pjarosak 2012-04-23 20:12
Cute. Nice start. Pathing didn't match the terrain in a few places.
Foon → Ludum Dare Explorer → LD23 → Alice and Bob's tiny cubic planet
By kch42
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 50 | ||
| Theme | 399 | 3.11 | ||
| Innovation | 511 | 2.75 | ||
| Humor | 539 | 2.00 | ||
| Mood | 650 | 2.32 | ||
| Audio | 670 | 1.78 | ||
| Fun | 705 | 2.30 | ||
| Overall | 741 | 2.46 | ||
| Graphics | 835 | 1.96 |
Cute. Nice start. Pathing didn't match the terrain in a few places.
The movements are too slow. Couldn't bear to go through the whole level because of that :(
Nice concept.
I like the cubic planet idea, very mind-bending.
The controls need work. Pretty good otherwise.
It was confusing until I realized the upper-half of the body blocks my ability to move. After that it was fun figuring out how the map worked. :)
Got to the end ok, cute game. Didn't see any use for the keys or whatever those thingys were, the cage things at the end opened without.
Collision was wonky, kept getting hung up on things, and movement was REALLLLY slow. Also couldnt easily tell what was walkable and what wasn't.
I agree with some of the other comments. Neat concept, once I got it. Just a few implementation issues that if fixed would make it a lot better:
- I didn't realize for a long time that my position was shown on the map. It's very subtle, consider making it more obvious.
- What is the key for? I didn't seem to need it.
- The arrow key movement is annoying - I think when changing directions I should also try to move in the new direction. And maybe key strokes should be buffered.
- The colors of the tiles didn't match what I would expect to be walkable.
Damn, I forgot to check, if the key was actually collected, when opening the gates. Why haven't I checked this? :-/
I fastened up the movement animations and made the character walk instantly after changing directions, that really is much better.
Also I tried to improve the minimap, i think it is better now.
I will upload an improved version in some minutes (AFAIK this is allowed, as far as I do not replace the original version, right?)
Thank you all for giving me the advices :-)
As someone who sometimes designs puzzles, I have to say, that is a *brilliant* idea for a maze. It's elegant in its simplicity. I wish I'd thought of it first, and I wonder why I've never seen it before. I agree that the implementation leaves a lot to be desired, but that was an excellent idea.
Why can't I move past the green stuff? Isn't that just grass? :) Also lol I didn't need the key? Almost aggravated me when I got to the gate when I was trying to get to the key. :D
it stings the eyes but yeay good work :)
I didn't realise it was a cyclic world until second session. A bit confused what the keys are for, but nice work anyway. A bit short.
I would try it but I'm on an iMac.
Well done for a first LD. The controls feel too slow and clunky but I like the basic exploration concept.
Couldn't get it working on OSX.
This was pretty awesome. I really like the core idea of this game - especially when I understood that walking off in certain directions would turn me around 90 degrees. That was a very nice niche.
The audio was a bit unpleasant, so I turned the volume far down.
I haven't seen many "Adventure" games in the compo, it's nice to see one. Making the character 2 units tall makes it very confusing to navigate. I found the girl but was wondering about the key and what it means so I wanted to play it again after the first time to figure it out. As I moved around, I noticed that my movement on the map is upside down which made it a little hard to navigate and keep track of where I saw stuff. I think with a little work you could easily communicate to the player what's navigatable and what isn't. Toss in some obstacles, some RPG elements and maybe make a mini RPG? Good job and congrats on the entry!