Bill in BSODia by vigrid 2012-04-23T23:24:00
This game looks great! Very funny intro too. The rockets made the boss easy, but I spent so much time preparing for him anyways. :)
Foon → Ludum Dare Explorer → Users → Jungorend
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2012 | 24 | Evolution | Fire Frog | jam | 183 | 2.75 | 2.31 | 2.63 | 2.27 | 3.00 | 2.86 | 2.54 | 39 | ||
| 2012 | 23 | Tiny World | Scorched Earth | compo | 840 | 2.16 | 1.96 | 2.56 | 2.32 | 2.04 | 2.63 | 1.60 | 2.50 | 42 |
This game looks great! Very funny intro too. The rockets made the boss easy, but I spent so much time preparing for him anyways. :)
I couldn't find the button on the right to complete a level, but it was a very cool concept. The look of the game is very appealing!
The screen went black after I beat a certain level, not sure if it was supposed to do that? Great game though!
The walljump is a bit hard to pull-off, but when you get it down, the game becomes a lot more manageable for people like me who are bad at platformers. Also, if you jump vertically, and then move, it seems easier to predict where you'll land. I think that's because of how the camera moves?
Hard game if a bacterium sneaks near a wall. The voices were very entertaining!
Lot of fun, could've used some variety though.
It was confusing until I realized the upper-half of the body blocks my ability to move. After that it was fun figuring out how the map worked. :)
Fun game, the merchants never seemed to sell anything to me, but once I got down the combat it was fun.
I didn't like how it seems like the computer doesn't need to stop to place harvesters, felt a bit unfair. Something rewarding speeding through the green harvesters though.
The window was a bit small so it was hard to see at first, but a lot of fun! It's really cool moving the light around to pass through areas. :)
I'll edit the description, looking back my title screen doesn't say nearly as much as it should.
Movement didn't work, and holding/pressing space while firing didn't change the color at all...Aside from that, I like the concept of the concept of color affecting which enemies you can hit.
Was a little unclear that the UFOS were attacking and I needed to survive. I just saw things growing out of the wall and then died to them. The player health bar was handy, maybe the ship phase should have had one too? It's a little annoying how when you get hit by an asteroid, it spins you out of control, and you're not aware of whether recovering from it is going to be worth it or you'll just suffocate in a few seconds anyways
It says eat all the fish in the time frame to advance, but if you eat all the fish after the time frame, you can still advance. I find the turning speed horizontally wayy to slow when you compare it to the crazy fast speed vertically. The tank also sometimes seems to get in the way of the camera, which I suppose is for the feeling of a tiny world? Otherwise, nice job! Very colorful fish to prey on. >:D
Nice idea, liked the music too.
The jumping is a bit difficult; when you're standing next to a wall it won't let you. Otherwise a fun game. During the ending, the smoke coming from the wrecked craft was a nice touch.
Had trouble selecting people, and reading the font. Other than that, cool game.
I love the music! It's very atmospheric.
Difficult game, but a lot of fun! The time ran out, and all the squirrels were still there, but I lost somehow?
This game is difficult! I can only beat the first level by walking out the void at the beginning of the level and heading to the flag, but the second level is beyond me. Still, the music is incredible for this game! I love it!
I like this game a lot! It convinces you to go after that which you find most difficult, and then I find that actually just running and gunning may be more profitable. Were it a little easier to dodge the bullets, or maybe know how many enemies are alive, could lead to some interesting strategies. That second part doesn't matter to me, Green is always the most dangerous for me.
I thought the concept was cool, controlling your ecosystem. But I could have used more feedback on if my actions were doing anything. Do the minnows like shallow water? How can I tell? Do they die in deep water? Some kind of feedback on how my animals are doing seemed key to me. In addition my screen resolution is 768 pixels high, and the window was too large to fit and sort of jammed itself under the taskbar.
I liked the worldbuilding aspects, it was really creative, and I thought the graphics were neat.
I love the look of the game! It's very nice having a full settings menu. (I use colemak keyboard layout)
This was a fun game! The dungeon level, it was initially a tad difficult to tell what you could walk on, and what would kill you, but I love the line of sight idea!
I can't launch the standalone version for some reason, it's crashing on Windows 7 64 bit with a fault in KERNELBASE.dll. However the installation version worked, though it was a pain to have to install it.
I'm a fan of tower defense games and I thought the basics were all here, and the game was quite playable, after the initial "How do I..." confusion. However, though the animations for the enemies were well done, the towers didn't have any animations besides the blink to show they were working. It would have been really nice when placing the towers, too, to see highlighted tiles that they could affect or reach. Additionally I couldn't figure out which card was which thing for some of the cards.
I think with a little more polish this would be a solid tower defense game with some spunky character!
I love 'Harmonica Robot"! It says something when even the credit screen of a game is entertaining!