Foon → Ludum Dare Explorer → LD24 → The Tower with Traps in it

The Tower with Traps in it

By moops

Percentile
CategoryRankScoreCountLD24Ever
Overall653.3876.554.3
Mood683.1979.847.6
Fun703.2276.953.2
Innovation853.1466.549.3
Humor902.6365.539.9
Audio963.0870.543.4
Graphics1073.3869.648.9
Theme2082.1718.24.0
Coolness37174.374.5

Comments

cthulhu 2012-08-29 23:06

Very nice work! It is a real game that you made. I liked the concept of "life = range of sight" and the dying sequence was funny :D

I suggest that when the player dies, he can restart from the current level instead of coming back to zero.

I liked the narration too.

cthulhu 2012-09-01 04:05

I cannot understand why a game like this is not played more than that! Moops you need to rate some games.

jplur 2012-09-01 23:07

Pretty solid game, interesting take on a roguelike if you ask me.

goffmog 2012-09-01 23:09

Wow, this needs to be played by more people. Everything about it is great. I especially like the lighting/death sequence and the music is epic!

wibblymat 2012-09-01 23:09

Amazing

murrayl 2012-09-01 23:25

There didn't seem to be a way to die...?
I managed to just sit in a corner of the second world getting run into by hundreds of bugs and other creatures, but nothing ever happened besides cats flying away.

jomacel 2012-09-01 23:29

It won't work on my laptop. Windows 7, ATI Radeon HD6770M.

Shader compilation failed: ERROR: 0:1: 'precision' : syntax error parse error
Exception in thread "LWJGL Application" java.lang.RuntimeException: ERROR: 0:1:
'precision' : syntax error parse error


at me.ponyti.base.drawing.Background.<init>(Background.java:44)
at me.ponyti.base.GameWindow.<init>(GameWindow.java:45)
at me.ponyti.base.EngineBase.<init>(EngineBase.java:29)
at me.ponyti.plat.Engine.<init>(Engine.java:26)
at me.ponyti.base.Game.create(Game.java:16)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplic
ation.java:144)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplicati
on.java:131)

moops 2012-09-02 00:18

@jomacel I forgot to ifdef out part of the shader, it should work now. Sorry about that and thanks for the detailed report!

jomacel 2012-09-02 00:37

Thanks for the fix! that was quick! I'll try it now.

matthias_zarzecki 2012-09-02 00:42

Need to save all the kittehs!

tastyorange 2012-09-02 01:22

Awesome! The lighting system was really cool, as well as the backgrounds and some of the other effects. I really liked the variation in the sounds too. Very unforgiving later on in the game however. I also saw little use it the shield because it was so finicky and hard to control. All in all I really liked it!

jungorend 2012-09-02 01:28

This was a fun game! The dungeon level, it was initially a tad difficult to tell what you could walk on, and what would kill you, but I love the line of sight idea!

cipher 2012-09-02 02:27

Can't run the exe and this error happens when i run the jar:


Shader compilation failed: Fragment shader(s) failed to link, vertex shader(s)
linked.

Exception in thread "LWJGL Application" java.lang.RuntimeException: Fragment sha
der(s) failed to link, vertex shader(s) linked.

at me.ponyti.base.drawing.Background.<init>(Background.java:44)
at me.ponyti.base.GameWindow.<init>(GameWindow.java:45)
at me.ponyti.base.EngineBase.<init>(EngineBase.java:29)
at me.ponyti.plat.Engine.<init>(Engine.java:26)
at me.ponyti.base.Game.create(Game.java:16)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplic
ation.java:144)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplicati
on.java:131)
AL lib: ReleaseALC: 1 device not closed

ggiraldez 2012-09-02 03:03

This is very good! Nice graphics, nice sounds, good story, balanced gameplay and responsive controls. Great job, I enjoyed it!

jorjon 2012-09-02 03:32

It was fun at first, but then it got a little repetitive. The permadeath didn't help either. Maybe you could have improved some areas instead of adding more.

triliyn 2012-09-02 03:45

The cats-for-health thing seemed a little tacked on, but I do like that health is linked to your torch radius. The black ghost thingies were pleasingly creepy too. I couldn't get past the first dungeon level though, and I stopped trying because starting from the beginning takes so long and there's not much replay value.

nicealexanderas 2012-09-02 04:28

jajaja funny game, poor kittens :( xD nice work!

jarnik 2012-09-02 16:01

The frantic pace was fun (and mostly infuriating :)

n0w33t0rs 2012-09-02 16:03

Solid work, and nice kittens :)

imef 2012-09-02 16:05

You did a great job making the game harder as you get further in the game!

moops 2012-09-02 16:06

@Cipher: I don't think I'll be able to fix that bug, it's due to an incompatibility with your graphics card/driver and the shaders I wrote. I'm new to shaders so there were bound to be some incompatibilities. Apologies!

mohammad 2012-09-04 01:05

Was good, but where was Evolution?

sestren 2012-09-12 19:11

The mood and the sound were both great, good job! The gameplay felt a bit random and unfocused, however. The difficulty curve shifts dramatically upon hitting the last stage. Prior to that point, I wasn't even sure if you COULD die. Starting over from the very beginning after death was rather annoying, but the death animation was very cool to watch.

rodrigomotta 2012-09-16 05:41

Nice work, I like the concept. Congrats. See my game. o/