wished the spikes were a bit more obvious and the jumping mechanic could definitely have been tweaked to be a bit more fun.
Medieval Fantasy Island by aayars 2013-12-17T01:09:00
Same as what everyone else said, looks nice but not that much fun.